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16 Comments
SpaceOddityAmazing detail. I don't know much about creating CG, but I can't imagine how tedious and time consuming it was to model and texture this, let alone animate it. By mostly one guy? wow
siftbotMoving this video to SpeveO's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
FlowersInHisHairAstonishing! Beautiful work even if it were not CG. With the knowledge of how it was created, it's a formidable technical achievement as well as a gorgeous film. I'm open-mouthed. If I could promote or quality this sift I would be on it.
toferyusays...Holy Smokes !!
This just blew my socks off on so many levels.
Technical
Beautiful
And I couldn't even savour the HD with my old box...
This Alex dude is one talented man.
Farhad2000*quality
siftbotBoosting this quality contribution up in the Hot Listing - declared quality by Farhad2000.
ricinsays...Be sure to watch this after:
http://www.videosift.com/video/The-3rd-the-7th-Compositing-Breakdown
Great stuff.
PaybackAt 8:00 in, the windmills are running backward.
PaybackI wasn't overly impressed until the forest. THAT was magnificent.
Totally want to live in the castle at the end. Love moats.
JiggaJonson*quality
siftbotThis video has already declared quality - ignoring quality request by JiggaJonson.
gwiz665Stunning. The amount of work that's gone into this is staggering.
westysome of it is comp work using footage (trees ) its not All CGI , however most of it is CGI.
The actual modeling work load in this is not that bad , granted there is a fair amount of work in it , but most of the "quality" has been produced in post within after affects.
What this video shows if annything is how to edit and how to present 3d models in a good fashion.
SpeveOIf you look at the compositing breakdown here you'll see that all the tree stuff has been done in 3d. I'm guessing that he used Speedtree.
westy>> ^SpeveO:
If you look at the compositing breakdown here you'll see that all the tree stuff has been done in 3d. I'm guessing that he used Speedtree.
So he did lol , amazing what you can do with good textures and a bit of animation. I guess for that shot with the camere panning back as it did makes sence to use CG trees , personally i would have used footage and comped it to save on time.
Have you used speed tree?
all my modeling within 3ds max has been for games so I haven't relay had a chance to fiddle with really lush pluggins. I think sometime in the future I might Go back and try and do something nice get up to date with the new Z brush , all my work now is in 2d and music.
Its quite amusing actually i know a cupple of people that leanrt 3ds max and high end 3d stuff and now they are all working in 2d in the casual game arena.
Also interestingly One of the things this video really demonstrates is good use of Depth of field Its all done in post but its probably contributes to the rilisum and gives the mostly static scenes alot of life and contemporary feel I think students should just watch this video it demonstrates so Manny things really well allot of them reasonably simple to implement but they r things that make your project like infinitely better.
SpeveOI've used Speedtree before. It's dead simple really, you pick your tree type, tweak colour values, randomise trunk and branch patterns and finally generate the tree with the desired polygon count and voila. It's hardly any work at all to generate scenes like he did in this film.
There is another video on his Vimeo channel showing how he created one of the scenes in this film, all the way from modeling through to final comping. It's very interesting to see his work flow.
Here it is.
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