The 3rd & the 7th : Beautiful CG Film [Watch in HD!]

"A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects
are already-built spaces. Sometimes in an abstract way. Sometimes surreal. " From Vimeo.

For the cg nerds like me, it was done with 3ds max, Vray, After Effects and Premiere.
FlowersInHisHairsays...

Astonishing! Beautiful work even if it were not CG. With the knowledge of how it was created, it's a formidable technical achievement as well as a gorgeous film. I'm open-mouthed. If I could promote or quality this sift I would be on it.

westysays...

some of it is comp work using footage (trees ) its not All CGI , however most of it is CGI.

The actual modeling work load in this is not that bad , granted there is a fair amount of work in it , but most of the "quality" has been produced in post within after affects.

What this video shows if annything is how to edit and how to present 3d models in a good fashion.

westysays...

>> ^SpeveO:
If you look at the compositing breakdown here you'll see that all the tree stuff has been done in 3d. I'm guessing that he used Speedtree.


So he did lol , amazing what you can do with good textures and a bit of animation. I guess for that shot with the camere panning back as it did makes sence to use CG trees , personally i would have used footage and comped it to save on time.

Have you used speed tree?

all my modeling within 3ds max has been for games so I haven't relay had a chance to fiddle with really lush pluggins. I think sometime in the future I might Go back and try and do something nice get up to date with the new Z brush , all my work now is in 2d and music.

Its quite amusing actually i know a cupple of people that leanrt 3ds max and high end 3d stuff and now they are all working in 2d in the casual game arena.


Also interestingly One of the things this video really demonstrates is good use of Depth of field Its all done in post but its probably contributes to the rilisum and gives the mostly static scenes alot of life and contemporary feel I think students should just watch this video it demonstrates so Manny things really well allot of them reasonably simple to implement but they r things that make your project like infinitely better.

SpeveOsays...

I've used Speedtree before. It's dead simple really, you pick your tree type, tweak colour values, randomise trunk and branch patterns and finally generate the tree with the desired polygon count and voila. It's hardly any work at all to generate scenes like he did in this film.

There is another video on his Vimeo channel showing how he created one of the scenes in this film, all the way from modeling through to final comping. It's very interesting to see his work flow.

Here it is.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More