Sony PlayStation Move - Tech Demo

Puts Kinect completely to shame.
EmptyFriendsays...

saw the endgadget editors playing with this tech demo. certainly looks cool, but i'd like to see how well it works in games.

being only $100 vs kinect's $150 helps though. and xbox 360 slim should have packed in a blu ray player.

siftbotsays...

Tags for this video have been changed from 'TIME, pottery, painting, mindblowing, Sony, 3D, perspective, graphical manipluation' to 'TIME, pottery, painting, mindblowing, Sony, 3D, perspective, graphical manipulation' - edited by berticus

Deanosays...

Impressive but just seems like an incremental improvement on the Wii. With Kinect they're doing something more ambitious, and of course more prone to glitches and bugs. This has controllers and I do like the idea of doing away with them for certain games.
And couldn't some of these tech demos be done in Kinect anyway? It just needs to track your hands...

Odd video embed by the way, no controls or running time info.

*quality

BansheeXsays...

I disagree that this is an "incremental" upgrade over the wiimote. I've used the wiimote and it is laggy, frustratingly inaccurate, and uncomfortable to hold. This looks *significantly* more capable. This is the type of controller we need to make games like Starcraft II and Diablo III portable to consoles. I'm also impressed by the 3d spatial qualities.

RedSkysays...

Kinect seems more ambitious, and it is, until you see the plausible applications for it are severely limited. You could say it's an incremental upgrade to the Wii, but when that means reducing latency and improving the accuracy and data the motion controls can process, that's a pretty big deal. Go watch SOCOM being played on it, it's not quite mouse accuracy, but it's closer than controllers allow.

Shepppardsays...

Personally, I think this is a brilliant move (no pun intended) that MS should've picked up on, too.

A lot of wii owners are frustrated, the lack of games that properly use the wii-mote, and the ones that do are generally PG are just making the wii a gimmicky console that was novel at the time.

The fact that PS3 isn't really limited to nintendos "fun for the whole family" type of games means we'll be getting things like.. Socom and CoD, with fantastic graphics and a smooth control scheme to play it with. (Like it or lump it, the wii-mote only has two easy to use buttons, A and B, whereas the "Move" controller has its upper and lower buttons, plus the 4 face buttons right around thumb level.)

I'm more excited for this technology then I was for wii-motion+, or Natal/kinect. Especially since the e3 kinect demo of the star wars game was completely faked

And just because I can, here's a picture of Kevin Butler.

teebeenzsays...

Wii controller knows where its pointing, which way its turned up and which way its moving, but not qwhere it is.

Kinect knows where you are and you body position (which they could have done with a single camera but sony owns that patent... not that I like patents), but has no buttons. It does have a camera tho of course which is useful.

Move knows where the controllers are, where you are, can track your face, body, any other augmented reality shapes and patterns and pretty much anything else a developers wants to track. It has a camera as well (and its own games for said camera), and buttons. IT can be adapted to work with pretty much anything.

In the end, the move isnt perfect but its the best of the lot. Kinect offers little more than the EYEToy (which has 1:1 and body tracking in later releases), and the Wii is that happy medium, where its sending enough data, but not to much.

Deanosays...

I thought the Move tracked the controllers only? I'll probably buy both in the end as I tend to cherry pick the best games from each system.

I wish Kinect could track finger-movements, but I'm gathering it doesn't. It would be amazing to punch in keycodes and manipulate objects... one day maybe.

>> ^teebeenz:

Wii controller knows where its pointing, which way its turned up and which way its moving, but not qwhere it is.
Kinect knows where you are and you body position (which they could have done with a single camera but sony owns that patent... not that I like patents), but has no buttons. It does have a camera tho of course which is useful.
Move knows where the controllers are, where you are, can track your face, body, any other augmented reality shapes and patterns and pretty much anything else a developers wants to track. It has a camera as well (and its own games for said camera), and buttons. IT can be adapted to work with pretty much anything.
In the end, the move isnt perfect but its the best of the lot. Kinect offers little more than the EYEToy (which has 1:1 and body tracking in later releases), and the Wii is that happy medium, where its sending enough data, but not to much.

Deanosays...

>> ^RedSky:

Kinect seems more ambitious, and it is, until you see the plausible applications for it are severely limited. You could say it's an incremental upgrade to the Wii, but when that means reducing latency and improving the accuracy and data the motion controls can process, that's a pretty big deal. Go watch SOCOM being played on it, it's not quite mouse accuracy, but it's closer than controllers allow.



Wait til I post up video of myself grooving to Dance Central

NetRunnersays...

I think that PS Move seems like it was designed with making games for actual gamers in mind. You still have a controller with buttons, and the motion sensing is super-precise.

Kinect seems to be designed to try to bring mass market appeal to the 360 by trying to be even more accessible than the Wii, and turn the 360 into some sort of social networking hub at the same time.

Time will tell if anyone manages to make a really good game that's only possible with motion control, but so far nobody's really found a way to really advance the state of gaming with it yet.

It's opened it up to a new group of people, which is great, but I've been playing video games my whole life, I don't want it if all it's for is playing party games.

Shepppardsays...

>> ^NetRunner:

I think that PS Move seems like it was designed with making games for actual gamers in mind. You still have a controller with buttons, and the motion sensing is super-precise.
Kinect seems to be designed to try to bring mass market appeal to the 360 by trying to be even more accessible than the Wii, and turn the 360 into some sort of social networking hub at the same time.
Time will tell if anyone manages to make a really good game that's only possible with motion control, but so far nobody's really found a way to really advance the state of gaming with it yet.
It's opened it up to a new group of people, which is great, but I've been playing video games my whole life, I don't want it if all it's for is playing party games.


Might I point you towards Socom 4 seems a bit crude at the moment in terms of controls, but it shows off some impressive visuals with a clean movement control.

It definitely isn't ONLY possible with motion controls, but it definitely seems more immersive.

and again, better looking then ANYTHING on the wii.

Deanosays...

Let's hope developers actually use their imaginations with this tech because I found that SOCOM game to be utterly boring. Another bloody tedious shooter and hiding behind scenery every so often. Reminds me of the pain of playing Gears of War.

I wish developers were let off their leash to make the kind of crazy games you used to see when the financial stakes weren't so high. Sure those games are now viewed as being rubbish but you wonder how much better and more wondrous things could be if every other game title didn't have a number at the end.


>> ^Shepppard:

>> ^NetRunner:
I think that PS Move seems like it was designed with making games for actual gamers in mind. You still have a controller with buttons, and the motion sensing is super-precise.
Kinect seems to be designed to try to bring mass market appeal to the 360 by trying to be even more accessible than the Wii, and turn the 360 into some sort of social networking hub at the same time.
Time will tell if anyone manages to make a really good game that's only possible with motion control, but so far nobody's really found a way to really advance the state of gaming with it yet.
It's opened it up to a new group of people, which is great, but I've been playing video games my whole life, I don't want it if all it's for is playing party games.

Might I point you towards Socom 4 seems a bit crude at the moment in terms of controls, but it shows off some impressive visuals with a clean movement control.
It definitely isn't ONLY possible with motion controls, but it definitely seems more immersive.
and again, better looking then ANYTHING on the wii.

Shepppardsays...

@Deano I actually agree, the game itself looks boring, not edge-of-your-seat exciting.

However, the mere point I was trying to make was that the playstation technology will be able to handle fantastic looking games as well as motion control.

The visuals in that socom demo are far superior to anything ever seen on the wii, and the developers aren't limited to "fun for the whole family" games, so there probably will be some fantastic future titles.

NetRunnersays...

@Shepppard, I'm definitely going to be watching the reviews on a Move-enabled SOCOM 4. I'm not a fan of the SOCOM series, but it's definitely not a casual/family title, and it should give us an idea of whether they've made motion control a must-have for core gamers.

@Deano I agree, I think the real exciting part of Move/Kinect is the indie games we're likely to see on PSN and XBLA. I'm a little surprised we haven't had more breakthrough hits from the Wii's indie game store, but only a little.

I'm not going to be first in line for either product, but I'm hopeful they'll find a way to make one or both appealing to me.

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