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14 Comments
spoco2says...Fascinating to see the amount of work that goes into things that lead nowhere as such.
I must say that the environments are the best part of this really. The combat looks pretty terrible (just walking away from an enormous enemy looks ridiculous)... but the environment and mood of this is brilliant.
qruelsays...wow, that looked really great. i like the snow fluff blowing off the roof from the wind. nice attention to details.
Zonbiesays...This was fun I also did the Molatov Cocktail textures and shaders, and other shaders.
No idea how or why this has surfaced now, but it so nice to see lots of sites giving this positive feedback
Should also point out this being a concept demo, means it's to show off certain aspects of what was planned. This means that AI was not something we were demonstrating...it was not the selling point. This is why the creature is hovering near the light more. We did this I think was (edit) 12-16 weeks from start to finish. There was only 8 of us But you know, I'm still proud of this (can you tell by my shameless promoting!)
Zonbiesays...*shameless *promotery
siftbotsays...Promoting this video back to the front page; last published Thursday, February 19th, 2009 4:56am PST - promote requested by Zonbie.
serosmegsays...its like watching 2 retard fight.
Zonbiesays...*last time
siftbotsays...Promoting this video back to the front page; last published Thursday, February 19th, 2009 7:27am PST - promote requested by Zonbie.
spoco2says...Yeah, I thought that the poor combat would be due to it being just a demo.
And 12 weeks... amazing work.
Your texture work is beautiful, and the environmental effects are great (as is the idea of being inside the shack and being able to shoot through the walls at the creature).
So, did anything come of this? Did it get any of you further work or start something else off in a similar vain?
budzossays...Great work Zonbie. Feels very cold and even though I'm not playing I can feel the snow crunching underfoot. I'd want to play a game in that setting!
I'd love to hear your stories of being in the trenches, particularly around crunch time. Do you watch Code Monkeys?
I'm just thrilled about where games have gotten to, and where they're going. Especially FPS games. They've basically arrived at the extent of my childhood fantasies of what games could be, stuff I used to think about in the Intellivion and NES days.
lucky760says...Two words: Phe nominal. Really cool stuff, zonbie.
ObsidianStormsays...Man that looked great. Disappointing there won't be a finished game
I know you were probably going to add one, but I kinda liked the absence of a HUD - seemed to add to the immersive quality.
Definitely a great looking environment...
ReverendTedsays...*dead
siftbotsays...This video has been declared non-functional; embed code must be fixed within 2 days or it will be sent to the dead pool - declared dead by ReverendTed.
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