Most Impossible Segment from a Video Game Ever: Battletoads

What sets this level above all other nigh-impossible gaming creations is the truly sadistic way in which the stage is designed. Any gamer that has progressed to the long-jump portion of the biking competition has known the most empty of all moments--watching their super-mutant frog flying proudly through the air, straight for the next floating bastion of safety, only to find they are too low on the screen, smashing into a painful death.

Somebody has captured this ordeal on video. They do it successfully, but look at the millisecond of warning you get toward the end of the level when the barriers are coming. That was the hell of the thing: Every time you had to start over you knew the part that was going to fuck you up was still ahead.

This game was an asshole.
AnimalsForCrackerssays...

The difficulty of this game is legendary. Those watching who've never played this game before, it's much harder than this guy makes it look. Contra (except maybe Contra 4 which was just recently released and kicks loads of old-school ass, your ass to be precise) has got nothing on this game.

9058says...

Its all about the warp point people. I actually got pissed if i missed it and would purposly kill myself right at the end because the next level (i think itt was an annoying ice lvl) was a pain in the ass. The warp point would skip it but you have to practically kill yourself at the right moment at the end for it to work

blankfistsays...

God, I hated that level. This guy makes it look way easier than it is. And, I don't know what show-off sillma is trying to say up there, but there's no way that level was easy to anyone. Big upvote for TRUTH IN GAMING!

siftbotsays...

Tags for this video have been changed from 'battletoads, retarded hard, stupid hard, rocks, nes, ruined childhood' to 'battletoads, retarded hard, stupid hard, rocks, nes, ruined childhood, ludicrous' - edited by MycroftHomlz

castlessays...

I think they had multiple versions of this game and this level. Like, wasn't there a Double-Dragon/Battle Toads one for SNES? That was a little easier? I think this one was for NES and much much harder. Maybe all you experts up there are thinking of one of the other versions?

Norsuelefanttisays...

Yes, also the Japanise version of this game was easier than the US release. The Sega Genesis version was diluted in the insanity as well.

I think one would have to be some kind of a gaming-nerd-god to say that this original NES game was even fun. Let alone to say it wasn't "all that hard" or claim to have mastered it...

For me however, this video stirred up some unpleasent memories involving this stage, tears of frustration and control pads flying through the living room air

PS. And to continue the rant: the co-op mode made the game even harder since you both had to start over once one died! ...goddamit...

southblvdsays...

I've beaten that part so many times...granted I never made it to the end, I always hit the warp and I failed at it even more times. At that last jumping bit, I would do the trick where you move to the edge of the screen so as to give yourself a little extra headway...or so it seemed.

9258says...

I must give credit to any gamer who makes a stage that gave me high blood pressure as a child look easy. They must be breeding super gamers now... I broke 3 controllers in frustration trying to beat that damned thing...

spoco2says...

This is not what makes a fun game for me. Gabe over at Penny Arcade very recently summed up my exact feelings on game playing "I realised I don't play games for the challenge. I don't need or want to be punished by a game for making mistakes. I play games for what Ron Gilbert calls "new art". I play to see the next level or cool animation. I don't play games to beat them I play games to see them."

While I enjoy some challenge, and don't play games on their easiest setting, but usually the 'normal' one, I can't come at having to repeat a section over and over again just to get through it, I feel I hardly get any time to play games now, I would like to enjoy that time spent, not be expected to spend hours remembering a sequence of events just so I can pass a level.

(Failing at a level of, say, an RTS is different, because you can appreciate that your tactics were bad and you can try many different approaches, and the trying of those approaches is fun in and of itself. It's the 'learn by rote' games that sh*t me up the wall)

budzossays...

Good ol' NES days. I play games for both reasons spoco2. Sometimes challenge is what makes a game good, sometimes art. Although it's not required, the best games are often very challenging with great art (graphics, animation, sound, music, design, etc..). Video games are definitely art, and as graphics get better I just want to consume more games.

These days I play mostly FPS, although in the past year I've also played a lot of Peggle, Defcon, and Portal.

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