Enhancing photorealism in video games

from the web site:
"We present an approach to enhancing the realism of synthetic images. The images are enhanced by a convolutional network that leverages intermediate representations produced by conventional rendering pipelines"

https://intel-isl.github.io/PhotorealismEnhancement/
Khufusays...

while this is cool, it's really just forcing a specifically art-directed look of the game(texture detail, color grading) into a dashcam-quality, drab color-scheme version. The game was obviously going for a more film-inspired color grading meant to give you the impression of a hot summer day in LA, not a cold German day seen through a raw ccd limited dashcam. cool that it's this fast though!

just saw the bit at the end with the broader dataset used.. that's more like it, keeps the vibrant color but does improve realism of things like road look.

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