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8 Comments
Fusionautsays...Great, now I need to upgrade my comp...
newtboysays...Hmmmm...it looked to me like the smaller ships didn't have rotational inertia. That's disappointing.
Looked purty!
ChaosEnginesays...Goddamnit.... the beta for this is 100 GBP!!
That's US$170! or approximately 7 billion NZ pesos....
sigh, here's my credit card... .just make it quick
articianjokingly says...Fixed that for ya!
sigh, here's my anal cavity... .just make it quick
articiansays...They are certainly being artful with this. It's kind of stomping Star Citizen into the mud, despite the funding differences.
antsays...My old school Elite friend said this music was in the original games.
Sylvester_Inksays...All ships have rotational inertia, provided you turn off flight assist mode. Without flight assist, you can fly with close to full Newtonian movement, with some exceptions that were made to keep combat fun. (For example, there is a speed limit cap, to prevent dogfights from degrading into high speed flybys.) This means that with flight assist off, any movement you make, you must make a counter-movement for to stop. This includes all 6 degrees of movement, from translational to rotational. Often, players will disable flight-assist to get into an advantageous position when maneuvering, then re-enable it so they can aim more easily. There are a few, VERY good players that can fight with flight-assist off completely, and it's a sight to behold:
https://www.youtube.com/watch?v=DwVYc_iPAvg
In any case, E:D is looking very promising, despite getting a lot less attention than Star Citizen, and even No Man's Sky. Of all the upcoming space sims, this is the one I'm looking forward to most.
Hmmmm...it looked to me like the smaller ships didn't have rotational inertia. That's disappointing.
Looked purty!
rkonesays...I know nothing about the game, but in terms of copying the movie and getting the physics correct, having the forward thrusters always on is wrong. You don't accelerate to land...
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