E3 2009 - Project Natal: Lionhead Milo Project

The Microsoft Press Conference section featuring Project Milo from Lionhead Studios for their upcoming camera system. The concept of having this level of interaction with a character naturally, without a controller, is pretty fascinating and got me to change my mind about writing Natal off as a gimmick no one needed.

P.S. More sifted here:
http://www.videosift.com/video/XBOX-360-Project-Natal-No-Controllers-required

P.P.S. Check out Sony's prototype motion controller as well!
http://www.videosift.com/video/E3-2009-Playstation-Motion-Control-Prototype
cybrbeastsays...

I don't believe this for a second. Molyneux is know for making huge claims he can't back up. Remember Black & White, the creature was nowhere near as impressive as we were made to believe. Also Fable was a huge let down compared to what was promised. This interaction with Milo seems very scripted and I'm sure that when it's unscripted Milo will not understand or react well to most of what is presented by a real player.

ponceleonsays...

^cyberbeast nailed it.

I thought this technology was a bit bullshit in that other video and now that I know that Molyneux is involved, I know it is going to be bullshit. I've been burned SO much by his overpromising that I will never again pre-order anything he's involved in, no matter the hype.

Xaxsays...

Looks kind of cool. As for people not being able to have imagined this sort of thing, bullshit. Does he think we're all idiots? The technology has existed for a very long time... why it has taken so long for it to be put to use in this way, I don't know.

Sketchsays...

While I agree with your observations on the Molyneux hype machine, he at least does provide brief glimpses of originality and possibility for things like this, even if they don't always deliver for full fledged game experiences. Someone else might be able to do something special with it though. Frankly, when he came out on stage for Natal, I thought for sure he would be showing a tech demo for a Black and White 3 project with this. The motion interaction is exactly what he was trying to convey the first time around. Milo, I think, is far more compelling.

As for why we haven't incorporated this tech before, who knows? Processor speed in consoles is finally fast enough to handle the data? Frame rate and resolution for cameras was too low? Stereoscopic spacial recognition being new? I think with camera tech getting better and cheaper, this now becomes economically viable, where before the price point was probably out of reach for a console peripheral. But I'm just guessing.

spoco2says...

Absolutely it is a very small sandbox, with small areas of interaction, but that's hardly the point, it's demonstrating what's possible. And being able to look into a lake and see your own reflection is pretty awesome. Being able to 'hand something' to an in game character is also pretty darn awesome.

Yes it's a 'tech demo', yes it will have boundaries, but what makes it awesome is that is something that can NOW be played with (by the lucky few).

Oh, and thanks for the link to my vid in your description You've beaten mine already

lv_huntersays...

I could see this being good for lots of things and bad. Good to help people with social problems and the like. Good/bad someone loses there kid and wants the programmed to look and act like there dead kid. Bad well someone hacks the program and well pedobear makes a visit.

But still i can see this technology being pretty cool if it goes mainstream.

Sketchsays...

This bit from www.penny-arcade.com and the ever eloquent Tycho reminded me of you guys:

"Peter Molyneux has no credit with me - he must always pay in advance, cash only. I am completely impervious to him, so when he says that he's invented some kind of digital boy this firm assertion is refracted into harmless light. Illusions of the kind he proposes are tremendously fragile - it's hard enough to maintain them in raw text, without the idiosyncrasies of the nested recognition systems in play with Milo. Please understand: I love the future, and I long to live there. I want very much to simulate a cognizant digital imp. But this man has broken my heart so many times that it can no longer contain love."

Deanosays...

Molyneux is an odd character isn't he? He just can't stop hyping things with that gleeful almost child-like enthusiasm. Bear in mind of course that Microsoft knew this before getting him to present.

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