Deus Ex: Human Revolution - Actual Gameplay

Gameplay from a leaked build of the upcoming game. Includes a description of how hacking works.

This is part 2 of 4 videos.
redyellowbluesays...

Looks nice enough, This reeks of console, and the modern notion "players need their hands held". The obsessive cluing the player on whats going on. From glowing guns, boxes, doors; to the button diagrams that never disappear. I also get steamed up about those action cut scenes that choke an enemy for you. ughh.

kranzfakfasays...

Instead of having to deal with 50 more button combinations for jumping between covers, how about this: you peek around a corner IN FIRST PERSON, wait for the guy to turn his back and then sneak to the next cover. And maybe when you climb ladders, you can climb them at your own pace, maybe even stop in the middle of them IN FIRST PERSON instead of waiting for some shitty animation to end all the while some guy maybe shoots you in the back when you're helpless. And hey, when I punch a guy in the head to knock him out, maybe I can punch him myself IN FIRST PERSON.

It's not like this hasn't all been done before. Either be Deus Ex or be Assassin's Creed, asshole devs.

Psychologicsays...

>> ^redyellowblue:

Looks nice enough, This reeks of console, and the modern notion "players need their hands held". The obsessive cluing the player on whats going on. From glowing guns, boxes, doors; to the button diagrams that never disappear. I also get steamed up about those action cut scenes that choke an enemy for you. ughh.


I'm not sure about the animations for the special moves, but the highlights and other "clues" can be turned off in settings (thankfully).

I've been messing around with the leaked beta for an hour or so. It definitely needs some optimizations (drags my comp pretty hard) and some work on the key bindings (doesn't detect some of my extra mouse buttons) but I generally like it. The music and atmosphere are great and the conversations system seems to work well.

I haven't had much chance to test out the combat system yet so I can't comment too much on it. So far weapon accuracy has been terrible, which is actually a compliment! I was afraid there would be too much Rambo action, but it rewards stealth pretty heavily. I won't pass judgement on the cover system until I test it out some more.

spawnflaggersays...

looks a lot like Splinter Cell:Chaos Theory. That's a good thing, but then again Chaos Theory is from 2005...
I don't think it'll live up to the original. I'll still buy it, but after it goes on sale for $30 or less.

Psychologicsays...

>> ^kranzfakfa:

Instead of having to deal with 50 more button combinations for jumping between covers, how about this: you peek around a corner IN FIRST PERSON, wait for the guy to turn his back and then sneak to the next cover.


From what I can tell, there's only two buttons used for cover. There's a "cover button" (which you can set to either be a toggle or a "hold" behavior) and the jump button. Press jump to dive to another cover, hold jump to round a corner while maintaining cover.

I could do without the 3rd person aspect, but the implementation isn't bad.
>> ^kranzfakfa:
And maybe when you climb ladders, you can climb them at your own pace, maybe even stop in the middle of them IN FIRST PERSON instead of waiting for some shitty animation to end all the while some guy maybe shoots you in the back when you're helpless.


The player does control the movement up and down ladders and can stop at any point... maybe they'll have a way to disable the 3rd-person view. You can also look around while on the ladder (not full 180 though) and "jump" off the ladder at any point, but so far I haven't found any way to fire a weapon while climbing.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More