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The Legend of Zelda - Super Famicom commercial

siftbot says...

Invocations (dupeof=http://videosift.com/video/Japanese-SNES-Commercial-Zelda) cannot be called by SDGundamX because SDGundamX is not privileged - sorry.

The Legend of Zelda - Super Famicom commercial

xxovercastxx (Member Profile)

Truckchase says...

Sounds good; I looked @ it as Dr. Who first and SNES 2nd since it was a "cover". I did the 80s tag since Dr. Who was really big in the 80s. Makes sense that way too though. Thanks!

In reply to this comment by xxovercastxx:
My interpretation of 1sttube is that it's for clips from television, so I would not include this. Just my interpretation, though.

I assume 80s was there for the SNES itself, but that launched in the 90s.

In reply to this comment by Truckchase:
Hey OC; this vid isn't an actual video game but a remake of the real TV theme song in a SNES style. I figured this would still qualify for 1sttube because of that fact. Do you figure that it doesn't since it didn't actually air on TV? I could see that too... just trying to get clarification. Thx!

In reply to this comment by xxovercastxx:
*nochannel *videogames *british *geek

Truckchase (Member Profile)

xxovercastxx says...

My interpretation of 1sttube is that it's for clips from television, so I would not include this. Just my interpretation, though.

I assume 80s was there for the SNES itself, but that launched in the 90s.

In reply to this comment by Truckchase:
Hey OC; this vid isn't an actual video game but a remake of the real TV theme song in a SNES style. I figured this would still qualify for 1sttube because of that fact. Do you figure that it doesn't since it didn't actually air on TV? I could see that too... just trying to get clarification. Thx!

In reply to this comment by xxovercastxx:
*nochannel *videogames *british *geek

xxovercastxx (Member Profile)

Truckchase says...

Hey OC; this vid isn't an actual video game but a remake of the real TV theme song in a SNES style. I figured this would still qualify for 1sttube because of that fact. Do you figure that it doesn't since it didn't actually air on TV? I could see that too... just trying to get clarification. Thx!

In reply to this comment by xxovercastxx:
*nochannel *videogames *british *geek

Final Fantasy VII Epic Cockatiel Vs Chocobo battle!!!

shinyblurry says...

Sure, I had pretty much the same experience with 8..cool story that fell apart later. I also thought it was super annoying having to drain all of your spells from enemies. 9 was a good throwback to the glory days..again though it never seemed to hit its stride..just sort of sailed off into mediocrity. 10 was alright..I did like the story and characters. I thought the battles were ridiculously easy..I think I only died a few times the whole game. I didn't find out until later that there was a whole universe of side quests and fierce boss battles after you've completed the game. I think my brother put like 100 hours into that alone.

12 I didn't like the battle system..13 was way too umm..something..japanese? I don't know. I couldn't finish it either. I kind of wish they would make a new 2d final fantasy game..though the graphics are awesome I cant help feeling something vital is absent..

>> ^Shepppard:
>> ^shinyblurry:
Probably some who will disagree but I think after FF7 the quality of Square games really plunged. I used to be the hardcore fan, even worked for them for a time, but I never had as much fun as I had with their lineup on the Snes..like Chrono Trigger or Secret of Mana..or my all time favorite game, Final Fantasy 2

I agree a bit. Final Fantasy VIII had one of the coolest storylines up until mid third disc, I mean, a bunch of teenagers running around as combat pro's and getting paid for it? When you're 14, that's cool.
FFIX I never really got into, it took a turn for the weird with its art style, but the characters were memorable at least. The auction was kinda cool though.
FFX however, With the exception of most of yunas lines, and the ending sequence where tidus becomes a whiney bitch, that was a fantastic game. The Aeon system was cool, blitzball was freaking amazing, despite it being the first "Non-open world." Truly, I think FFX is one of my favourite Final Fantasy games, right up there with 7. I won't keep going into detail, but I did play FFXI for years, XII was interesting, but I couldn't actually finish XIII.

Final Fantasy VII Epic Cockatiel Vs Chocobo battle!!!

shinyblurry says...

Yeah, that's something that square can just never seem to do right is port their games properly. Though there are mods out there to update the graphics and make them more servicable.


>> ^ghark:
>> ^shinyblurry:
Probably some who will disagree but I think after FF7 the quality of Square games really plunged. I used to be the hardcore fan, even worked for them for a time, but I never had as much fun as I had with their lineup on the Snes..like Chrono Trigger or Secret of Mana..or my all time favorite game, Final Fantasy 2

Agreed, although it was a pretty high standard I think. The one exception was that I really enjoyed FFXI quite a bit, although it had some stupid ideas such as no NA servers and no jumping and how they just ported the PS graphics to the PC version.

Final Fantasy VII Epic Cockatiel Vs Chocobo battle!!!

Shepppard says...

>> ^shinyblurry:

Probably some who will disagree but I think after FF7 the quality of Square games really plunged. I used to be the hardcore fan, even worked for them for a time, but I never had as much fun as I had with their lineup on the Snes..like Chrono Trigger or Secret of Mana..or my all time favorite game, Final Fantasy 2



I agree a bit. Final Fantasy VIII had one of the coolest storylines up until mid third disc, I mean, a bunch of teenagers running around as combat pro's and getting paid for it? When you're 14, that's cool.

FFIX I never really got into, it took a turn for the weird with its art style, but the characters were memorable at least. The auction was kinda cool though.

FFX however, With the exception of most of yunas lines, and the ending sequence where tidus becomes a whiney bitch, that was a fantastic game. The Aeon system was cool, blitzball was freaking amazing, despite it being the first "Non-open world." Truly, I think FFX is one of my favourite Final Fantasy games, right up there with 7. I won't keep going into detail, but I did play FFXI for years, XII was interesting, but I couldn't actually finish XIII.

Final Fantasy VII Epic Cockatiel Vs Chocobo battle!!!

ghark says...

>> ^shinyblurry:

Probably some who will disagree but I think after FF7 the quality of Square games really plunged. I used to be the hardcore fan, even worked for them for a time, but I never had as much fun as I had with their lineup on the Snes..like Chrono Trigger or Secret of Mana..or my all time favorite game, Final Fantasy 2


Agreed, although it was a pretty high standard I think. The one exception was that I really enjoyed FFXI quite a bit, although it had some stupid ideas such as no NA servers and no jumping and how they just ported the PS graphics to the PC version.

Final Fantasy VII Epic Cockatiel Vs Chocobo battle!!!

shinyblurry says...

Probably some who will disagree but I think after FF7 the quality of Square games really plunged. I used to be the hardcore fan, even worked for them for a time, but I never had as much fun as I had with their lineup on the Snes..like Chrono Trigger or Secret of Mana..or my all time favorite game, Final Fantasy 2

Riddum Revenge Episode 2: MMA Street Fighter II for SNES

The best video game review ever!

siftbot says...

Tags for this video have been changed from 'Dino City, Dinocity, SNES, Nintendo, JonTron, firework, Katy Perry, dishwasher' to 'Dino City, Dinocity, SNES, Nintendo, JonTron, firework, Katy Perry, dishwasher yes' - edited by calvados

JiggaJonson (Member Profile)

Truckchase says...

Psst... GLQuake blows. 320x200 for me. Were you addicted to this game like I was?
In reply to this comment by JiggaJonson:
ACTUALLY, Quake was released to the public on June 22, 1996 and the OpenGL version wasn't released for more than six months later on January 22, 1997. While all my gradeschool buddies were focused on their SNES I was tagging along with my dad to computer shows (this was long before newegg) and saving up for my first 3dfx card. That was back in the good old days where you had to use a dongle cable just to run your 2D card to your 3D card and only THEN did it find its way to the monitor. Ahhh good times...

Get ur facts straight son!

30 Years of First-person and First-person shooter

spawnflagger says...

I remember the passthrough 3DFX voodoo2 cards. And you could even put 2 of them in SLI- the origination of this acronym is Scan-Line-Interleave, where 1 card rendered the even lines, and 1 card rendered the odd lines. Since nVidia bought the defunct 3DFX's intellectual property, they could use the same acronym, but changed it to mean Scalable-Link-Interface instead.

Speaking of Acronyms and FPS, anyone remember the acronym LPB ?
Low Ping Bastards! These were the elusive few who had dual-ISDN or University network connection to the internet instead of dial-up. I always felt great when I had ping of 200+ and killed a LPB with ping <50 in quakeworld.
>> ^JiggaJonson:

ACTUALLY, Quake was released to the public on June 22, 1996 and the OpenGL version wasn't released for more than six months later on January 22, 1997. While all my gradeschool buddies were focused on their SNES I was tagging along with my dad to computer shows (this was long before newegg) and saving up for my first 3dfx card. That was back in the good old days where you had to use a dongle cable just to run your 2D card to your 3D card and only THEN did it find its way to the monitor. Ahhh good times...
Get ur facts straight son!

30 Years of First-person and First-person shooter

JiggaJonson says...

>> ^rkone:

>> ^JiggaJonson:
I'm a little peeved that they used a modified version of Quake. The openGL was not part of the original game with all it's fancy "textures."

Actually, glquake was released with quake or at least soon after, I remember running it with my bleeding-edge Pentium 2 266Mhz cpu and 3dfx Voodoo card. With that and my 50kbps cablemodem, I ruled glquakeworld!


ACTUALLY, Quake was released to the public on June 22, 1996 and the OpenGL version wasn't released for more than six months later on January 22, 1997. While all my gradeschool buddies were focused on their SNES I was tagging along with my dad to computer shows (this was long before newegg) and saving up for my first 3dfx card. That was back in the good old days where you had to use a dongle cable just to run your 2D card to your 3D card and only THEN did it find its way to the monitor. Ahhh good times...

Get ur facts straight son!



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