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Japan taiko drumming

Syrian rebels take a cue from the A-Team

Stranger Danger! Watch out for Shaq, he will kill your dog

VideoSift 5 This Week (Sift Talk Post)

lucky760 (Member Profile)

The Washable Keyboard

spawnflagger says...

I've used similar washable keyboards from HP and SealShield. They all tend to be expensive ~$50 (quick search shows the same for this Logitech). I'm not sure if this one has it, but the other 2 also have rubber covers for the USB port so it doesn't get wet while washing.

As far as Apple keyboards - might look fine on the outside, but there could be rust on the inside, especially if you wash it multiple times. Thankfully Apple warranty covers the keyboard, as long as your AppleCare hasn't run out yet.

Washable keyboards are great for public areas, like schools or libraries.

Zero Punctuation: Half-Life

PalmliX says...

You make some interesting points probie! Half-life is my top game of all time too and I'm a bigtime Valve fanboy of course.

I basically agree with everything you said, the games have become more broad, L4D2 and Portal 2, while both excellent, were a little underwhelming... but I guess comparing them to the greatest game of all time is bound to lead to disappointment too...

For the most part though, I think that Valve's overall approach; releasing software for free, bridging the gap between developers and gamers with Steam, and their system of game development in general, is a great approach and it's one that's given me a lot of joy and fulfilment as a consumer.

I'm using their Source Filmmaker software right now to create a short film and all along the way Valve employee's been answering questions on forums, blogging about their favorite videos so far, releasing new content every week etc...

Sure they're just a company and ultimately they want our money but when I look at Valve compared to most other developers/publishers, it's like night and day. Valve releases DLC all the time, for free. Every time I play TF2 (which is now free too) there's always new maps and new weapons. L4D1 and 2 both got new campaigns, in fact another one JUST came out for L4D2, for free! Compare that with almost every other game company and they're charging you for DLC before the game is even out. Or they split their game into 3 separate games! *cough* Blizzard *cough*

I just think there's something they 'get' about where gaming and software is going in general and I for one hope they continue on this ride!

Yes I know I'm a huge fanboy...

>> ^probie:

Still my #1 game of all time. I've always been a fan of the Twilight Zone, Amazing Stories, Weird Tales, etc., so the idea of an every man unleashing who-knows-what-upon-the-world was really appealing. Not to mention the variety of guns, the variety and originality of the monsters, the way each section felt like a real place. [spoiler]You race to the surface dependent on being rescued only to be driven back down underground, realizing as you wander through areas of the facility that no one normally goes that you're now entirely self-reliant. Top that off with other little psychological tricks they used: passage of time (when you first run into the military it's sunny, the next time you hit the surface it's night time), mortality (getting caught and thrown to your doom in the trash compactor, knowing you're about to become a footnote, only to escape again). I still get tingles when I remember dropping down off the roof into that pit of water, hoisting myself up into the pipe and starting to scurry down it when, at the other end, I see a soldier pop open the door and throw in a satchel charge. (Read: OH SHIT!!! backpedal backpedal ) Hell, I'm pretty sure I even held my breath in real life when I dropped back into the water; that's how engrossing the experience was. [/spoiler]

Unfortunately, I think Valve took the idea of spit and polish to absurd levels in every game they've made since, with it culminating in Portal 2. I'm not talking about the story; that was great. I'm talking about the "Here, let us spoon feed you each level by pointing out that this is the only wall that you can put a portal on, oh good, you did it, see? Aren't you having fun?"-type gameplay. The only way they could have been more direct is by putting a giant, flashing sign that says "DO THIS NEXT". [spoiler]To be fair, I felt a small tinge of it again in Half-Life 2, when you reach the bridge and have to make your way across the under-belly of it. I think this was do to the fact that there was nothing there (ie. a convenient arrow sign) to indicate that's what you needed to do. I remember looking around, seeing the path leading down behind the house, following it with my eye to the bridge and thinking "Are you serious??" Sure enough, 2 minutes later I'm grasping on the rusted metal and cursing under my breath at the developers. [/spoiler]
Regardless, something has gotten lost in the translation since Half-Life. Gone is the wonder and sense of freedom I felt; now I feel that I'm only playing the game the way they require me to, and not on my own. They may have been directing me where to go in Half-Life, but they did it with such slyness that it never felt forced, or blatant.
Sadly, I think their cabal process has become a double-edged sword, allowing them to create some of the most memorable video games, but tailoring it to the lowest common denominator. (A great read if you have a minute or two.)
And on that note, I'm off to hunt down some really, really good weed that will make me forget about everything I liked about Half-Life 1. Just so I can replay it again.

Zero Punctuation: Half-Life

probie says...

Still my #1 game of all time. I've always been a fan of the Twilight Zone, Amazing Stories, Weird Tales, etc., so the idea of an every man unleashing who-knows-what-upon-the-world was really appealing. Not to mention the variety of guns, the variety and originality of the monsters, the way each section felt like a real place. [spoiler]You race to the surface dependent on being rescued only to be driven back down underground, realizing as you wander through areas of the facility that no one normally goes that you're now entirely self-reliant. Top that off with other little psychological tricks they used: passage of time (when you first run into the military it's sunny, the next time you hit the surface it's night time), mortality (getting caught and thrown to your doom in the trash compactor, knowing you're about to become a footnote, only to escape again). I still get tingles when I remember dropping down off the roof into that pit of water, hoisting myself up into the pipe and starting to scurry down it when, at the other end, I see a soldier pop open the door and throw in a satchel charge. (Read: OH SHIT!!! *backpedal* *backpedal*) Hell, I'm pretty sure I even held my breath in real life when I dropped back into the water; that's how engrossing the experience was. [/spoiler]


Unfortunately, I think Valve took the idea of spit and polish to absurd levels in every game they've made since, with it culminating in Portal 2. I'm not talking about the story; that was great. I'm talking about the "Here, let us spoon feed you each level by pointing out that this is the only wall that you can put a portal on, oh good, you did it, see? Aren't you having fun?"-type gameplay. The only way they could have been more direct is by putting a giant, flashing sign that says "DO THIS NEXT". [spoiler]To be fair, I felt a small tinge of it again in Half-Life 2, when you reach the bridge and have to make your way across the under-belly of it. I think this was do to the fact that there was nothing there (ie. a convenient arrow sign) to indicate that's what you needed to do. I remember looking around, seeing the path leading down behind the house, following it with my eye to the bridge and thinking "Are you serious??" Sure enough, 2 minutes later I'm grasping on the rusted metal and cursing under my breath at the developers. [/spoiler]
Regardless, something has gotten lost in the translation since Half-Life. Gone is the wonder and sense of freedom I felt; now I feel that I'm only playing the game the way they require me to, and not on my own. They may have been directing me where to go in Half-Life, but they did it with such slyness that it never felt forced, or blatant.
Sadly, I think their cabal process has become a double-edged sword, allowing them to create some of the most memorable video games, but tailoring it to the lowest common denominator. (A great read if you have a minute or two.)

And on that note, I'm off to hunt down some really, really good weed that will make me forget about everything I liked about Half-Life 1. Just so I can replay it again.

Car Drives on Two Wheels

Octopus just wants to be left alone!

Octopus just wants to be left alone!

Revolution - Trailer

Porksandwich says...

What about Americans afraid of aliens?!?!?! and bears?

Looks like it could be a good show. Wondering what the reason will be, stopping chemical reactions in non-living things or virus permeating non-living things (I really hate virus story lines, especially inanimate affecting strains).

Don't think nature would take over the world so much in just 15 years as they show in a few of those clips, especially urban paved areas. Nor would a car be a complete rust bucket in that same amount of time.

If it ends up being good, it will be canceled. Sci-Fi and non-family oriented comedies don't make it past season 1 much anymore, or spend the rest of their seasons continually being threatened and budget cut until they suck enough to take off the air.

Edit:

Im with dag on this though, I like these types of topics. But I don't hold much hope for television anymore to produce sci-fi or fantasy shows that aren't kid oriented. They were bound and determined to end Fringe, I am shocked it got one more season. Game of Thrones....just waiting to see what they do to ruin it.

Jesus Returns.

shinyblurry says...

>> ^Ryjkyj:
You know my feelings on the subject Shiny, but there's one thing I appreciate about this video: his rant about how the rich are not getting into heaven. I've heard all sorts of different interpretations and people trying to "translate out" their own beliefs in Matthew 19:24, but I just can't see it in any other way than: "If you have it, give it all away. You can't take it with you and we certainly aren't taking it into account when you get here."

Far from bashing Christians (and I know I'm ignorant where the bible is concerned), I agree with and support this particular idea. It frustrates me to know end when I hear people try to rationalize their selfish excess.


The idea of the rich rarely being saved is well supported by scripture. First, I think Jesus couldn't have been more clear about it in Matthew 19:23:

"Then said Jesus unto his disciples, Verily I say unto you, That a rich man shall hardly enter into the kingdom of heaven"

However, I do not believe this is a condemnation against having wealth in general. Rather, I think is a condemnation against those who use their riches for selfish gain and not for the greater good. This interpretation supported by James 5:1-6

Come now, you rich, weep and howl for the miseries that are coming upon you. Your riches have rotted and your garments are moth-eaten. Your gold and silver have corroded, and their corrosion will be evidence against you and will eat your flesh like fire. You have laid up treasure in the last days.

Look! The wages you failed to pay the workmen who mowed your fields are crying out against you. The cries of the harvesters have reached the ears of the Lord Almighty. You have lived on the earth in luxury and in self-indulgence. You have fattened your hearts in a day of slaughter.

You have condemned and murdered the righteous person. He does not resist you.

It is condemning those rich who have lived in luxury and in self-indulgence, who have gained by cheating more righteous people of their just due. It even rises to the level of murder in Gods eyes, perhaps because of the impact of a poor person losing even a few days wages could be fatal.

This is illustrated even more plainly in the Parable of the Rich Fool

13Someone in the crowd said to him, “Teacher, tell my brother to divide the inheritance with me.”

14Jesus replied, “Man, who appointed me a judge or an arbiter between you?” 15Then he said to them, “Watch out! Be on your guard against all kinds of greed; a man’s life does not consist in the abundance of his possessions.”

16And he told them this parable: “The ground of a certain rich man produced a good crop. 17He thought to himself, ‘What shall I do? I have no place to store my crops.’

18“Then he said, ‘This is what I’ll do. I will tear down my barns and build bigger ones, and there I will store all my grain and my goods. 19And I’ll say to myself, “You have plenty of good things laid up for many years. Take life easy; eat, drink and be merry.”’

20“But God said to him, ‘You fool! This very night your life will be demanded from you. Then who will get what you have prepared for yourself?’

21“This is how it will be with anyone who stores up things for himself but is not rich toward God.”

God is condemning greed here, and this is something we can see is nigh universal with the rich. Too much is never enough for many of them. But what this is saying is that it is not money itself, it is the love of money that is the issue:

1 Timothy 6:9-10

But they that will be rich fall into temptation and a snare, and into many foolish and hurtful lusts, which drown men in destruction and perdition

For the love of money is a root of all kinds of evil: which some reaching after have been led astray from the faith, and have pierced themselves through with many sorrows

The love of money is a snare and a temptation to people. It is what you can call a false idol, because those who pursue riches cannot serve God:

Matthew 6:24

No one can serve two masters, for either he will hate the one and love the other, or he will be devoted to the one and despise the other. You cannot serve God and money.


It comes down to what you love; God or the world, and whatever you love more, your heart will be in that:

Matthew 6:19-21

Do not lay up for yourselves treasures on earth, where moth and rust destroy and where thieves break in and steal, but lay up for yourselves treasures in heaven, where neither moth nor rust destroys and where thieves do not break in and steal

For where your treasure is, there your heart will be also

That's why Jesus posed these two questions:

Matthew 16:25-26

For whoever would save his life will lose it, but whoever loses his life for my sake will find it.

For what will it profit a man if he gains the whole world and forfeits his soul? Or what shall a man give in return for his soul?

Steve Jobs is a good example of this. He had about as much money, power, celebrity and accomplishment as you could desire in this life. Yet, what good did his riches do him when it was his time to go? They couldn't keep him alive, and they couldn't insure his eternal future. In the grand scheme of things, they were nothing but a millstone around his neck.

So yes, I think there is clear evidence that scripture condemns the rich, but only the greedy and self-serving rich. Not those who use their wealth for the greater good and not for themselves.

Periodic Table Of Videos - Most Interesting Metal For Rings

Ruin - Post-Apocalyptic Short CGI Film

coolhund says...

>> ^quantumushroom:

He probably also had cybernetic eyes to see in the tunnel.

>> ^Ryjkyj:
>> ^Enzoblue:
>> ^Darkhand:
Had me until he accelerated with his hand off the throttle!

And went into a pitch black tunnel with no headlight. Little things like that take me out of this. Foliage in the high rises was major overkill,(full trees? Seriously?) the chaser plane and even the seeker missiles it dropped had apocalyptic rust on them...

You guys didn't get that he was some kind of cyborg that controlled technology with his hands? And yes, given enough time, trees will grow anywhere.
I would be more skeptical of a skinny hipster surviving the apocalypse, along with his own suicidal style of motorcycle riding.



Exactly. Or he simply could see because of the bright light of the drones!

The real funny thing was, that his bike had perfect traction on a road with decades of dirt, plants and potholes created by the plants - with tires that seemed to be at least 40 years old.



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