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Quake Champions Quakecon 2016 Gameplay

Digitalfiend says...

Ah, I remember when QuakeWorld was released and how awesome it was playing it on my US Robotics 56k modem (or might have been a 14.4), though it wasn't until Quake 2 Rocket Arena 2 (and to a lesser extent QCTF/threewave) that I really got my FPS addiction on. I even recall the day I got my first cable modem and became one of the few LPBs on Canadian servers - this was way before the big three (id, Epic, Valve) started tweaking their netcode to "even" the playing field between HPBs/LPBs. Ah those were the days.

Even though I don't have much time for games anymore, I might have to give this a try for the sake of nostalgia.

Quake Champions Quakecon 2016 Gameplay

jmd says...

First impressions is it is a visual update to the arena style FPS games we played and loved so many years ago.

Question is are enough people going to care? You have a half billions games just like it that you can buy for chicken feed or free even! Also back then if you were not a real good shot then you lived with not being high on the score table. These days many FPS games offer support roles for those who aren't the greatest shot, those people are not going to have any interest in coming BACK to the likes of quake multiplayer.

w1ndex (Member Profile)

Quake Champions Quakecon 2016 Gameplay

mram says...

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Mordhaus said:

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

Quake Champions Quakecon 2016 Gameplay

Mordhaus says...

The only issue I have is that they need to realize that you can't ship a multiplayer versus game without anti-cheat capability. Doom shipped without it, doesn't even support VAC (valve's shoddy anti-cheat), and it is riddled with people using aimbots.

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

I wouldn't be worried that they would do it for Quake Champions other than the fact that they know about these issues from the playerbase and yet they chose to not fix them. Instead they released a 15 dollar DLC expansion for MP.

Quake: Champions

w1ndex says...

Supposed to have classes, so it's looking like it will have some Overwatch tones to it, but with the Quake/id Software flair. And I believe there will be a "classic" mode with balanced characters as well.

OVERWATCH: Failed MMO turned Superhero Shooter | Development

RetroAhoy: Quake

spawnflagger says...

Before the match, one of the moderators said he was going to record a demo (quake engine built-in recorder), but he never followed up when I asked him how to get a copy.

The final points were memorable - I just got the pentagram of protection, then went underwater chasing after 2 guys, and discharged the lightning gun (doesn't suicide with that power-up).

ant said:

Are there recordings and photo(graph)s of you winning?

Doom WASN'T 3D! - Digressing and Sidequesting

vil says...

Jinx: Wolfenstein 3D did not have a Z coordinate, in Doom one could set floor and ceiling height and specify how far down/up the walls should extend. Players and monsters would then correctly follow the floor level (or fly).

The 3D environment (think of it as being inside a box rather than on top of a playing field) was correctly displayed from a first person perspective and you could move in it in all 3 directions. Aiming and shooting (and lighting and determining LOS) was 2D.

Wolfenstein - 3D display, 2D movement and aim.
Doom - 3D display and movement, 2D aim.
Quake - 3D all three counts. And mouselook.

All other FPSs ever - small improvements in graphics and gameplay :-)

ant (Member Profile)

Doom WASN'T 3D! - Digressing and Sidequesting

vil says...

Oh come on. Fairly informative and correct for the most part except for the title and main argument. Still, it is about Doom and binary partitions, so thats all OK.

Anything on a flat monitor is "just faking" 3D.

Yes, Doom levels could still be designed in plan view, but the in-game display of the floors, walls and ceilings is a very rudimentary, but definitely 3D, experience. Displayed objects have an obvious X, Y and Z coordinate. The Z coordinate was not used for aim (people had not got used to using a mouse for aim at that point) but it was used for display and movement.

Also forgot to complain about flat sprite monsters.

No Doom was not "computed like any other 2D game", or rather it partly was, but then on top of that it was displayed in 3D, which was a big deal back then. Yes, fake 3D, on a monitor, but definitely 3D.

Quake ran in plain VGA so the argument about 3D accelerators falls rather flat :-)

RetroAhoy: Quake

spawnflagger says...

I won a Palm III as 1st place prize for a Quake tournament my freshman year of college. The final match was so close and frantic. (top 3 scores were 33,31,29) Quake II was already out at the time, and going back to Q1 deathmatch was much faster pace.
I brought my headphones and a 3M Precise Mousing Surface with me, both which gave an advantage. Ah Glory Days.

RetroAhoy: Quake

Sylvester_Ink says...

Man, the glory of 90s pc gaming . . . Quake and Descent were what I grew up on.
Also, it's cool to see Warsow get a nod in the end there. Still my favorite modern arena shooter!

RetroAhoy: Quake

ant says...

I still have my Kali.

I remember SirDOOM for MajorBBSes for DOOM, Descent, etc. No Quake.

shagen454 said:

Yeah, I remember Quakeworld... I also remember Mplayer, Kali, TEN (Total Entertainment Network which was my favorite back then). Dial in and join chatrooms for Duke Nukem/Quake (1&2) matches and such... I'm not sure what happened with that, it almost seemed like it was a little too ahead of it's time (subscription fee and all). They also had a pretty cool exclusive MMO @ 1997/1998 called Dark Sun Online based on the AD&D franchise.

Hilarious to think that services like TEN & Mplayer seized to exist because of the example that Blizzard (one of my favorite developers) set with Battlenet being intrinsically a part of the game. It's a lot more convenient but I do miss those broad services & community that came with it. And now with all of this online only as basically an anti-piracy measure... every company has some sort of shite program that you have to download and log into. It sucks comparatively!!

RetroAhoy: Quake

shagen454 says...

Yeah, I remember Quakeworld... I also remember Mplayer, Kali, Gamespy, TEN (Total Entertainment Network which was my favorite back then). Dial in and join chatrooms for Duke Nukem/Quake (1&2) matches and such... I'm not sure what happened with that, it almost seemed like it was a little too ahead of it's time (subscription fee and all). They also had a pretty cool exclusive MMO @ 1997/1998 called Dark Sun Online based on the AD&D franchise.

Hilarious to think that services like TEN & Mplayer seized to exist because of the example that Blizzard (one of my favorite developers) set with Battlenet being intrinsically a part of the game. It's a lot more convenient but I do miss those broad services & community that came with it. And now with all of this online only as basically an anti-piracy measure... every company has some sort of shite program that you have to download and log into. It sucks comparatively!!

ant said:

Remember, QuakeWorld? I remember id Software made this client to make the game much better online for dial-upers like me who had crappy GTE phone services (e.g., 21600-26400 connections on faster modems!).



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