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Mad Max - Last of the V8's Scene

newtboy says...

DOHC! You get that in a civic now. Lol.
600 hp! I remember when that sounded insane, now it's only half a hoonitruck.

It always seemed odd to me that, in the post apocalyptic gas station free wasteland, he would want a car that doesn't sip but instead shotguns guzzeline. Sure it goes fast, but not that far.

GUNSHIP - Dark All Day (feat. Tim Cappello and Indiana)

jmd says...

this is a great song with an absolute shit animation. I have seen rule 34 with better animation. Actual animation frames replaced with tweening looks hella awkward. Also the story of the video..

I dont get it. There have been MANY music videos that have replicated the exact same setting. A music performance in a mad max post apocalyptic world. But instead of actually showing a performance they throw a ton of scenes that make no sense, no reasoning. Why would a performance be held with so few people? Why would a performance be held near a riot situation where people are lobbing cocktails? Who the hell would do such a thing?

And yet here we are, another music video who thinks they can pull the same story board and creates yet another ridiculously believable video. Many videos feed off the energy of a live event and synergize with the crowd, and they rock. Then there are those videos who think they are a 4 minute movie and F_ it all up.

Where the New Mad Max Movie Fits in the Mad Max Timeline

newtboy says...

There's a LOT of things ignored in his theory.
Most important to me is the ridiculous 'lone wolf=interceptor' theory. They are no where near the same thing, with no possibility of turning one into the other even if he found another totally undamaged interceptor body, which is another impossibility in the post apocalyptic wasteland, he had the LAST of the V-8 interceptors, more to scavenge from simply don't exist.

It's not the same Max, clearly. Just consider the flashbacks to his child being killed....not the same as what happened to Mel Gibson's family in the first movie at all.

The idea that Fury Road is an imaginary re-telling of a story of Max by a third party makes some sense, and would explain a lot of the inconsistencies, like the interceptor existing and Max looking 'wrong'. Really, to me, that's the only explanation for all the inconsistency issues....it's a poorly remembered, highly embellished, third party re-telling of a story about the real Max, nothing else makes any sense to me.

fallout 4 trailer

dannym3141 says...

@947bis - that nearly brought a tear to my eye and explains EXACTLY why i was disappointed with Fallout 3. Or better to say, disappointed that it was given the label of Fallout instead of something like "Post Apocalyptic RPG".

FO3 had no subtlety. Sometimes you'd make decisions in Fallout 1&2 that you'd not even realised you'd made. Or chosen a dialogue option that you had no idea would affect how the game played out. There were multiple options to solve "quests" (there was no formal quest log) that would significantly alter the state of the rest of the game - what bases and equipment you had access to, and how you could ultimately finish the game. You could sneak into places, or disguise yourself and walk in, lie your way past NPCs, demolish your way in, then ultimately sabotage their base or fix it for them, ruin a gang's drug and slave trade, have sex with a crime boss's wife (or daughter if you preferred) and rob their safe before sneaking or shooting your way back out - and then the rival family would love you! It's as though the money they saved on not having voice actors for *every* NPC or graphical wizardry was spent on designing interesting, intertwined and thoughtful characters and situations, which were more fulfilling despite being a text only deal.

Fallout had so much character and charm and personality... It was genuinely funny and involved - in every area there would be many storylines that could affect each other directly and change the story, or change your reputation in the wasteland and affect your options elsewhere. FO3 feels cold and dead by comparison. In FO3, the decisions you make give the illusion of depth, when in actual fact only a small number of "decisions" affected the game at all, and even then, the consequences were not surprising or not impactful to the same degree.

God, i wish i could bottle the feeling of playing Fallout 1&2 back in the day.. i wish i could explain it to you young whippersnappers!

fallout 4 trailer

9547bis says...

Fallout 1 was a technically antiquated VGA (that's right, 640x480, 256 colours) post-apocalyptic turn-based tactical RPG where you could not control you team mates during combat. It was a bit buggy (and so was F2). It was Mad Max, without cars.

And yet.

Fallout is arguably the best world-building work in the history of video games. People are probably going to dispute that, but most other games are built on pre-existing lore or works, or do not have that scope*. Fallout built its world pretty much from scratch, conflating a pre-war 1950's, golden-era, overly-optimistic world-view with the bleak desolation of the nuclear holocaust that ensued (to clarify for those who really know nothing about Fallout: in this universe a nuclear war happened in the 50s**. all that's left is from that era). Beside its content which was plentiful in and of itself, this created a contrasted, yet highly coherent and mature world (and by mature I don't just mean killing friendly NPC, I mean doing Morally Very Bad Things that don't necessarily result in graphic scenes). An open world that you could roam freely, be surprised by a new discovery that you made, and at the same time find these discoveries to fit perfectly with the game's logic. In most large games you just access new areas or are carried by the story, in Fallout you would go "Holy shit I'm in the middle of a city populated by centenarian ghouls!", shortly followed by "ho, of course it's full of ghouls, that's perfectly normal". There are not many games that have this mix of unexpected/logical and dark/humorous content.

Fallout 2 had the same ho-my-God-how-could-they-get-away-with-it VGA engine (so next to zero evolution there), but quadrupled the world map (with a minimum overlap with the one from F1) and brought it fifty or so years forward, expanding the world greatly (there are now rival quasi-city-states, and your action may influence their future), while also building on the first one: some antagonists 'classes' from F1 have now grown their own identity and became NPC, and some characters are still around -- a young character you saved in F1 went back to her settlement, became its leader, built it into a town, and is now in the process of expanding it into a new state...So Fallout 2 is basically the same game, except they did that one important thing: push the game world's boundaries even more. You could never guess what next city would be like, but you could bet it would have some crazy shit in it, and yet somehow still make sense.

That's why many people don't like Fallout 3. It is not in itself a bad game, but comparatively, it's kind of coasting. Also it's too damn easy.

I'm sorry, I got carried away, you were asking if you should play the previous ones? No, you 'should' not. But you could, and for F1 & F2 you would certainly not lose your time if you know what you're getting into. And if you don't, at least go and watch their intro on Youtube, they'll give you the feel of the world.

* Possible contenders in terms of "original video game world": Elder Scrolls (vast, but less original), Deus ex (not as large), Bioshock (same), Final Fantasy (original and vast, but not as complex). Any other idea?
** Technically not the 1950s, but in practice the 50s + a bunch of high tech gizmo.

notarobot said:

I've never played any of the Fallout games. Should I go through the first three before I pick up #4?

Denzel is... THE EQUALIZER

HugeJerk says...

He's got some charisma, but he's not a good actor. Lawyer Denzel, Angry Cop Denzel, Pilot Denzel, Blind Post-Apocalyptic Bible-Carrying Denzel, they're all the same mannerisms and emotions.

Sarzy said:

MADNESS. Admittedly he tends to just coast by on his charm these days (which is abundant), but if you can watch something like Philadelphia or Training Day and say he's terrible in them, there is something wrong with the way you perceive the world.

Firefly Online Trailer

SquidCap says...

That was awful, games like this just don't fit in the "coca cola" marketing world.. Firefly universe is dirty and gritty with a good sense of humor, not far from post-apocalyptic genre. It certainly is not Farmville or Sims, where this ad would fit perfectly.. If it wasn't Firefly, this ad would cause zero interest from my part and it makes me think that the game is utter crap.

Total fail. Hope the game is good (their website is down atm and it seems the publisher is not even remotely prepared for release yet, apart from some beer mugs etc merc)

Paper Shredder Shreds Entire Trees

Big Budget Hollywood Movie About Noah's Ark with Russel Crow

Bill Gates and Steve Ballmer Playday During MS' Old Days

WOOL - Hugh Howey

jonny says...

I just read the whole WOOL series a few weeks ago. Pretty damn good, and I don't usually like post-apocalyptic fiction. The Shift series (prequel story), sadly, wasn't nearly as good.

Best/Worst Entertainment of 2012 Thread (Cinema Talk Post)

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

Best Book: Wool. If you like your dystopian post-apocalyptic SF - this is the one.

Best Movie: I enjoyed Argo, Looper and Cloud Atlas - though in general I think this was a poor year for the kinds of films I like.

Best game: As a casual gamer, dare I say, Bad Piggies? ;-)

TV: Will second Breaking Bad - I've actually gotten in to the final season of Merlin with the kids. Also, Season 2 of Game of Thrones and season 3 of Downton. Poor Cousin Matthew!

Music: This year has been a year of nostalgia - I'm listening to almost no new music except the latest from Kate Havnevik.

robv (Member Profile)

RUIN

enoch (Member Profile)



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