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Die Antwoord is a ninja. A terrible, terrible ninja.

eric3579 says...

I, I, I
I am your butterfly
I need your protection
Be my samurai
I, I, I
I am your butterfly
I need your protection
Need your protection

I'm a ninja, yo
My life is like a videogame
I maintain when I'm in the zone
One player one life on the mic
I'm in the dark

Yo, ninja, go

No fuckin around I'm cutting down
Anyone in my path
Tryna fuck up my game with razor sharp
Lyrical throw stars
Killin' my foes like

Hos! Ska!

Wild, outta control

Ninja skop befokte rof taal
Rough rhymes, tough times
Met fokkol kos, skraal
Till I hit triple seven at the ATM
Straight famine or feast,
When you're living on the razor edge
Stay sharp, sharp

Rolling with the $O$
High energy
Never seen zef so fresh
Uh, when we mic check
Hi-def flow's flex
Yo we aren't the messed up
Not fucking the best
We not like the rest
My style is UFO
Totally unknown
You can't fuck with my new Zef flow
I'm hard to miss
"You can't do this, you can't do that"
Yo, fuckin' who said so?
I do what I like
Too hot to handle, too cold to hold
You can't fuck with the chosen one
I-I-I want the knife
I'm a Ninja

Hook x2

Ninja is poes cool
But don't fuck with my game
Boy or I'll poes you
Life is tough
When I get stuck
When my time is up
I push through
Till I break-break-break
on through to the other side
Fantastically poor with patience like a stalker

Ninja is hardcore
Been cut so deep, feel no pain
It's not sore
Don't ask for kak or
You'll get what you ask for
I'm like a wild animal in the corner
Waiting for the break of dawn
Trying to get through the night
Just a man with the will to survive

My blade swing free
Decapitate a hater with amazing ease
This is not a game, boy
Don't play with me
I work my light sabre like a wild fucking savage
from the dark side danger

Yin to the yang
Totally Hi-Tek Ninjas
Motherfucking big in Japan
I seen the future, but I never got nothing in my hand
Except a microphone, big dreams and a plan
Fly-talking, sky-walking
Like a ninja

Hook x2

Fuck, this is like
The coolest song I ever heard in my whole life
Fuck all of you who said I wouldn't make it
Who said I was a loser
They said I was a no-one
They said I was a fuckin' psycho
But look at me now:
All up on the interweb
World-wide, 2009
Futurista
Enter the ninja
Yolandi Visser
DJ Hi-Tek
Die fokken Antwoord

What's my name?

I, I, I (I'm a ninja)
I am your butterfly
I need your protection
Be my samurai
I, I, I (yo I'm a ninja)
I am your butterfly
I need your protection
Need your protection

I, I, I (Yo I'm a ninja)
I am your butterfly
I need your protection
Be my samurai
I, I, I (a motherfuckin' ninja)
I am your butterfly
I need your protection
Need your protection

Synchronized Swimming Is Terrifying

messenger says...

The popularity of an event doesn't make it a game or not. My little comments on VS aren't going to affect anyone's enjoyment of it.>> ^entr0py:

>> ^messenger:
It's not a game either if you have to wear make-up and look pretty to win. Anything with an aesthetics component to the mark isn't a sport or a game. It's an art. Like ballet. And this art is scary and ugly.

You know that would include all figure skating, the most popular event of the Winter Olympics. Let them have their fun, and let us not feel obligated to care about it. That's my attitude to all sports and dancing.

Synchronized Swimming Is Terrifying

entr0py says...

>> ^messenger:

It's not a game either if you have to wear make-up and look pretty to win. Anything with an aesthetics component to the mark isn't a sport or a game. It's an art. Like ballet. And this art is scary and ugly.>> ^SevenFingers:
>> ^VoodooV:
I don't understand how some of these sports are still considered sports.
dressage, synchronized swimming, floor exercises.... It's ridiculous

I thought these were games, not sports... I don't remember it being called Olympic Sports, just Olympic Games



You know that would include all figure skating, the most popular event of the Winter Olympics. Let them have their fun, and let us not feel obligated to care about it. That's my attitude to all sports and dancing.

Synchronized Swimming Is Terrifying

messenger says...

It's not a game either if you have to wear make-up and look pretty to win. Anything with an aesthetics component to the mark isn't a sport or a game. It's an art. Like ballet. And this art is scary and ugly.>> ^SevenFingers:

>> ^VoodooV:
I don't understand how some of these sports are still considered sports.
dressage, synchronized swimming, floor exercises.... It's ridiculous

I thought these were games, not sports... I don't remember it being called Olympic Sports, just Olympic Games

Oculus Rift: The first truly immersive VR headset for games

David Mitchell on The Wealth of Footballers

jonny says...

>> ^Deano:

They all earn incredible amounts of money and don't act in a way that is consistent or respectful of the rather sweet lifestyles they've landed.


The idiotic behavior that provides grist for the media mill is a symptom of lack of wisdom and maturity, not stupidity.

I don't know much about Premier Leaguers, but pro American football players are more intelligent on average. A better way to describe it is that their distribution of IQs is much narrower and shifted upwards a bit from the overall population's distribution. American football requires being able to process a lot of information and modifying complex plans all very quickly. It's not a game for idiots.

As for the pay, well they're entertainers. Any entertainer good enough in their field will be paid millions simply because there will be so many people that want to watch that entertainment. Actors, athletes, musicians, writers, artists can all become obscenely rich if they are good enough and marketed well. And as messenger points out, most pro athletes work harder than most people ever will to achieve a level of performance that only a handful of people on the planet can even dream of.

Mass Effect 3: Take Earth Back - Cinematic Trailer

CrushBug says...

Yes, many people thought ME2 sucked ass. But hey, not all games are going to appeal to all gamers, which is why I am so glad there is such a wide variety of games out there. And so many great services like GOG and Steam that open up the options even more.

Digital Combat Simulator: A-10C Warthog - Hilarious gameplay

scottishmartialarts says...

>> ^Skeeve:

A warning from personal experience: this is a "Digital Combat Simulator" and not a game.
I tend to be pretty detail oriented, I like flight sims and love the A-10 but after about 45 minutes of this program I was done.
I think this program could be used as a diagnostic tool to confirm if someone has asperger syndrome.


Eh, it's not that complicated. The quickstart guide and the tutorials tell you all you need to know to start flying missions. Maybe 5 hours total to get up to speed on flying this thing. Many hours more to master the aircraft, but to just get started? Only a few hours and the tutorials are pretty fun too.

Digital Combat Simulator: A-10C Warthog - Hilarious gameplay

Skeeve says...

A warning from personal experience: this is a "Digital Combat Simulator" and not a game.

I tend to be pretty detail oriented, I like flight sims and love the A-10 but after about 45 minutes of this program I was done.

I think this program could be used as a diagnostic tool to confirm if someone has asperger syndrome.

If Quake was developed today...

EvilDeathBee says...

@Hawkinson
Agreed.

Amusing video, but I don't lament the fact games have evolved. There are many things a lot of games back then did wrong, but as kids we were more patient and willing to overlook them. However, I do wish sometimes games would more often take a few more cues from old games in their design. Bulletstorm and Resistance 3 were a breath of fresh air in a stale FPS genre.
Also, Hard Reset was not the game I was hoping it would be. It was clunky and very dull, a massive step back from the superb Painkiller.

Zero Punctuation: Resistance 3

EvilDeathBee says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I'd like to experience some of the good old days of shooters again not because games were better back then, much of the design has moved on, but now days there is just a flood of games all using the same mechanics as each other with no variety or substance.

Resistance 3 was a breath of fresh air, old school style gameplay mixed with modern mechanics. The health system, however was imbalanced. They could've done more to make it work better, but overall though, i really enjoyed Resistance dispite a few questionable design decisions. The fact that you can carry all the weapons at once nearly made me tear up.

DNF is a good example of totally cocking up the "old school" approach by implementing the WRONG modern features. Firstly the regenerating health. This right away causes a problem; you can regenerate your health, so for some challenge we need to make the enemies do a lot more damage to keep the player from abusing the system. What happens? You are almost always sitting back behind cover while waiting for your health to regen before firing again. That's not Duke Nukem! I heard other ideas were that you needed to kill an enemy to regain health, THAT is Duke.
Then there's the 2 weapon limit. George Broussard in all his game design incompetence said they couldn't find a way to implement a weapon wheel effectively on consoles... Resistance 3 seemed to do it fine. So did HL2 years back. Moron.

Regen health and 2 weapon limit can and do work for some games like Call of Duty, Halo and Gears of War, but FFS let's try something a little different once in a while. But some developers use them as a development crutch; less testing, balancing and design required. Less effort in other words. Or they use it to make the game less complex, which is a bad thing. Ninja Gaiden is a good example. It seems to be going down a path of less and less substance, there's only the combat. This is terrible. The original game's store, upgrades, potions, rewards for exploration, non-linear main world all helped to pace the game better rather than an exhausting trudge through constant unrelenting combat seen in Ninja Gaiden 2 and from the sounds, even more so for the third game.

Zero Punctuation: Dead Island

skinnydaddy1 says...

>> ^ToastyBuffoon:

I am thoroughly enjoying the game as well. I get the feeling that he sometimes looks at a game with "reviewer" eyes instead of just taking the time to try to enjoy it (if that makes sense to anyone). He readily admitted to just trying to rush through the main campaign instead of doing some of the side quests as well, and those can sometimes net you some of the cooler things in the game like new blueprints for combining weapons.
The only real complaint I have with the game is the rapid degradation of the weapons. I'm fine with having to repair them, but I'd like to hit more than a mere 10 zombies before I need to switch or repair them.
With all the negativity this guy spews in most of his "reviews", I wonder if he forgot how to have fun.


Ok, I'm not sure if its been said here before or not. He's not a Game Reviewer. He's a game Critic. Its his job to pick apart the game not give it some type of Ad bought thumbs/Star rating.

I say 'Trunk!' You say 'RUN?"

Understanding America's Debt Problem

ghark says...

I disagree with him on a couple of points. Firstly, the last minute decision to raise the debt ceiling was simply political theatre, not a game of chicken. Secondly, the fact that congress seems to do nothing doesn't mean they won't extend the Bush tax cuts, the propaganda machines (just about all mainstream media) will spin into gear and it will be business as usual. Also, the credit rating agencies have little to no oversight, their business practices are tantamount to blackmail, saying they are independant and non-partisan certainly doesn't mean they don't have an agenda.

http://www.washingtonpost.com/wp-dyn/articles/A8032-2004Nov23.html

^ an example of how the ratings agencies operate.

More Skyrim Gameplay Footage

viewer_999 says...

Looks nice, but good graphics are commonplace today (I'll assume the every-few-second stutter is a result of the video, not the game itself). More importantly: the elder scrolls are unfortunately plagued by shortcuts in design (no doubt a result of trying to create such large worlds) which they just cannot seem to shake. Leveled lists and tile-constructed dungeons are not fun. The latter are insultingly tedious after the 4th one, and if you don't know what the former are, you haven't played much in the ES series. The same worthless loot over and over again is not fun. Always being at or near the same level as your enemy is not fun. Being able to exploit the system to become so powerful (in everything) that you can beat the end boss before you reach level twelve, is not fun. These things do not make for good gameplay. I don't know how much Skyrim makes use of these old poor designs, but Morrowind and Oblivion were completely based on them, and it ruined what could have been gaming excellence. The same experience again and again and again and again and again is not fun. Here's hoping Bethesda have learned by now, or will learn, someday.

Something else: I'm not sure why they're discussing Radiant AI as if it's new; it's mocked all over youtube with Oblivion.

Anyway, seeing mountains in the distance and plants up close is yesterday's news (I wonder if the shadows are real or faked; the original video demos for Oblivion had realtime light and shadow, but they were removed for performance reasons in the final release). Ditch the LL and tile construction and add a level of environmental diversity and interactivity like that of Thief (which is over a decade old), and I might be convinced to try another ES game.



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