search results matching tag: longevity

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (27)     Sift Talk (2)     Blogs (2)     Comments (89)   

Mitchell and Webb - God asks for sacrifice

shole says...

^ That is disputed.

disputed my ass
when skin is covered from direct contact, it stays/becomes more sensitive
the glans and the 'rolling over' shaft skin are noticably more sensitive
naturally it's impossible to measure this during sex by other than longevity due to.. well, being distracted

Walter Cronkite Reports On MLK Assassination

kronosposeidon says...

I'm not superstitious, but still I've always found it eerie that MLK's last public speech, 'I've Been To The Mountaintop', which he gave the very night before his death, seemed to foreshadow his imminent demise:

And then I got to Memphis. And some began to say the threats, or talk about the threats that were out. What would happen to me from some of our sick white brothers? Well, I don't know what will happen now. We've got some difficult days ahead. But it doesn't matter with me now. Because I've been to the mountaintop. And I don't mind. Like anybody, I would like to live a long life. Longevity has its place. But I'm not concerned about that now. I just want to do God's will. And He's allowed me to go up to the mountain. And I've looked over. And I've seen the promised land. I may not get there with you. But I want you to know tonight, that we, as a people, will get to the promised land. So I'm happy, tonight. I'm not worried about anything. I'm not fearing any man. Mine eyes have seen the glory of the coming of the Lord.

Sorry you didn't make it, brother.

Homeopathic A&E - Mitchell & Webb

HenningKO says...

>> ^rougy:
I can't believe that you're saying "just because it's worked for thousands of years" it's bullshit unless you're being sarcastic.


C'mon rougy... who said that?
I said just because it has been AROUND for thousands of years doesn't mean it has worked the way it's purported for thousands of years.
Plenty of old ideas are still working, like immobilizing a broken limb; plenty of old ideas don't work anymore, like phrenology. Longevity does not validate the idea, testing does.

The Baby That Doesn't Age

Crake says...

>> ^Shepppard:

Reminds me of the game "Lost Odyssey"....


But if we're talking longevity as a consequence of new medical procedures and such, everyone else would have the same chance at immortality as you, if they could afford it; but they could just mortgage 100 years of labor to pay the ticket. Like Scientology does now, but, you know, for real.

And if you don't want to be caught in a cycle, 50 years of therapy would clear that right up!

The Baby That Doesn't Age

Psychologic says...

>> ^Jaace:
Okay, but who would REALLY want to live forever? I mean, wouldn't that get kinda boring?


It would only get boring if technology never moved past where it is today (assuming you're healthy). Besides, extreme longevity isn't the same as immortality.


>> ^andybesy:
Are aging and growing the same thing?


No. At early ages people grow as they age, but that is different than the myriad of degenerative diseases referred to as the "aging process" later in life. Assuming she lives that long, it will be interesting to see how she fares in her later years.

The MMORPGification of games (NSFW) (Blog Entry by jwray)

videosiftbannedme says...

Amen, jwray. I don't mind some RPG elements thrown into a particular genre, but only when it creates a completely new type of game. System Shock 2 comes to mind. It took the FPS and turned it on its ear, adding inventory, stats that could be increased (which then added more gameplay, etc...). But it doesn't need to be in EVERY fucking game.

Ultimately, it's what Farhad mentioned that rings the most true for me. It's easy to implement and adds longevity to a title. By promoting such things as sunk cost fallacy, it makes sure the gamer continues to return for more.

What can an atheist possibly celebrate?

RhesusMonk says...

The facts of our creation create a far more majestic, beautiful, astonishing, magnificent, and moving story than any creation myth ever fathomed in our history. I often fall asleep imagining the depths of the universe and the matter out there cascading around me as I zip from one end to the other like the Mind Scrambler ride. What lulls me and carries me off to sleep is the deeply felt knowledge that while we must be negligible in terms of size, impact and longevity compared with the cosmos, I--personally--am indeed one of the rarest and most peculiar things to ever grace the realm of existence. I don't need a fucking book or a man in a costume to tell me that I'm special.

Top 30 Failed Technology Predictions (Science Talk Post)

blankfist says...

31. "simple menus for such tripe as top users, stats of online, last whatever, etc., non-convoluted, w/o graphics as an option...... soporific and fuck the channels and the site it's on, I gueeeeeeess....." — choggie responding to dag on the longevity of videosift.com.

Brad Pitt gets abducted

Who is your favorite long-lost sifter? (Sift Talk Post)

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

I miss all of the above and more. Let us not forget Snake - hallowed be his name.

I feel like I've seen generations born, live and die on the Sift. For some people, especially the intense Sifters, there is a definite life-span to involvement in the community. I've talked to people in other communities who have also noted this phenomenon. The trick to longevity on a community, and in life - is the middle path.

Zero Punctuation - Little Big Planet

spoco2 says...

Yes, yes, yes and more yes.

As I watched the enormous hype engine rumbling along for LBP, I noticed that by far the main thing they were spruking was the ability to make your own levels, and I saw very, very little in regards to what there was of an actual game. I thought 'meh, like I can be friggen bothered to make my own levels'.

Then the game came out and all the reviews said 'yeah, the single player game is very short, but then you can make your own levels'... to which I thought 'meh, I can't be bothered... AND I have had plenty of experience with user created content in the old days of doom, quake etc. and yeah, there were a few good ones, but I DON'T HAVE THE TIME OR WISH to wade through the crap for a few good ones that in themselves are usually only 'good' and not 'great' and just argh'

I predicted it all before it came out that people would initially get really excited about creating their own levels but this would quickly peter out because they realised it was HARD to actually make something good, and so the longevity of the game would be... oh... SHORT.

I'm not a huge fan of multiplayer either... I like games that are lovingly crafted to give an experience and a story. I LOVED Bioshock for this very reason. I used to LOVE Adventure games (Monkey Island et al) for the same reason... I want to move my way through a crafted experience, NOT be at the whim and fancy of other people who also are not talented enough to be employed as a professional game designer.

Zero Coordination: The n00b effect

MarineGunrock says...

>> ^Jerykk:
Some of you are missing the point. He's not insulting games that have stories. He's insulting games that focus on story or cinematic values at the expense of gameplay (which is a growing trend). The fact is that games are getting dumber and less challenging by the second. The platforming in Assassin's Creed consisted of holding down one button. The platforming, puzzles and combat in the new Prince of Persia were all dumbed down and streamlined compared to the games in the Sands of Time trilogy. Genres with steep learning curves have been or are being phased out. Western RPGs and survival horror games are now more like action games. Shooters now have regenerating health, third-person cover systems, aim assist, trajectory indicators, invincible squadmates, etc.
The sad reality is that developers are focusing on accessibility over depth, challenge and longevity. Games are becoming increasingly automated and decreasingly interactive for the sake of "cinematic immersion." Anyone who's been playing games for a while (particularly on the PC) can see the downward spiral that gaming has taken.



To paraphrase: Gears of War

Zero Coordination: The n00b effect

14381 says...

Some of you are missing the point. He's not insulting games that have stories. He's insulting games that focus on story or cinematic values at the expense of gameplay (which is a growing trend). The fact is that games are getting dumber and less challenging by the second. The platforming in Assassin's Creed consisted of holding down one button. The platforming, puzzles and combat in the new Prince of Persia were all dumbed down and streamlined compared to the games in the Sands of Time trilogy. Genres with steep learning curves have been or are being phased out. Western RPGs and survival horror games are now more like action games. Shooters now have regenerating health, third-person cover systems, aim assist, trajectory indicators, invincible squadmates, etc.

The sad reality is that developers are focusing on accessibility over depth, challenge and longevity. Games are becoming increasingly automated and decreasingly interactive for the sake of "cinematic immersion." Anyone who's been playing games for a while (particularly on the PC) can see the downward spiral that gaming has taken.

Dupes and blocks (Terrible Talk Post)

105-Year-Old Virginia Woman Casts Her Ballot



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon