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Star Citizen Bishop Speech to the Senate citizencon

shagen454 says...

This game is so painful. I really hope the SC team stops listening to the hate, I hope they can maintain their teams, maintain focus, creativity, I hope they have enough money to last another 5 years of development, I hope this game turns out great. I really hope this turns out to be better than Elite a game that I found unfortunately boring. Will revisit once Occulus comes out, smoke a fat one and go on a cosmic voyage.

SC was/is one centered around PC gaming and dreams - I spent $40.00 on this game, which isn't much in my opinion in order to help a dream, a dream that I also want to delve into. My hope is not diminished yet and I do not care about delving into the rumors, anger and frustration. It is just a motherfucking video game. One that we all hope will be unbelievably good...

Realistically, these guys have probably promised too much, hopefully all the different modules add up to something cohesive - even if they have to detract from open world shit. I don't mind if they scale back to focus on story & content as long as the crafts feel solid. The alpha the control of the ships suck ass. Hopefully, both the controls and FPS mode are tight. If they can't pull off a huge scale, open-world game... no worries, I think working it to something more linear if the game mechanics are fun. Open-world games have been shit mostly anyways, Witcher 3 is a masterpiece though.

Derek Smart is an OCD creep he can go fuck himself and his games are shit! I mean kudos to him for having a lot of talent to do it himself and get shit released even if the content sucks.

NSA & FBI Seek New Backdoors Against Encryption

Final Fantasy 7 REMAKE - Trailer E3

artician says...

I absolutely hate 7, but we all knew this was inevitable. The game was responsible for introducing millions of people to RPGs, in the same way Halo introduced millions of console gamers to a proper multiplayer FPS (controls aside).

Steam controller looking polished

ChaosEngine says...

It looks like a good controller.

I still don't think any controller will ever replace kb&m for fps and there's no way you could play an rts or a moba on it, but I'd certainly play the Witcher or Batman.

Airsoft Sniper

mentality (Member Profile)

Brilliantly Simple Rotary Wood Splitter

The Backwards Brain Bicycle

poolcleaner says...

Similar to switching between flight sims and ground vehicle sims. I just can't imagine playing a flight sim like an FPS, or vice versa, despite being able to excell at both.

radx said:

Back in the days, Y axis mapping was neither standardised nor adjustable, so many of us went through this back and forth countless times. As a result, it takes me just a few seconds to adjust to an inverted Y axis on an input device.

An inverted X axis on the other hand wrecks my brain in any fast-paced situation.

Infinitely Variable Gearbox For Bikes

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Apollo 11 Saturn V Launch Camera E-8

Parents Explain The Birds and the Bees Playlist

Graphics card woes

Gutspiller says...

Unfortunately, at least in my scenario, it's not an AMD vs nVidia. I was on nVidia before with CoD: Ghosts... still very poor fps, and still the same answer, disable your dual GPUs, and the game will run better.

Maybe it's a CoD problem more so than other devs, but really... If one of the biggest titles to launch every year isn't optimizing for dual GPU cards, there isn't much of a reason to buy one if big AAA devs aren't going to take advantage of it.

It's like you're throwing your money away buying the 2nd GPU.

I do agree about the drivers tho, I constantly see driver updates for nVidia cards, and sit and wonder where AMD's drivers are.

Single nVidia GPU for me from here on out.

Too bad those "The way it's meant to be played" mean shit when it comes to the devs supporting your companies top-of-the-line cards.

ForgedReality said:

It's not dual-GPU that's the problem. It's dual-GPU AMD card that's the problem. AMD drivers are effing terrible. They always have been. Get a dual-GPU nVidia card and everything changes.

Strafe Trailer - The 1996-style First Person Shooter

Polygon Realm: A Brief History of Graphics, Part Three



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