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RetroAhoy: Quake

spawnflagger says...

Before the match, one of the moderators said he was going to record a demo (quake engine built-in recorder), but he never followed up when I asked him how to get a copy.

The final points were memorable - I just got the pentagram of protection, then went underwater chasing after 2 guys, and discharged the lightning gun (doesn't suicide with that power-up).

ant said:

Are there recordings and photo(graph)s of you winning?

Tested HTC Vive review

MilkmanDan says...

I never got sold on motion control. It just has never been precise enough to feel like anything more than a gimmick to me. Maybe just confirmation bias, but everything I tried on Wii just felt really weird, clunky, and plasticky. I'll admit that I haven't really tried much of anything since then (and Wii is really old news by now).

Anyway, all the demos here looked cool for their 3D immersion, but my old bias against motion control kind of put a bit of an unfavorable spin on everything -- at least to me. Fine, small-scale motor skills are just going to be really hard to simulate with two wand-like things, even when they have multiple degrees of freedom and seemingly pretty solid accuracy.

...But, I'll admit that the archery mini-game looked like a really fun adaptation of that that wouldn't necessarily require *extremely* accurate fine control. Moving out of gimmick territory and into "ok, that could actually be extremely entertaining".

SUPER HAWT - Time only moves when you do

Old computers did it better!

dystopianfuturetoday (Member Profile)

siftbot says...

Congratulations! Your comment on The best pedal demo ever.. by Jack Conte has just received enough votes from the community to earn you 1 Power Point. Thank you for your quality contribution to VideoSift.

I needed one of these in college...an Alarming Bed...

When Video Game Companies Pay To Get Their Game Reviewed.

Stormsinger says...

I think it's safe to say it has happened. I doubt it's all that common though, the majority of reviewers seem quite happy to do it for free copies. And given the state of game journalism in general, I'm not sure that paid reviews would be any less reliable or meaningful. Mind you, I don't think -any- of this is anything new...it dates back at least as far as the 80s, when dead-tree reviewers were pretty much assumed to be biased by the advertising dollars paid to the mag in question.

As always with reviews, the best approach is to play a demo when possible, and when it's not available, find a reviewer with similar taste to your own and take the rest with a big grain of salt.

SUPERHOT - Video Game Review

shagen454 says...

Unfortunately, there isn't a demo. It's available on Steam for $22.50 though. It's definitely worth playing - watching the game in "motion" doesn't really do it justice.

ant said:

Interesting. I have never heard of it before since I am out of the gaming scene. Is there a playable demo?

SUPERHOT - Video Game Review

SUPER (Videogames Talk Post)

Classic DOS games roundup, circa 1995

artician says...

About 10 years ago I threw all those old Demo CDs/Disks out. I kind of wish I hadn't, even though I'd been lugging around years of them.

So yeah, I do remember those days! I miss PCGamer demodiscs, and the 90's gaming scene in general! Good times.

shagen454 said:

I was 13/14, games back then were magical. Anytime I was on a plane or in the car I was reading PC Gamer or CGM drooling over the demos (or shareware!), ads, previews and reviews. Remember those days? When information on gaming was largely through print?! I still remember those Dark Forces previews, I could have shot a load. PC gaming at that point really was fucking cutting edge.

Classic DOS games roundup, circa 1995

shagen454 says...

I was 13/14, games back then were magical. Anytime I was on a plane or in the car I was reading PC Gamer or CGM drooling over the demos (or shareware!), ads, previews and reviews. Remember those days? When information on gaming was largely through print?! I still remember those Dark Forces previews, I could have shot a load. PC gaming at that point really was fucking cutting edge.

1997 & 1998 also hold a special flame in gaming for me - 1997: Ultima Online (actually learned HTML and had a website for UO cuz I was a NERD), Fallout, GTA, Age of Empires, Dungeon Keeper, Quake II, Myth (incredible multiplayer component probably even still).

1998: Starcraft, Half-Life, Baldur's Gate, Thief, Grim Fandango, Fallout 2, Tribes, THIEF, Unreal, Commandos.... so many innovative games back then. Now we just build on them over and over and over again

Here's Why You Need Winter Tires As Shown By A Tricycle

Mordhaus (Member Profile)

N. LANNON - ANOTHER LOVE



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