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Orcas playing with swimmer at Hahei Beach, New Zealand

President Obama and Jerry Seinfeld Go Get Coffee

artician says...

I want to make the equivalent of this for my field: Developers on the Couch eating Pizza. We could order only gourmet, locally sourced pizza and gawk over my mint condition classic game collection.

Doesn't have the same ring though.

Zero Punctuation: System Shock 2

Keith Apicary - Classic Gaming Wiz Music Video

If Quake was developed today...

coolhund says...

>> ^EvilDeathBee:

@coolhund
Ah, so you're a PC elitest. They're the worst at being opinionated douche bags, stuck in the past moaning about every game that comes out these days. I prefer my gaming on PC, especially shooters and despise poor ports, but I'm not a total dick about it. Next you'll be saying something like "STFU fag noob!".
I also think you do not understand my comments and instead of actually thinking about what i mean by evolution, like the definition being survival of the fittest, fittest being the games that actually sell, you just attack and start spewing your demented hate. Game design has evolved, many aspects for the better, many IMO for the worse, but denying that it is evolution is retarded.
The current industry works like this. Game development can cost 10s to sometimes 100s of millions of dollars, not including marketing, which again costs millions of dollars and is vital. These days it doesn't matter how good a game is, if it doesn't have branding or good marketing behind it, it wont sell. In some cases not even then because launch window is important too. Very rarely a game comes out of no where and surprises people and becomes a hit, but as I said, rarely. Investors/Publishers are rarely willing to release something totally different or release in a genre they know doesn't sell, and frankly who would be? Would you seriously be willing to risk losing that much money on such a risky investment? It's a business!
You'll be surprised to know I actually agree with you partly, the cause for this is the size of the industry now and the size of it's userbase. However what do you expect to happen to it? Do you expect the industry to stagnate, stay as it was 15 years ago and not grow yet still stay alive just to create your space flight sims? And yes, indie development is where all the ingenuity comes from, low risk and also low reward.
We only recall those nostalgic games we hold dear. Sometimes they live up to modern scrutiny, often they don't (a friend of mine who'd never played System Shock 2 or Deus Ex gave both ago. Loved SS2, couldn't get into Deus Ex). You never recall all the games that were shit. I can barely recall them, but i do remember there being a lot more shit games than good games.
These old classic games will always hold a place in my heart and many of them, especially the phenomenal Quake, I could always fire up (assuming I can get them running) and have a fun time, but that is nostalgia. Indie devs will be the ones to turn to, to experience old school game design. If that's enough for you, wtf are you so angry about? If you seriously expect AAA publishers to release games like that, you're in for a seriously long wait.
Now, I've had enough squabbling with a 30 year old child. Go back to your mother's basement, continue to replay your old games and by all means, don't stop complaining on the internet about how modern gaming has ruined your "life". I'll be here in the present, looking to the future and thinking fondly of the past


Why should I call you something like that? Dont put your standards on others. Well, you still havent grasped what I am trying to say. No wonder.
Yes, I know very well how the market looks right now. I know how it developed and I know whats to blame. That doesnt mean I deal with it. Dealing with it would mean I would have given in, and I never give in when things I like get destroyed. That may be futile in this case, with so many idiots like yourself who have given in and went back to mindless consume, but I dont care.

Games have not evolved. Since 2007 the graphics have not become much better, all in all they have actually gotten worse. The controls and gameplay have become much worse since 2006 or so and the genre variety and diversity has declined a lot.

You really think I grasp too much for classics? I dont care for classics, except for their memories and maybe one or two I still play from time to time. Why would I think a game (yes, a PC game) released in 2009 is the best game Ive ever played then? You know nothing about me and your assumptions are dead wrong. Each and every one. Funnily, my assumption of you being an ignorant prick just got confirmed again.

Yes I know how much marketing costs... or rather how much they make it cost. EA for example spends 2 times as much on marketing than on the game itself (prolly 3 or 4 times in case of BF3). Thats how games get so expensive. Get a clue.

Yeah, I have also wasted enough time on your ignorance and I wont be wasting more time trying to explain anything to you, not even a novel-sized text would help anyway.

If Quake was developed today...

EvilDeathBee says...

@coolhund

Ah, so you're a PC elitest. They're the worst at being opinionated douche bags, stuck in the past moaning about every game that comes out these days. I prefer my gaming on PC, especially shooters and despise poor ports, but I'm not a total dick about it. Next you'll be saying something like "STFU fag noob!".
I also think you do not understand my comments and instead of actually thinking about what i mean by evolution, like the definition being survival of the fittest, fittest being the games that actually sell, you just attack and start spewing your demented hate. Game design has evolved, many aspects for the better, many IMO for the worse, but denying that it is evolution is retarded.

The current industry works like this. Game development can cost 10s to sometimes 100s of millions of dollars, not including marketing, which again costs millions of dollars and is vital. These days it doesn't matter how good a game is, if it doesn't have branding or good marketing behind it, it wont sell. In some cases not even then because launch window is important too. Very rarely a game comes out of no where and surprises people and becomes a hit, but as I said, rarely. Investors/Publishers are rarely willing to release something totally different or release in a genre they know doesn't sell, and frankly who would be? Would you seriously be willing to risk losing that much money on such a risky investment? It's a business!

You'll be surprised to know I actually agree with you partly, the cause for this is the size of the industry now and the size of it's userbase. However what do you expect to happen to it? Do you expect the industry to stagnate, stay as it was 15 years ago and not grow yet still stay alive just to create your space flight sims? And yes, indie development is where all the ingenuity comes from, low risk and also low reward.

We only recall those nostalgic games we hold dear. Sometimes they live up to modern scrutiny, often they don't (a friend of mine who'd never played System Shock 2 or Deus Ex gave both ago. Loved SS2, couldn't get into Deus Ex). You never recall all the games that were shit. I can barely recall them, but i do remember there being a lot more shit games than good games.

These old classic games will always hold a place in my heart and many of them, especially the phenomenal Quake, I could always fire up (assuming I can get them running) and have a fun time, but that is nostalgia. Indie devs will be the ones to turn to, to experience old school game design. If that's enough for you, wtf are you so angry about? If you seriously expect AAA publishers to release games like that, you're in for a seriously long wait.

Now, I've had enough squabbling with a 30 year old child. Go back to your mother's basement, continue to replay your old games and by all means, don't stop complaining on the internet about how modern gaming has ruined your "life". I'll be here in the present, looking to the future and thinking fondly of the past

Zero Punctuation: Resistance 3

EvilDeathBee says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I'd like to experience some of the good old days of shooters again not because games were better back then, much of the design has moved on, but now days there is just a flood of games all using the same mechanics as each other with no variety or substance.

Resistance 3 was a breath of fresh air, old school style gameplay mixed with modern mechanics. The health system, however was imbalanced. They could've done more to make it work better, but overall though, i really enjoyed Resistance dispite a few questionable design decisions. The fact that you can carry all the weapons at once nearly made me tear up.

DNF is a good example of totally cocking up the "old school" approach by implementing the WRONG modern features. Firstly the regenerating health. This right away causes a problem; you can regenerate your health, so for some challenge we need to make the enemies do a lot more damage to keep the player from abusing the system. What happens? You are almost always sitting back behind cover while waiting for your health to regen before firing again. That's not Duke Nukem! I heard other ideas were that you needed to kill an enemy to regain health, THAT is Duke.
Then there's the 2 weapon limit. George Broussard in all his game design incompetence said they couldn't find a way to implement a weapon wheel effectively on consoles... Resistance 3 seemed to do it fine. So did HL2 years back. Moron.

Regen health and 2 weapon limit can and do work for some games like Call of Duty, Halo and Gears of War, but FFS let's try something a little different once in a while. But some developers use them as a development crutch; less testing, balancing and design required. Less effort in other words. Or they use it to make the game less complex, which is a bad thing. Ninja Gaiden is a good example. It seems to be going down a path of less and less substance, there's only the combat. This is terrible. The original game's store, upgrades, potions, rewards for exploration, non-linear main world all helped to pace the game better rather than an exhausting trudge through constant unrelenting combat seen in Ninja Gaiden 2 and from the sounds, even more so for the third game.

Zero Punctuation: Resistance 3

Asmo says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I think Yahzee isn't technically a reviewer of games, he's oped'ing about games with humour. His reviews aren't particularly objective but they never claim to be.

And yeah, a lot of us do spend time wishing for old mechanics to come back. Winning a fight with a few % health left against all odds is far more satisfying than hunkering down behind a wall, regen'ing, popping out to shoot, regen'ing etc. Leaning around corners (rather than sticking to the wall and suddenly getting a huge panoramic as far as the camera can scan) is another example. No, we don't generally want verbatim copies of old games to come back, but some of the meatier bits would be nice.

I'd humbly submit that older games don't hold up against modern games because they aren't supposed to. That doesn't mean older game concepts don't hold up. eg. Dead Island doesn't have regenerating health or a cover system, which really do help ramp up the 'survival horror' factor.

Zero Punctuation: Resistance 3

NetRunner says...

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.

Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.

I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.

Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.

Not Tetris 2!

Not Tetris 2!

Another World Hi-Res Intro

What are you Watching? (1sttube Talk Post)

ant says...



* 30 Second Bunnies
* All Your History (not all of the episodes).
* American Dad
* The Apprentice
* The Big Bang Theory
* Chuck
* Cinemassacre Productions for online movie and video game reviews (not all of them) with cussings and humor.
* Classic Game Room/InecomCompany -- Not all reviews.
* Educated Earth -- not everything.
* Family Guy (later seasons only)
* Fast and Loose
* Futurama (all episodes and movies and kept up since the pilot).
* GameInformer's Replay Hub (not all of them).
* Grey's Anatomy (since the pilot and kept up)
* The Guild (since the pilot and kept up)
* Know Your Meme (also on YouTube; not all episodes)
* The IT Crowd (kept up since its pilot)
* Matt's Chat (not all episodes)
* MythBusters (not all old episodes, but do keep up with the latest ones)
* New Media Agency (NMA) for sometimes funny animated news from Taiwan daily. Not every one of them is watched like the lame weather ones.
* No Ordinary Family.
* Nostalgia Critic (mostly movie and television/TV reviews, and do not watch all episodes).
* Retroware TV (not all episodes)
* Simon's Cat on YouTube (all episodes).
* The Simpsons (should be all episodes since Tracey Ullman's short days)
* Smallville (all episodes and kept up mostly after a few episodes in season one)
* South Park (not all episodes; skip the "sewer"/dirty ones)
* Star Wars: The Clone Wars (kept up since its pilot)
* Undercover Boss -- Rarely, since this worker ant only watches the interesting companies.
* Versus (not all old episodes).
* The Walking Dead.
* Walk on the Wild Side (kept up since its pilot).
* Television/TV/Telly commercial/spots/advertisements/ads. on FunnyPlace (kept up with its latest frequent updates).
* Many other online videos especially random ones from VideoSift (not all of them and using filters).
* Various interesting documentaries.

Zero Punctuation - The Conduit

Duke Nukem Forever Leaked Gameplay Demo Reel

dannym3141 says...

To me, this looks like a LOT of old school fun. I really mean that.

The graphics weren't knock your socks off crysis style, but imo it has a style all of its own that neither stands out nor looks archaic, but does a good job of getting the job done. It looked nice, it seemed to look fluid and smooth, the style was ALL duke and the engine looked quite advanced.

Even though they deserve merciless piss taking for all the procrastinating and arsing around they got up to, this looked like duke nukem as i remember it, and that would have been a dream come true for me, it's been a long time since i felt that way about a game.

They had some nice guns and animations that remind me of 3d, they had some nice moments, they had some duke humour that didn't seem forced, they had some epic areas and battled, they had some boss fights that looked classic gaming (jump over the ground stomp etc.) and no messing about on bosses with setups or lever pulling - you shoot the fuck out of it with ammo until it dies...

Yep, that definitely looks like good old fashioned kick-ass duke nukem action to me. Did you guys forget what duke was about?



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