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Creatonotos gangis

HUMAN FACE Puppet

TheFreak says...

This would be even cooler if the puppeteer's camera was used for facial motion capture and then a CGI animated face was displayed on the screen.

Unreal Engine's Human CGI is So Real it's Unreal

Khufu says...

what you saw was a mesh with a skin shader rendering in real-time so that's how fast it renders. didn't look terribly hi-res, the real advancement here is the quality of the skin shader(for realtime) and the fidelity of the facial rig, having proper face target shapes all blending together to get complex movements with skin compression/stretching/wrinkling at this level have historically been out of reach for anything but pre-rendered cgi.

They can probably drop libraries of mocap data on this with face markers that match those manipulation points you see in the video, and animators can use them to animate, or clean up/change the motion capture data.

and the skin textures/pore detail/face model are not a technological achievement as much as the work of a skilled artist, and the deformations are the result of someone who really knows their anatomy.

since there is no animation in this video, no performance, it's hard to judge how realistic it feels. the real trick is always seeing it animated.

ChaosEngine said:

Sorry, not quite there yet. There is no way anyone would actually look at that and think "oh, it's a video of a human".

The uncanny valley is one of those instances where the closer you get to perfection, the more obvious the flaws are.

But in terms of a video game character, this is very, very good.

I would love to know a few more details about it:
- how expensive is the rendering? We're just seeing a face on its own. If we drop it into an actual scene, will it still run?

- how well does it animate/lip sync?

lucky760 (Member Profile)

Unreal Engine's Human CGI is So Real it's Unreal

Payback says...

I agree with you, but wonder if it isn't, and we're just getting used to the CGI slopes of the Valley.

EMPIRE said:

I would say this one is definitely crawling out of the uncanny valley.

lucky760 (Member Profile)

AUTOMATICA 4k - Robots Vs. Music - Nigel Stanford

hamsteralliance says...

CGI rendered tests to further fool you into thinking it's not all CG. It's been done before.

This seems like a job for Captain Disillusion!

EDIT: Perhaps I should clarify a bit. By CGI I don't just mean it's all 3D renders. I mean more that it's all computer trickery of some sort. Some 3D, some compositing, lots of time manipulation. Just look at how often he's clearly green screened in. Look at how the cymbals move. A robotic arm can punch through a piano? There's a lot of CG going on here. And if it's in the crazier shots, I don't see why it wouldn't be in the simpler shots.

eric3579 said:

I don't think all of it is. These tests seem like they wouldn't have been done if the whole video is cgi.
https://youtu.be/mAdLcUEzu-Q
https://youtu.be/qPT0TNj-YRk
https://youtu.be/tNu6PT7KKQg

AUTOMATICA 4k - Robots Vs. Music - Nigel Stanford

AUTOMATICA 4k - Robots Vs. Music - Nigel Stanford

Fire and Ice

Ready Player One trailer 2018

lv_hunter says...

To comment about the "mediocre CGI" the bulk of the movie and the book takes place in VR. Technically it would be CGI for everything lol.

sillma said:

Failed to generate even a shred of interest. Usually I hate trailers because they spoil too much of the plot points, but I couldn't see if there's a plot at all, and the mediocre CGI didn't really sell it either.

Ready Player One trailer 2018

sillma says...

Failed to generate even a shred of interest. Usually I hate trailers because they spoil too much of the plot points, but I couldn't see if there's a plot at all, and the mediocre CGI didn't really sell it either.

Just WTF

Just WTF

Pandamonium as a lady just tries to do her job



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