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NIKON Camera is a Telescope

NIKON Camera is a Telescope

lv_hunter (Member Profile)

siftbot says...

Congratulations! Your video, insane camera zoom, has reached the #1 spot in the current Top 15 New Videos listing. This is a very difficult thing to accomplish but you managed to pull it off. For your contribution you have been awarded 2 Power Points.

This achievement has earned you your "Golden One" Level 15 Badge!

insane camera zoom

insane camera zoom

lv_hunter (Member Profile)

insane camera zoom

sixshot says...

Okay, I'll buy this, find a nice spot, and zoom right into the bedroom window of a young woman. She won't even know she's being watched. It's the perfect plan!

The Fallen of World War 2 (WWII)

Square Enix DX 12 Tech Demo

Jinx says...

Over the past few years there has been this trend towards simulating artifacts that you'd more commonly associate with film, presumably to give games a more cinematic feel. Some of them I find really annoying, like film grain, but others like lens flare can actually be used to communicate something you wouldn't otherwise be able to. Likewise, I find depth of field to sometimes be very nicely implemented, even where the effect is really quite strong. Alien: Isolation sort of made a gameplay mechanic out of it. I find it works best when the game only applies it in a context where it makes sense, like bringing up the scanner in Alien, or zooming into one your cities in Endless Legend. Where it fails, I think, is where it is always on and assumes that your crosshair is always going to be your focus.

MilkmanDan said:

Pretty cool!

One thing I personally dislike in very modern game CG is a tendency to overuse depth of field. For film, *some* use of depth of field can establish the important elements of the view by having them in focus, but in gameplay that is a dangerous thing to do because what the player considers to be important can shift rapidly and is in no way universal or predictable.

But if you play modern games or load up a custom ENB-like shader, they all tend to heavily implement a pretty narrow depth of field by default in what I assume is an effort to "look cool". Very true here, with the settings locking the female character into the focused range and starting in with the blur immediately beyond that. That's fine for a cutscene, but if I'm controlling things in any way or expecting to be able to react to visual information (by, you know, playing the game), the narrow focus really just detracts from the experience. It's like we're looking at the world through a microscope or a camera in macro mode ... just let me see a realistic (often infinite) range of depth in focus!

Virtual reality, explained with some trippy optical illusion

ChaosEngine says...

Sorry, newt, but that's simply inaccurate.

I saw two grey pills too, but you're completely wrong about the others. I screen shotted all the images into paint.net to verify them.

The rubix cube image is 100% real. The RGB values for the blue and yellow tiles are identical (127,128,129).

Same with the the tiles under the table. They are are off by a small amount (rgb 70 68 71 vs rgb 70 68 70), but I'd but that down to the video encoding.

Ditto with the checkboard; zooming in with paint.net the lines are pixel straight (there is some anti-aliasing at the edges, but it doesn't affect the "straightness of the checkerboard").

The tables too, are the same size. I rotated the vertical table.

If you don't believe me, try it yourself.

newtboy said:

OK. Looking extremely closely and using paper to block out the image, I have to say they fudged things on some of them.
I saw two grey pills the whole time.
The colored tiles fade to grey as they "mask off" the other tiles, they start no where near the shade of grey they end up as, their color has faded a lot in the process.
The grey tiles on the floor also change shades as they are 'masked off' quite clearly. I went 1/4 speed, and also tried masking them off myself, they clearly faked this one.
I put a straight edge on the checker board and sure enough, those lines are slightly curved....just barely but they are.
The two table tops are NOT the same size at first, I measured and the vertical table is definitely longer on the long side. That one's obvious.
The spinning dots does work for me, as do convex images and auditory illusions.
So I'm not ready to call 'fake' on this, but IMO it's fudged badly.

Slow Motion Crash Of An Australian V8 Supercar Into Barrier

visionep says...

Does anyone know how the cameraman is able to zoom out so smoothly while the car is coming at him like that?

Does a follow focus allow that type of control or is there some type of automated apparatus that helps with stuff that is coming toward you at 50mph?

VideoSift v6 (VS6) Beta Video Page (Sift Talk Post)

Esoog says...

I agree with some of the comments that were already made:
- I missing seeing the channels
- I feel the hover over pop-out is too fast as well
- It feels like a lot of wasted space...its hard to describe, but things feel too big. I use everything from a tablet, to a 27 inch monitor, to a 40 inch TV to browse this site, and I on this new design, I find myself zooming out 3 or 4 times to get a 'comfortable' fit on the screen.

Most importantly, 95% of my activity on this site is opening a video from the front page, or from the "top new videos by vote" list. Then when I'm finished with that video, I quickly find another from that same list. I miss having that list ever-present on the screen. I just dont like the mouse-over pop-out. It lacks ranks and the thumbnails are too big. And it doesnt look like I can adjust the list length like I did on the 'old' design, to show 20 videos, instead of the original 10 or 15 (whatever the default was).

Lastly, I've mentioned this before to some people: I would LOVE a way to filter siftbot replies and user invocations in comments. I hate having to scroll past 8 or 9 siftbot replies, and user invocations, just to find 1 actual comment buried somewhere in there. If all someone does is comment *Down Under, and siftbot replies that its added the Down Under channel, then allow us to hide those messages.

But most importantly, I would like the ever-present Top Videos list on each page.

10328x7760 - A 10K Timelapse Demo

newtboy says...

True that, but until recently you couldn't get a photo or video out of your telescope (unless you paid the big bucks for yours). You also couldn't schlepp your telescope up a mountain and get a full, wide angle view and recording of every window on that side of town with the capability of zooming in on ALL of them, one or many at a time, without being visible to any of them. This tech allows constant secret surveillance of large areas that can be re-wound and re-focused to spy into anyone's open window at any time...maybe even at night.

deathcow said:

Telescopes have been around a long time : ) My big telescope I can look at spiderweb thread from about 500 ft away. ALL the information is there it just gets dimmer as you magnify smaller chunks. I can actually study trees, bugs, birds better with my scope from 150ft than I could using naked eye.

10328x7760 - A 10K Timelapse Demo

newtboy says...

Was anyone else disturbed when they zoomed in to be able to see into people's houses from vantage points miles and miles away? To me, this means if you can see anything out your window, someone can be looking in, no matter how far away the mountain/building might be.
Thanks a lot PhaseOne, for ending privacy in our own homes. This will definitely be abused....to me it already has been here. I doubt they have releases from those people they zoomed in on.
Nice pictures though!

One Of Those Days 1 - POV skiing with Candide Thovex



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