Elite: Dangerous docking trailer

Frontier Developments revisits the original Elite's docking sequence inspired by 2001: A Space Oddysey in its trailer showcasing a couple of content additions to its new version of the premium beta phase of the upcoming space sim, Elite: Dangerous.

From the YouTube description:

"Elite: Dangerous Premium Beta 2 is now available.

This update adds three new star systems, a new ship type (the Hauler) and the new Orbis starport."

Here's the automated docking sequence in the original Elite on a couple systems, along with the scene from 2001: A Space Odyssey:

https://www.youtube.com/watch?v=L-VJeVPeawk
https://www.youtube.com/watch?v=3JwmZygqa_0

https://www.youtube.com/watch?v=UqOOZux5sPE
Sylvester_Inksays...

All ships have rotational inertia, provided you turn off flight assist mode. Without flight assist, you can fly with close to full Newtonian movement, with some exceptions that were made to keep combat fun. (For example, there is a speed limit cap, to prevent dogfights from degrading into high speed flybys.) This means that with flight assist off, any movement you make, you must make a counter-movement for to stop. This includes all 6 degrees of movement, from translational to rotational. Often, players will disable flight-assist to get into an advantageous position when maneuvering, then re-enable it so they can aim more easily. There are a few, VERY good players that can fight with flight-assist off completely, and it's a sight to behold:
https://www.youtube.com/watch?v=DwVYc_iPAvg

In any case, E:D is looking very promising, despite getting a lot less attention than Star Citizen, and even No Man's Sky. Of all the upcoming space sims, this is the one I'm looking forward to most.

newtboysaid:

Hmmmm...it looked to me like the smaller ships didn't have rotational inertia. That's disappointing.
Looked purty!

rkonesays...

I know nothing about the game, but in terms of copying the movie and getting the physics correct, having the forward thrusters always on is wrong. You don't accelerate to land...

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