Elder Scrolls V: Skyrim Review

Wow. Just wow. Review scores are pouring in, and thus far the lowest is 90/100. Just incredible. Can't wait till I get to play it and disappear from the face of the earth for a couple of months.
EDDsays...

This is IGN's review of the game's PC version, which I found considerably more aesthetically pleasing as well as more comprehensive than the GameTrailers one, which only has noticeably crappier Xbox360 graphics.

Jinxsays...

Y axis sensitivity scales with framerate. So I won't be paying anything until that gets fixed.

Feels like a rushed console port. Simply stuff like vsync, fov and mouse accel/smoothing not being in the options really frustrates the hell out of me. I don't really understand why developers consistently fail at this.

As for the game, seems pretty fantastic.

RadHazGsays...

All those things you mentioned Jinx have been located by members of the community and can be fixed through the .ini files. Google a bit and you'll find it pretty easy (or look up the post about it at pcgamer.com) While I do agree that it feels like entirely to much of it was a port job, the game itself is good enough I hardly care. Now if you'll excuse me these dragons won't slay themselves...

EDDsays...

>> ^Jinx:

Y axis sensitivity scales with framerate. So I won't be paying anything until that gets fixed.
Feels like a rushed console port. Simply stuff like vsync, fov and mouse accel/smoothing not being in the options really frustrates the hell out of me. I don't really understand why developers consistently fail at this.
As for the game, seems pretty fantastic.


Haven't played it yet, but as for FOV: bring up the console with the tilde key and enter in 'fov XX' (via IGN)

See also:
http://www.reddit.com/r/skyrim/comments/m7zja/tweaks_to_make_skyrim_that_much_better/
http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Graphical_Tweaks

Fletchsays...

Played it for a few hours so far. It is a great game, but hampered by an atrocious console UI. I don't understand why something seemingly as simple as a proper PC UI must depend upon the mod community to create, as I don't doubt it will yet again. The PC and console versions are not going to be played together. Why MUST they have the same limiting, ridiculously-nested, unwieldy user-interface? Assigning items to quickkeys (favorites?!) is a non-intuitive, circuitous joke, and item/spell/skill management is unnecessarily laborious. It's like the designers have never played a proper PC RPG before. I'd think with 100+ people working on the game, someone would speak up and say, "hey, this sucks".

The UI is what connects you to the game. It's that through which you experience the game. It shouldn't be a hinderance that must be overcome or endured in order to play. It should be intuitive, efficient, and unimpeding to immersion. Why would a developer take such a half-assed approach to the PC version of it? Yet another developer disrespecting the very platform and gamers that made them successful. I know... "whaaa!"

It may not seem like it, but I think it's still a great game. It's an awesome game! I've run into several bugs already, but no showstoppers yet. I just think it could be a much better experience for PC gamers without the consolized UI.

EDDsays...

>> ^xxovercastxx:

I'm not sure if it's legitimately dead or just really fucked up, but this won't play for me.


Still works for me. I did have to click on 'Play' twice (once the big button in the middle and then on the one in lower left hand corner) though.

xxovercastxxsays...

>> ^EDD:

>> ^xxovercastxx:
I'm not sure if it's legitimately dead or just really fucked up, but this won't play for me.

Still works for me. I did have to click on 'Play' twice (once the big button in the middle and then on the one in lower left hand corner) though.


No dice. It fades to black and just sits there for me. The controls come up on mouseover but otherwise it's just a black rectangle.

EDDsays...

>> ^xxovercastxx:

>> ^EDD:
>> ^xxovercastxx:
I'm not sure if it's legitimately dead or just really fucked up, but this won't play for me.

Still works for me. I did have to click on 'Play' twice (once the big button in the middle and then on the one in lower left hand corner) though.

No dice. It fades to black and just sits there for me. The controls come up on mouseover but otherwise it's just a black rectangle.


Not sure what to suggest anymore apart from trying another browser? I'm not logged into IGN, and everything's still playing fine. What about other newer IGN embeds?

xxovercastxxsays...

>> ^EDD:

>> ^xxovercastxx:
>> ^EDD:
>> ^xxovercastxx:
I'm not sure if it's legitimately dead or just really fucked up, but this won't play for me.

Still works for me. I did have to click on 'Play' twice (once the big button in the middle and then on the one in lower left hand corner) though.

No dice. It fades to black and just sits there for me. The controls come up on mouseover but otherwise it's just a black rectangle.

Not sure what to suggest anymore apart from trying another browser? I'm not logged into IGN, and everything's still playing fine. What about other newer IGN embeds?


Some work normally and some have the same problem as this one. I just found that if I waited a few minutes, it eventually starts playing.

Jinxsays...

>> ^RadHazG:

All those things you mentioned Jinx have been located by members of the community and can be fixed through the .ini files. Google a bit and you'll find it pretty easy (or look up the post about it at pcgamer.com) While I do agree that it feels like entirely to much of it was a port job, the game itself is good enough I hardly care. Now if you'll excuse me these dragons won't slay themselves...

Ya, I "fixed" everything apart from the sensitivity-framerate scaling.

And it still sucks having to google fixes and mess around in config and setting files just for basic options that SHOULD be included on the fucking menu. The fact the game is good only serves to frustrate me more.

As the the UI, well I got used to it quite quickly. Its a little clunky but I don't think its so awful. I don't doubt that it could be better though. The only think which really annoys me at this point with it is there doesn't seem to be a way to draw one handed weapons on your offhand using it. Spells and Shields default to left hand, and weapons default on the right, but if you want say, a dagger in your offhand you can't equip it using a hotkey. Its rather clumsy.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More