Amazing 3D Video Mapping on Physical Objects

This is a great demo piece. The designers are using standard projectors and some kind of 3D modelling / physical mapping software to project the moving image on a none rectilinear surface.

Really cool modelling.
eatboltsays...

yeah. you just need to match the exact projector position (and lens data) in your modeling software and match "CAD World" and "Real World" and it should work.

Still. There's a couple things they did to make it look so good. They put an ND filter over the projector to cut down on the light spill, and stuck with mostly primary, highly saturated colors to make the dynamic contrast pop. The system contrast is probably really high, like 20:1 or something. The physical objects "screen" gain also has to be pretty low. .15 or .2 at least.

It's really well done, and I've seen dozens of these surface-projected systems.

siftbotsays...

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rebuildersays...

I wonder... There are some artifacts in the coloured-lines demo; it seems to interpret the edges of shadows as the edges of objects. Maybe they actually estimated the 3d data from the white scanning line shown first?

Argsays...

Ha! All the time I was watching it I just thought it was a completely computer generated image with a shaky-cam effect added to enhance the realism. After reading the comments I had to go back and watch it again to appreciate how cool an effect it really is.

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