All Your History: id Software Part 5: Silent Decade (S3E11)

"From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this fifth and final episode of our retrospective, watch and see how the kings of the 1990s found the 2000s to be a vastly changed marketplace, and how id evolved into the next millennium.

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In this video you will see...
HOW TO license out your games
HOW TO make one game in 10 years
HOW TO reinvent yourself for the next decade"
shagen454says...

The last decade for id was definitely lacking. I'm looking forward to them releasing something that is somewhat good. RAGE looks pretty awesome and teaming up with Zenimax seems like a pretty good idea. I bought DOOM 3 right when it came out and it creeped me out initially; in the end I thought it was a pretty shallow game. I bet it'd be more fun to play now that not many people are releasing 3D shooters that aren't tactical - or completely brain-dead Call of Duty ripoffs.

Doom had a great thing going back in the day - you'd have to kill waves and waves of monsters but you'd be working your way towards an arch-vile or some other powerful nasty ; there actually was an objective to the mindless slaughter. Serious Sam had it down in a goofy way.

It's strange to think that out of all the great developers of my time (late eighties, early nineties) that the only developer still around that I play games from is Blizzard. How the hell have they pulled it off?! Back then my money would have been on Origin, Black Isle and id for future success. Black Isle released some of my favorite games ever but I really do miss Origin.

Never saw Blizzard being the company that would become a beacon of creativity & polish that would make oodles upon oodles of money.

shagen454says...

>> ^ant:

Rage doesn't look that good to me. I hope I am wrong!



Yeah I guess we'll have to wait and see. I like the setting even though recently it's getting a tad overused, though Borderlands was really mind-numbing in my opinion. I saw a video of the AI in RAGE and it looked pretty neat.

It's funny, most of the AI in games these days are shit. I feel like the AI in the original Thief is light-years beyond a lot of the garbage out there right now. Maybe it's been that too many games rely on the Unreal engine and pre-fab AI - I don't know. Because even in games that should have killer AI like Splinter Cell: Conviction the AI isn't all that interesting.

deathcowsays...

Carmack has answered several emails of mine asking about various uses for his rocket systems. It trips me out to get a response from him since he's THE CARMACK !!!!!

budzossays...

"Doom 3 was a shallow game"

As opposed to the abyssal depths of the first two DOOM games?

I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.

antsays...

>> ^budzos:

"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.


Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.

antsays...

>> ^deathcow:

Carmack has answered several emails of mine asking about various uses for his rocket systems. It trips me out to get a response from him since he's THE CARMACK !!!!!


Nice! What did you and he say?

budzossays...

Resurrection of Evil was worth a playthrough. It introduced a variant of the gravity gun and also "bullet time" slow-down powers... so it incorporated or appropriated one of the signature elements from each of Half-Life 2 and F.E.A.R. which were released within a year of the original DOOM 3. I had a lot more free time back then, hehe.

>> ^ant:

>> ^budzos:
"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.

Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.

antsays...

>> ^budzos:

Resurrection of Evil was worth a playthrough. It introduced a variant of the gravity gun and also "bullet time" slow-down powers... so it incorporated or appropriated one of the signature elements from each of Half-Life 2 and F.E.A.R. which were released within a year of the original DOOM 3. I had a lot more free time back then, hehe.
>> ^ant:
>> ^budzos:
"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.

Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.



Yeah, I would have played it if I had free time. I barely play any games these days except Flash ones. The only things I don't like DOOM games are the hell levels. I never care for those. I like those base levels. Earth levels are OK.

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