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Racism in UK -- Rapper Akala

MonkeySpank says...

My original statement was not a call to action, rather a historical highlight of how we kaboshed the opportunity to correct a bad deed. Seeing as this statement has devolved into an internet argument (my least favorite online activity), I am going to refrain from participating altogether. It's been fun Videosift.

Racism in UK -- Rapper Akala

MonkeySpank says...

Which part offended you? Is it the "We" part? Replace "We" with "Americans" if you that makes you less offended.

Nobody's asking you for an apology, so I'm not sure what liberal guilt has to do with anything. I just stated the fact that we did a piss-poor job, societally speaking, by:

1) Enslaving people
2) Failing to rehabilitate them after emancipation

bareboards2 said:

@MonkeySpank Fascinating how your thoughtful comment on the psychological effects of horrendous treatment for over a hundred of years, followed by being the victims of terrorism for an additional hundred years, gets re-written into some codswallop about liberal guilt.

Fascinating.

Racism in UK -- Rapper Akala

MonkeySpank says...

I'm not pointing at anyone here. You seem to have taken this as personal offense. I am not asking you to apologize for anyone. You didn't enslave anyone and neither did I. I didn't choose my parents or my race so I don't expect to be blamed for my ancestral guilt. If someone were to blame me for that, then that would also be racism.

Not sure what you read, but what I said is once enslaved people go back into society, there should be some radical reparations to bring them back to societal standards. Historically speaking, we failed miserably at that. If we can't even accept that, then we are not there yet.

My original comment was not an apology, but a highlight on the fact that we, as a nation, messed up. Your expectation that "everyone on the planet regardless of race, religion, nationality and life experiences to be a decent human being" is a valid one. What irks me, though, is when people blame one bad action on the individual at times, yet at others times, they conveniently blame the exact same bad action on an entire race.

transmorpher said:

Why are you saying "we enslaved"? I've never enslaved anyone. And nobody currently alive in the US has participated in legal slavery.

Even a descendant of a slave owner is not responsible for the atrocities of their ancestors - we aren't Klingons.

Yes white people did terrible things in the past, but "we" didn't do it and to take on perceived guilt for someone else's actions just because they are the same skin color as you is just self indulgent.

Further, please don't say "we expect" just as black people aren't all the same neither are white people, and one person does not speak for others unless they have been nominated to do so.

So here is what I expect: everyone on the planet regardless of race, religion, nationality and life experiences to be a decent human being, that respects the rights of others, and I expect it to go both ways, without concessions because of someone's culture.

Racism in UK -- Rapper Akala

MonkeySpank says...

Well, what pisses off me about racism in the States is that we enslaved people for 200+ years, made them live in shacks and treated them like cattle. We pretty much stripped them of dignity and all that is human to the point where many of them believed it, then we said: "Hey, you are free now, so act like us!" What in the funking funk is that kind of logic? Do we expect them to say, "Thanks for the freedom, now I'll just erase the indoctrination and all the memory and I'll magically be jolly jumping ideal citizen like the best examples of your race." What adequate tools did we give them to re-engage in society?

We often expect a tabula rasa from African Americans when in fact we ruined them and should heavily reinvest in them for at least a few decades, if not centuries. Racism based on half-assed logic boils my blood more than pure racism.

kir_mokum said:

even if modern western [white] culture is the least racist, the problems seem to stem from the fact that it is the dominant culture. so whatever racism there is, it's magnified significantly.

for example: the internet often likes to claim that black american culture is way more racist than white american culture. assuming this to be true, look at how little an effect this has. black communities, groups, event, whatever organization can be as racist as they want and we as white people essentially laugh it off as being funny or ignore it or use it as political leverage. it doesn't effect us unless we go out of our way to let it effect us.

then look at the reverse, assuming white culture is the least racist. it categorically devastates communities, groups, generations, events, etc. even after decades of us collectively and actively trying to not be racist, systemic or otherwise.

Woman almost hits biker by merging, gets caught by cops

Unity Adam Demo - real time

MonkeySpank says...

The short answer is "It depends!"

I know it's a crappy answer, but there are way too many parameters at play. There are many games today that have scripted scenes in them that are pretty cinematic. Think of GTA III, from 2001. The cut scenes in that game still outshine the actual gameplay of GTA V today.

If the scene is scripted, then all the animation, and camera movement can be fine tuned and all compute resources are pooled into the viewport of the camera. This allows the artists to focus all of the trickery on the shot itself, but not the rest of the world. From a PVS or scene-graph stand point, you have pretty much reduced the complexity to just what you are seeing.

I do not know how they made this demo and cannot comment on it with any authoritative capital. I've written 3D engines before (not for videogames though) and can comment on the technology I think I'm seeing here. My comments are just an opinion based on what I know. I do not have access to Unity and have never used it before. But here it goes:

For a scene like this, there should be reduced/canned computation in:


The shaders, unless they are geometry (the ripping of the skin/flesh in the Adam scene) could or could not be reduced in scope and complexity. I am not sure if they are scripted or dynamic. By scripted, I mean a geometry shader that reads vertex data from a VBO stream or some memory buffer instead of computing the vertices on the fly. It's still real-time, just not dynamic.

Most of the graphics you see here are standard applications of technology that's been around for a while:


The particle system seems pretty standard as well.

This is a great demo and I am extremely impressed with the art direction, but the engine itself is, after all, Unity with PBR for the characters, and maybe Global Illumation for the indoor scenes, which I believe they licensed from Geomerics.

TheFreak said:

How far behind do the playable game graphics tend to trail behind the demos?

Feels like it's about 2 years.

That's one of the reasons I enjoy demos, because I know that one day soon I'll get to play games with that level of graphics.



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