the best games come from small studios

Valve, ID, 3DRealms, Bethesda, and Epic all have some things in common: less than 160 employees and private ownership.   EA and Firaxis suck.   So, why is it that almost all the good games come out of tiny, privately-owned studios?   The only exceptions are MicroProse and Blizzard, although Blizzard it did its best work (starcraft) back when it had less than 160 employees  (now it's a monster with 3000 employees and kind of lame).

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

... because big corporations suck. They are beholden to stockholders and greed is the primary motivation, not creativity.

It's an age-old conflict, but money and creativity are like oil and water.

Thylan says...

However, money is needed to sustain that creativity. Thoes small companies are also old. Long in the gaming tooth. had early successes and didn't get screwed out of their shirts. As such, they've been able to financially viably sustain themselves, and have hence continued to be creative.

The ability to release a game when its done (or to last long enough after the release to keep patching and sustaining the product with content and fixes) cant be underestimated. EA style business is incapable of this.

jwray says...

DN3D was a big step up from Doom II.

Plus, they popularized shareware.

All their developer work since 1997 has been on Duke Nukem Forever. We'll have to wait and see whether that's a great game.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

New Blog Posts from All Members