left 4 dead 2- Charger sneak attack at the start

Tallguysays...

Actually, I am pretty sure this is just post-game editing of video footage and not a real in-game event. Look for Rochelle to be visible briefly at around 17 seconds after the charger attack. I think they forgot to clean that up.

Raaaghsays...

>> ^Tallguy:

Actually, I am pretty sure this is just post-game editing of video footage and not a real in-game event. Look for Rochelle to be visible briefly at around 17 seconds after the charger attack. I think they forgot to clean that up.


Id say the auto move function of the cutscene just wigged out for a second.

Looks like a director bug, or maybe some sort of hack/exploit

Kevlarsays...

The normal way this "death charge" is accomplished in Versus mode - meaning the cheap, but within-the-rules way I regularly do it - is in the following manner:

1. After the survivors' cutscene has ended, wait for the first survivor to walk from the pier into the building. As soon as one survivor does so, all the survivors have officially left the 'safe room' (in this case, the pier is the safe room) which allows the special infected to spawn (so long as it's out of sight).

2. The instant the first survivor has entered the building, have the charger spawn on the roof. If any straggler lags behind to pick up weapons and health kits on the pier, immediately jump down and charge the survivor straight off the pier and into the ocean. Instant kill. This technique works if the survivor team is uncoordinated, someone is a straggler or one idiot survivor runs off ahead of the others which then allows the special infected team to spawn.

3. If the survivors are well-coordinated and move as a team into the building, have a jockey or smoker spawn on the pier and drag one backwards toward the pier. Let the other infected hold the survivor still and charge right through them both and off the pier. Instant kill.

4. If the survivors are well-coordinated and *prepared* for the death charge, they may send a survivor onto the roof to prevent special infected from spawning there (as specials cannot spawn where a survivor can see them). In that case, spawn whatever you can wherever you can and harass the team until someone can pull a survivor back.

In the meantime, this particular video should not technically be possible since the opening cinematic is still playing, thus proving the survivors are still on the pier and in the 'safe room' (meaning specials should not yet be allowed to spawn). We're seeing either bugs, hax or 'sploits.

(cue "The More You Know" theme music)

KnivesOutsays...

>> ^Kevlar:

The "normal" (meaning cheap but not outside game rules) way this is done in Versus mode (at least as far as I do it and normally see it done) is to spawn the Charger on the roof the instant the first survivor runs into the building, thus leaving the 'safe room' which consists of the outside area. If the team is unprepared for such an attack or if one person simply runs ahead (which allows the SI to spawn), you can immediately jump down and charge anyone still standing outside and picking up weapons/kits off the pier and into the ocean. Using a Jockey or a Smoker to hold the person still also helps, or helps to drag them back into position for the death charge. However, I've never seen the death charge occur while the opening intro is still going - that shouldn't technically be possible due to everyone still being in the safe room and thus disallowing the charger spawn.
(cue "The More You Know" theme music)

Thanks for dropping some science.

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