Zero Punctuation: Halo: Reach

Shepppardsays...

Meh.

I absolutely loved reach, and I'll leave it at that.

I do have to point out though, that Reach was not first contact with the covenant.. so expecting the fiercest warriors in the UNSC to not know how to use enemy equipment seems a tad silly.

JAPRsays...

I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.

Shepppardsays...

>> ^JAPR:

I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.


Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.

Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.

Oh, and then there's always this beauty.

JAPRsays...

>> ^Shepppard:

>> ^JAPR:
I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.

Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.
Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.
Oh, and then there's always this beauty.


Haha, that's always great. Sprint is my overall favorite, but lately I've been having a lot of fun with Hologram, and Armor Lock is always useful, especially if you have a teammate to drop a nade on the morons just waiting for you to come out of it so they can melee you. In a one-on-one situation, dropping your armor lock for anything other than blocking a quick melee is pretty disadvantageous oftentimes though, because if they have four nades they can just space them so that you WILL die as soon as you come out of it (if they're thinking, that is).

Truckchasesays...

Preface: I haven't played Reach. That said, I'm going to be the old fogie in the room again and identify with this review in that I don't get the Halo love. I played all but reach and thought they're nothing more than what PC FPS games have been doing for years. Perhaps this one is different, but they've exhausted my old guy patience so I guess I'll never really know. If it introduces the younger folks to how cool multiplayer FPS stuff can be though, so be it.

Now git off my lawn! Git!

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More