Zero Punctuation: Deus Ex: Human Revolution

Following up on last weeks retrospective on the original Deus Ex, Zero Punctuation reviews Deus Ex: Human Revolution.
Psychologicsays...

Despite its random flaws, I had a lot of fun with this game. I felt it was well worth the investment.

There were some odd moments though, like in busting through a wall in Detroit and finding two gang members even though the only other way into the room was up an empty elevator shaft with no ladder.

Also, the last boss fight can be essentially skipped due to the laser gun's ability to shoot through glass.

Xaxsays...

The end boss fight was a matter of running to a point where I was untouchable, and then I was home free. All of the boss fights in the game were a huge failure, and one that I'm certain the development team is kicking themselves in their asses for. I just have to wonder how they decided what they ended up with was a good idea.

But yes, great game. It didn't quite live up to the original for me, but I still had a blast. Definitely one of the better games of the last few years.

mgittlesays...

I wouldn't have a problem with the "push a button" ending if there were choices you had to make early on which affected the end. In the original, there were a fair amount of choices mid-game which would prevent you from experiencing parts of the plot. You had to save and go back and play the game with different choices to experience everything. This game does not have that depth of replayability.

Also yes, agreed, all of the boss fights and the hallucinatory zombie thing were pretty lame.

Other than that, the actual gameplay was extremely reminiscent of the original and I had a great time playing it. Unfortunately they've already announced DLC which fills in a part of the plot where they sort of fast forwarded the story in the base game. DLC is lame when it's clearly planned out and worked on ahead of time.

braindonutsays...

I loved the game. The great parts more than outweighed the bad parts (which yes, the boss fights and the crazed people were bad).

I didn't mind the ending-tron 5000. I selected an ending that I enjoyed quite a bit and it felt like a decent close to the game. Also, ~25 hours of gameplay is not bad for this kind of game, these days. I'm sure other action RPGs get more hours in there, but 25 is nothing to be upset about.

Ultimately, I think it was the best game I've played all year.

ponceleonsays...

Just finished it after a marathon session last night. Think I ended up around 25 hours or so.

Overall I'd give the game an A-. It definitely wasn't as long as the original, but it really lived up to the spirit of the the first game.

*spoilers*
I was slightly disappointed in the ending. I think I may have bugged the final boss fight because I never took any damage once I got under the turrets and then used the code to deactivate the thingy with the chicks in it... after that it was just a matter of standing up by the chick till the glass broke... pew pew pew, "boss" dead... push all 4 buttons for achievement and watch similar movies. Just a slight let-down because the rest of the game was fantastic.
*spoilers*

What the game didn't have that I was hoping for:
UFO/Aliens like the original Area 51

budzossays...

Somehow Steam says I have played 7 hours of the game although I still feel like I'm learning my way around. I must have task switched out and left it running. Same reason I have 110 hours on GTAIV and just moved apartments for the first time.

Xaxsays...

>> ^SpeveO:

I worked on this game at Eidos Montreal. But regardless, it was confirmed in the making of and by the press.
http://www.youtube.com/watch?v=i9YbSkOW7sU
>> ^Xax:
>> ^SpeveO:
The boss fights were outsourced to another studio. What a retarded decision.

Um, I don't think so. Where did you hear that?



WOW. That's just... bizarre. Why the hell would Square/Eidos outsource the boss fights?? That would certainly explain what went wrong. Wow. Bizarre, man.

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