What Mario Would Be Like In Hell

Poster's Description:
This is a clip I found from a Taiwanese site that shows a modified Nintendo Entertainment System, Super Mario Brothers ROM. I've never ... all ยป seen anything this challenging before. By the 5 minute mark I would have cracked my controller in half, tipped over the TV, and thrown my NES out the window only to piss on it down below.
bizinichisays...

at around 7:50 when he actually got the mushroom and became super mario, he could have broken the top brick layer and traversed the rest of the level from the top. i guess he didn't realize it in time before he leaped

also. the dude got wayyyyy too careless out of frustration in world 1-2 heh funny shit

old_spidersays...

The opening qualifying round in Driver was easier than this.

Have of you played the arcade version of Super Mario Bros.? I managed to find myself on one of the dark worlds on that and it looked to be just as frustrating. You couldn't see all the way to where you were supposed to jump and a lot of it was left to timing.

loorissays...

@bizinichi: dunno, maybe he couldn't go down at the end of the level.

i'll copy+paste here some comments from google video


Lo'oris
talking about the video itself, it would be WAY better if it included only once each error, cutting the times he repeats the same mistake.

Lo'oris
i almost agree with Cube: trial and error is BAD. This game could have been nicer with all this extremely difficult tricks, but without the idiotic hidden blocks.

Cube
Woof. I wouldn't say "challenging", more like "stupid". Based on trial and error, not skill or wits. I hate games like that.

djsunkidsays...

I liked the start, where he makes each mistake once, but it just gets frustating as he keeps making the same mistake over and over. The invisible block when you're about to jump gag is pretty hilarious though. Classic slapstick, that.

codenazisays...

This reminds me of the "air" romhack someone did. Not only did they mod the levels to be insane puzzles like this video, but they changed the engine itself so you can jump even in the air. (infinite jumps)

It doesn't help.

The speedrun some people did of it is rather insane. Even with tools to re-record over the failures, it's still highly impressive.

Edit: never mind, I'll just sift it

pho3n1xsays...

that voiceover kinda sounds like christopher walken at some points...

ooh, i need a christopher walken clip of him saying, "who mastered the art of invisible block technology?"



great quote from the voiceover. "Good thing I have W-bluesky lives..."

loorissays...

i think it would have made more sense to post the dubbed version in a new post. or not. well the sift really needs a way to handle similar videos

@bizinichi: yes. But that's an unusual situation, you can't know if you can still hit the flagpole on its top. Maybe the games allows you to touch it only from the side.

Kruposays...

I noticed the run-along-the-ceiling trick too. If you read the description, though, you'll notice that the narrator and player are two seperate people - so the guy who made the vid just added a "soundtrack" to the repeated errors. As much as I agree that getting rid of them would've moved things along nicely, some of the dialog gags kicked in nicely thanks to the repetition.

Edit: my defense of the narrator, is, of course, superfluous considering most people are aware of the split-identity... but I'll leave it in for anyone who doesn't know it.

siftbotsays...

Promoting this video back to the front page; last published Monday, April 16th, 2007 9:46am PDT - promote requested by rasch187.

13703says...

"I'm gonna go with you're fault Mario. I did the correct input there, you fucked up."

Some great quotes in this

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