Not yet a member? No problem!
Sign-up just takes a second.
Forgot your password?
Recover it now.
Already signed up?
Log in now.
Forgot your password?
Recover it now.
Not yet a member? No problem!
Sign-up just takes a second.
Remember your password?
Log in now.
10 Comments
vonrieslingsays...Traditional methods take 19 days to Foley that sound? In what universe?
Croccydilesays...I saw a similar attempt (I forget where the video is) at modeling the sound of water using computer simulation, he was speaking about how long it takes to do the simulation in a computer.
Hint: It's EXTREMELY complex because they are modeling soundwaves emitted very accurately and the reflections off of surfaces. Your average quad core would cry for mum over this kind of thing.
Njalsays...Cool technology but I don't see this replacing real sound effects anytime soon. That falling trash can still sounds very weird to me.
rottenseedsays...I can only imagine how awesome the mathematics are for these sound models.
sholesays...probably something similiar to software used to render physically accurate light reflections and refractions in graphics software, coupled with assigning the 'photons'(sound waves) a speed at which they propagate rather than instantaneous projection
probably relatively useless at the moment but interesting nonetheless
marinarasays...hurry up i need the quake plugin right fukin now
dotdudesays...*animation
siftbotsays...Adding video to channels (Animation) - requested by dotdude.
dagsays...Comment hidden because you are ignoring dag.(show it anyway)
Very interesting. I've never heard anything about this before. I guess it's the audio equivalent of CGI.
kceaton1says...>> ^dag:
Very interesting. I've never heard anything about this before. I guess it's the audio equivalent of CGI.
Yep, sounds like it!
I'll be here all night folks!
Discuss...
Enable JavaScript to submit a comment.