"Today, countless of the industry’s most seminal video games were produced by dozens, often hundreds of developers. These teams are typically replete with animators, artists, designers, programmers, and other integral members, all working in tandem to guarantee a product reaches the market as planned. 60 developers were responsible for Batman: Arkham Asylum. Roughly 450 Ubisoft personnel took part in Assassin’s Creed II’s production. And a whopping 2,000 people contributed to Red Dead Redemption 2. Sometimes, though, making a splash in the gaming industry doesn’t necessitate an extensive amount of manpower, considering a group of only eight made Portal.

A Cinderella story of sorts, Portal is the brainchild of seven students who happened to produce a demo quirky and ambitious enough to pique Valve’s interest. The central conceit behind the series involves navigating obstacles with the skillful positioning of portals. Yet, so much more depth pervades every facet of these games, from the intricate physics that power the myriad puzzles to the compelling antagonist whose antics quickly became iconic. As the story goes, such incredible feats of game design may not have come to fruition had the original game’s small development team been given access to an abundance of resources.

Less is more seems to be the mantra that pervades Portal and its ensuing success throughout, which also reveals itself in the sterile but eye-catching art design, its minimal use of animated characters, and the carefully scripted narrative that runs throughout.
This is the history of Portal..."
vilsays...

I have probably mentioned this, but IMHO portal was invented by Terry Pratchett.

Discworld, Book 22, The Last Continent (1998)

The wizards looked at the gently rippling surface. There should have been several feet of solid wood sticking out of it.
“Well, well, well,” said the Archchancellor, going back in out of the cold air. “Do you know, I’ve never actually seen one of these?”
“Anyone remember Archchancellor Bewdley’s boots?” said the Senior Wrangler, helping himself to some cold mutton from the trolley. “He made a mistake and got one of the things opened up in the left boot. Very tricky. You can’t go walking around with one foot in another dimension.”
“Well, no…” said Ridcully, staring at the tropical scene and tapping his chin thoughtfully with the seashell.
“Can’t see what you’re treading in, for one thing,” said the Senior Wrangler.
“One opened up in one of the cellars once, all by itself,” said the Dean. “Just a round black hole. Anything you put in it just disappeared. So old Archchancellor Weatherwax had a privy built over it.”
“Very sensible idea,” said Ridcully, still looking thoughtful.
“We thought so too, until we found the other one that had opened in the attic. Turned out to be the other side of the same hole. I’m sure I don’t need to draw you a picture.”
“I’ve never heard of these!” said Ponder Stibbons. “The possibilities are amazing!”
“Everyone says that when they first hear about them,” said the Senior Wrangler. “But when you’ve been a wizard as long as I have, my boy, you’ll learn that as soon as you find anything that offers amazing possibilities for the improvement of the human condition it’s best to put the lid back on and pretend it never happened.”
“But if you could get one to open above another you could drop something through the bottom hole and it’d come out of the top hole and fall through the bottom hole again…It’d reach meteoritic speed and the amount of power you could generate would be—”
“That’s pretty much what happened between the attic and the cellar,” said the Dean, taking a cold chicken leg. “Thank goodness for air friction, that’s all I’ll say.”
Ponder waved his hand gingerly through the window and felt the sun’s heat.
“And no one’s ever studied them?” he said.

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