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7 Comments
Psychologicsays...*promote
siftbotsays...Self promoting this video and sending it back into the queue for one more try; last queued Sunday, January 22nd, 2012 11:08pm PST - promote requested by original submitter Psychologic.
Jinxsays...Terran OP.
No but srsly. Bugs similar to this existed in Starcraft BroodWar. Stuff like being able to glitch a worker through mineral patches by trapping it between the minerals and warped in pylon, or glitching a vulture through with a spider mine. Often maps were designed with these bugs in mind to allow players to use them in creative ways. The bug with the patrol command that allowed some units to stop, turn 180, fire and move again in a fraction of a second were crucial to muta/vulture harass. Without the bug that allowed up to 11 mutalisks to stack all on more or less the same spot the TvZ matchup may well have been impossible to win for Z. Then there was also hold position lurkers that basically put Lurkers on hold fire to allow you to bait more of their army to death.
I just find it interesting that in older games often you'd find gameplay emerging out of bugs and glicthes the developer never intended. I'm not proposing that Terran should be allowed to move tanks around off the edge of the map, just that because these games are generally more polished there is less mutation, less potential for gameplay nobody imagined to evolve like bunny hopping, skiing in Tribes or Muta harass in SC:BW.
shagen454says...That would make my brain explode if that happened to me
gharksays...I don't know why, but I love siege tanks.
Asmosays...Anyone think the setup time vs a decent player would make this pointless?
Psychologicsays...>> ^Asmo:
Anyone think the setup time vs a decent player would make this pointless?
The way he did it yes, especially since air units can still attack the tank.
If someone perfected doing this quickly then what might work is getting 2-3 tanks down there and then attacking the front of the enemy base with the remaining forces. Since they'll be defending pressure at the front it will be a lot harder for them to figure out what is attacking their mineral line or buildings.
Another possibility would be an early drop attack, especially against zerg. Use the glitched tanks to support a marine drop. The tanks can hit enemy units, but can't be attacked by melee units like speedlings or even roaches due to the short range. Then just kill off tech structures with the marines.
What might be more useful is stacking some tanks inside a few missile turrets on a high-ground corner for expansion defense. It would keep air units from sniping them and would keep the tanks from damaging each other. It would also hide the number of tanks you have from your enemy (much like the older "viking flower").
Discuss...
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