Skyrim's only pacifist

Pretty sure he wont be able to get through the entire game like this.
solecistsays...

no, they're not, because it isn't possible to BEAT the game (and by game, i mean the main storyline) without killing. sure, it's possible to run around and do a few quests without killing, but definitely not the main storyline, which requires you to kill a dragon almost immediately.

gharksays...

Hrm I'm about 99% sure you can just let the guards kill that dragon, and even in the last fight you could just use dragonrend shout and let the npc's kill it couldn't you?

I ended up doing this for most of the game on my magic character because I found magic so much slower at killing on the highest setting than max-blacksmithing weapons were on my melee char.

westysays...

I don't get how people can enjoy this when the AI is so terrible and the way they move is totally stupid it brakes all immersion in the game.

The combat system in the game is also terrible ( i know he was playing silly but when playing normaly its still rubish)



Untill AI is decent or they design the levels and spawning of characters around the fact that AI is shit then I have no motivation to play.

Muds and txt adventures play better and are more immersive than this even Doss based old school RPGs where you r in a dingoin and you just click left right forwards and backwards are more immmersive than this. simply because they are consistent and the parts that are gamey are abstract with no reference points in reality keeping the suspension of disbelief going.



I mean look how the tiger rotates on its back legs or how the skeletons are walking into walls or stood behind him doing nothing that shit happens constantly through the game, If the game cannot do real time combat properly then they should abstract it in a way that can work with today's technology.

allso why make a game thats largely bassed on hand to hand combat and then have a combat system that consists litraly of move forwards and click to atack and then move back to avoid getting hit. Granted they tried to put emphasis on a spell system to cover that up and give the player stuff to upgrade but combat using spells is hardly challenging and still mostly consists of simple attack retreat, It really says something when games like thief which came out in 1998 have a far superior core game play . More recently games like Mount & Blade: Warband show how its possable to have realy good hand to hand combat and the Warband mechanics would work especially well in a game like skyrim.

I guess the devs dont have to worry about the core game play becuse players are happy to put up with utter shit so long as there is X task to do and Y reward for it , Game play could be walking around clicking on hedges for all they care , so long as the graphics are nice and the environments are well made.

Skeevesays...

Mainly gaming jargon for getting a hostile mob to chase after you while it is peppered with attacks. Has been used recently to refer to the same tactic in mixed martial arts .>> ^messenger:

What does "kite" mean, as a verb? Is it a special technique or just gaming jargon for "lead"?>> ^Skeeve:
There is another player playing a "pacifist" character who is at least level 25. He kites dragons to towns to kill them and kites dungeon bosses into traps. He figures he could beat the main quest with only a single kill - the final boss.
The Draugr Overlord in Bleak Falls Barrow: http://www.youtube.com/watch?v=iKW6vYe_1Qg


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