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11 Comments
YogiReally cool...I would've liked to have seen two trucks running into eachother though.
oohlalasassoonA drunk-driving simulator is born.
ant*music
siftbotAdding video to channels (Music) - requested by ant.
gwiz665Carmageddon remake, anyone?
LarsaruS>> ^gwiz665:
Carmageddon remake, anyone?
You do know about this right:
http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation
shinyblurrysays...Pretty amazing, but, having a realistic damage model is a hindrance rather than a help I would say
TheSluiceGateAmazing work, and well done, but please don't lose sight of the fact that it's not realism that makes video games fun.
dystopianfuturetodayThis is going to make GTA6 much more difficult to play.
kceaton1Well a good physics model has always been one of the most important aspects of the Crysis (and even FarCry) series of games. I think this is a good thing. I'm sure they'll beef up a few cars so they don't get ruined right off the bat or make sure that your control over the vehicle is such that you can make sure you won't turn it into swiss cheese in the immediate future, say 10-20 minutes if you're driving careful.
The thing to remember is that this essentially lets them develop "new" technology to use by the player "in house" using in-game mechanics and that indeed IS something we've never seen and seems quite promising and interesting to me.
LiquidDriftjokingly says...Sweet, can't wait to see my super realistic crumpling vehicle while the game is running at 3fps.
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