"Infinity" tech demo - procedurally generated space MMO

"This video shows the latest version ( as of April 2010 ) of the game client/engine, and features the seamless planetary engine, a ring with asteroids, a space station, basic navigation/camera/controls and a few effects. The game is still heavily a work in progress." - YT

Part 2

Website

I've been following this game's development for a while now (see his dev journals). It basically started out as one programmer's tech demo to create procedurally generated planets, stars and galaxies and then he started to build a game around that. It's come such a long way, and it looks better than ever. Everything apart from the ships and space stations are all procedurally generated - the planets, their land formation, the stars in the universe, the galaxies, the nebulae.... every star and it's planets can be flown to and visited as it's all procedurally generated.

I'd recommend watching it in full-screen HD.
westysays...

unless they have a procidual Game play engin of a scale that can match the prociduak graphics engin , the spectacualer visuals and scale of everything will be superfulicoue to anny game play that can be implimented.

heathensays...

>> ^Raigen:

I want to explore this game right now.


The Download section of the website Hybrid linked in the video details has a playable combat prototype build from 2007.

You can't explore planets or solar systems in it yet, (it's just to test the network code and graphics/physics engines), but still good fun for a pre-alpha.
It's team deathmatch, in fighters destroying the other team's battleships, with optional resource mining.

MaxWildersays...

Beautiful! It still seems a little bit "off" from reality, but that may be a consequence of ignoring atmospheric physics and/or a different atmosphere density from Earth's. It would be interesting to know what the simulated speed of that spaceship was, and how it relates to the Space Shuttle's speed.

Asmosays...

Yeah, the speed of descent looked way too fast (didn't see any visuals for time compression), but I'm sure that unless he's going to do a Star Trek-ish "tech" explanation for the ships characteristics, they'll get a polish at some point to be slightly more realistic.

The planet/atmosphere etc look and feel though were f#cking fantastic. I've wanted a game where you could fly out of space and get out on the ground seamlessly for years, and this looks like it's brining it a whole lot closer. =D

MaxWildersaid:

Beautiful! It still seems a little bit "off" from reality, but that may be a consequence of ignoring atmospheric physics and/or a different atmosphere density from Earth's. It would be interesting to know what the simulated speed of that spaceship was, and how it relates to the Space Shuttle's speed.

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