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7 Comments
SFOGuysays...*promote
siftbotsays...Self promoting this video and sending it back into the queue for one more try; last queued Saturday, October 28th, 2017 7:42am PDT - promote requested by original submitter SFOGuy.
StukaFoxsays...I was going to make some snarky comment about it, but it's actually kinda cool.
JustSayingsays...Supreme engineering!
PlayhousePalssays...A'yup ... 'bout sums it up *quality
siftbotsays...Boosting this quality contribution up in the Hot Listing - declared quality by PlayhousePals.
jmdsays...jesus christ some people have to much time on there hands.
I pretty much dissected each zone. It is actually not any feat of programming, but simply utilizing good video effects many people have forgotten about. Under the core of the setup, the lights are mapped in 2d space in a program and then a bit map image or video playing over it can control what the lights look like every second. This is the same software video billboards use (Translating a video or image to lights mapped in a 2d space).
All the person had to do was setup his video files. A very efficent way of doing complex video effects to a pixel based light project. What was great is I saw a lot of old Demoscene (https://en.wikipedia.org/wiki/Demoscene) stuff like plasma and color cycling. Brings back memories.
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