HAWP - Fallout: New Vegas

"Should permanent death be included in all games? Ashe puts this idea to the test." - GT
rychansays...

Hmm, can you beat New Vegas without killing anyone? Including creatures?

*spoilers*

I've seen speed-runs that involve very little killing, but they do kill House. If you work for house, he makes you kill the BoS. If you work for the NCR, they make you kill house. It would be ironic if working for Caesar gives you some path with no killing. edit: Caesar makes you kill BoS.

Hmm, so here's someone claiming to have done it, but they count putting House in a paralyzed state while he waits to die of an infection as "no killing". The game even gives you the same karma penalty as if you'd killed him. House even asks you to kill him immediately, making this form of death less preferable. I call BS. http://www.neogaf.com/forum/showpost.php?p=24221124&postcount=9108

shagen454says...

I don not even see the appeal of no kill / violent interaction run throughs, it just seems tedious and boring. I like the dynamics of stealth... and getting caught and having to outsmart or out violent your foes. You see people wanting to stealth/no kill with any game that has some sort of stealth element. New Vegas was not made for pure stealth although its open world, I mean scorpions seem to know you are around much before you can even see them on screen... and most recently in the newest Deus Ex; it was clearly made for some level of violent interaction as displayd with the boss levels, plus it was pretty linear so I do not know what the appeal is.

I mean I hope someone takes on the Thief series again in a game engine like Oblivion because I think a real stealth game would require a larger world, large open spaces and a lot of fucking patience. The last attempt was good except for the supposed open world part.

If you want to play a real Stealth game play Operation fucking Flashpoint. I dont even like war but that game was amazing but even then you probably cant stealth nonviolently to the end.

jmdsays...

Shaga... when you consider things like speed runs, no kills, or other handicaps that are chosen by the player rather then the game, it definitely hits a nitch because most people would call it boring and tedious. Some people like this form of challenge, and it may have nothing to do with public appeal or recognition.

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