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One Year Old is a Video Game Character Genius

SpaceOddity says...

>> ^spawnflagger:
can someone give the whole list, along with what game the character is from?


Solid Snake - Metal Gear Solid series
Mushroom - Mario series
Alucard - Castlevania: Symphony of the Night
Goombah - Mario series
Sonic
Yoshi - Mario series
Mega Man
Pikachu - Pokemon series
Kratos - God of War series
Link - Legend of Zelda: The Wind Waker / Phantom Hourglass
Cloud - Final Fantasy VII & spinoffs
can't make this one out
Samus Aran - Metroid series
Kirby - Kirby series
Donkey Kong
Big Daddy - BioShock
Master Chief - Halo series
Triforce - mystical object from Zelda games
Dante - Devil May Cry series
Sackboy - Little Big Planet

Ludacris - Press the Start Button

I Am Not Sexist Because I Want To Bone Sarah Palin

NetRunner says...

David Jaffe may be crude, but his point at 3:30 is exactly the part of Palin's speech that worried me the most.

(In case people don't know who David Jaffe is, he's the creator of the original God of War videogame)

Brutal Legend = Tenacious D + God of War?

poolcleaner says...

>> ^Farhad2000:
This will probably awesome, garner impressive reviews, poach a bunch of awards and sell about 10 copies before fading into Top 10 lists and bitter feelings of discontent to those that bought it but don't understand why other gamers are so stupid.
Much like Psychonauts before it.


But-but... Grim Fandango was successful in the 90's, right? So what if it occurred to gamers post-Y2K that automatic weapons and grenade launchers were more fun than "Pick up item" and "Open satchel" -- the demographics can change, I swear!

The Great VideoSift Coming -Out Thread (Happy Talk Post)

mas8705 says...

I suppose I can join in the fun... Hello everyone, I'm mike sol (short for my real name)... I'm 20 years old, I go to UTEP (University of Texas El Paso) and my part time job is telemarketing for AT&T wireless...

My user name MAS8705 has a long history behind it for this has always been a user name I have had since I was young... My sister set it up for me and since then I have like the sound of it and how it was put together... the part MAS is actually my initials Mike Austin Sol... I like my initials and its fun to spell it out... the part 87 was the year I was born and finally the part 05 was the year I graduated from high school... While I do have other user names I use in other places (TheMASterblader on XBOX live) I have been happy with my original user name...

As for my avatar, so far I have had three of them (planing on making/using more...) When I first started, I had a picture of Kenshin from the anime since I was a fan of the anime (along with others) and always love the idea of swordplay... My second avatar was my version of the "why so serious" Joker, I admit I got the idea from Lucky when he turned his Lucky avatar into the Joker and decided to make one of my own, it actually came out well, considering I'm not that artistic yet... And finally the one I'm using now is Homer as Kratos, God of War... This was off of a site for Mugen and was from a guy named Warner, I thought this was the perfect avatar to have since everyone loves Homer and furthers the idea that I'm the Video Game Expert of Videosift (now if I could just take over the channel)..

As for my next avatar, well I'm sure I'll figure something out soon...

Greenpeace videogame attack ad

Zero Punctuation: God of War: Chains of Olympus

Payback says...

>> ^littledragon_79:
SoB I knew this would get posted before me. You don't even want to know the incredible amount of total BS I went through to try and get this posted, only to fail. Apparently the universe hates me...tremendously.


Don't take it too badly, you don't have the star power necessary to embed from the escapist anyway...

The Witcher Intro

gwiz665 says...

Hmm, it's well made, no doubt there, but I don't particularly like the video. I've never played the game, so this is just what I read from the video. It seems to be an anglification of the typical angsty bad-ass teenager with psychedelic hair-do and swords the size of a small van (c. Final Fantasy and its ilk), where instead of it's drawn a little closer to reality (like Diablo) with more realistic sized weapons and more achievable hair. Also, instead of an angsty teen it's an older guy 30-40s that smolders with generic rage and is angry at the world (basically the angsty teen 10 years later. Compare: prince of persia 2, God of War). I also dislike the videos where the protagonist is altogether too sure of himself and too in control of the situation. Diablo was a nice break from this or Hellgate: london, even if the game did end up feeling like having sex with a hornet's nest.

What is your favorite genre of game to play? (Videogames Talk Post)

firefly says...

Some of my favorites, old and new:

Console:
Zelda series
Final Fantasy series (VI remains my favorite to this day)
Dragon Warrior
Metal Gear Solid
God of War/2
Punch Out/Super Punch Out)
Metroid (the old classic 2d side-styles, not the 1st person view)
Gran Turismo
Shadow of the Colossus

PC:
Outlaws (Old West FPS from Lucasarts)
Diablo 2
No One Lives Forever
Oblivion
Sim City
Half-Life series (Portal included!)
Wing Commander 3 (yay, Mark Hamill found work!)
Alone in the Dark
Out of This world
Age of Empires series

Scorpion vs. Black Widow ~ Intense, sheesh!!!

The History of Video Games 1972 - 2007

silvercord says...

1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)
1983 Pole Position (Atari, Atari 2600)
1983 Microsoft Flight Simulator (Microsoft, PC)
1984 Donkey Kong (Nintendo, NES)
1984 King's Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)
1986 Space Quest (Sierra, PC)
1986 Metroid (Nintendo, NES)
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)
1987 Maniac Mansion (LucasArts, PC)
1987 Mega Man (Capcom, NES)
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)
1991 Micro Machines (NES, Codemasters)
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)
1992 Dune II (Westwood Studios, PC)
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer '94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)
1994 The Settlers (Blue Byte Software, PC)
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)
1994 Worms (Ocean, PC)
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)
1996 Dead or Alive (Tecmo, Arcade)
1997 Ultima Online (Origin, PC)
1997 Age of Empires (Microsoft, PC)
1998 Unreal (Epic Games, PC)
1998 Half-Life (Sierra, PC)
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)
2003 Call of Duty (Activision, PC)
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)
2005 Guitar Hero (Red Octane, Playstation 2)
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer '07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)
2007 MotorStorm (Sony, Sony Playstation 3)

Project Reality 0.5 Promovideo

Farhad2000 says...

I agree that actual simulation of battlefield is impossible, but it's still achievable as shown by the link I provided previously. I mean Operation Flashpoint lead into the development of VBS1, both used by various armies to simulate combat runs. What I was talking about was simulating massive armed conflicts, as the purpose of these systems is not to teach soldiers to fire a weapon, but how to effectively respond to the pressures of battle, the chaos of war, maneuvers and tactics. As they cannot typically service out a Red Flag type of scenario or say a F-16. But enough about that... regarding game development...

But isn't that mostly due to the developers themselves not taking the risks and costs implicated in making a true hit title? Look at HL2, they knew they had to deliver some more of the same, but they decided to push the envelope further then anyone before (facial expressions, narrative progression and TONS and TONS of actual play testing not bug testing). The same is of Operation Flashpoint and STALKER at the moment.

Consequently they had a massive hit, countless awards and a fan base they basically switched on into Steam, as much as I dislike it I still have it on my computer. The development in games in going into the direction of visual wankery to me, it's all about gfx and what not. However there is little to really tell apart the games now days based on their graphics, most are dark, bloomed and that awful brownish tinge that seems to be 'realistic'.

It's the publisher's fault of trying to push developers into the same avenues, there is no freedom given to developers to provide new and compelling games. Look at God of War, Jaffe had to fight a while to be allowed to do something like that. And even now he's being forced into making God of War 3. The freedom that designers enjoyed probably got killed off by Romero and Ion Storm fiasco.

We'll see how it goes.

Nazis sign Historic Surrender - Newsreels from 5/14/1945

Moral Kombat - Video Game Violence Documentary

NordlichReiter says...

I'm about to graduate with a degree in electronic game design, and to be perfectly frank this situation does frighten me a little. But i do have to say the best games that sell is violence, sex, and violence. God of War for example, great game, superb story, sex, loads of gore and it sells great!

This all comes down to a matter of parenting, if the game says M for Mature then you don't by it for your 5 year old.

One other thing, don't take the latter the wrong way, there are plenty of games that sell on story and game play, Okami(clover studios), any number of Nintendo DS games, Nintendo makes plenty of games that aren't violence based.

A classmate just informed me that the trailer here is for a larger piece, and that the documentary does not fall under these tones, but it does get your attention. So mission success many people will watch it in awe and wonder.

BTW you don't have to go to MIT to be a game designer, or a modeler, texture artist, tester, programmer, level designer, etc. These people need to realize that most of the labor put into a 5 year production on a game is 24 hour work every day of the week. The developers want to make a great alternate reality, its just another medium in which we let our minds flee. When talk of banning games you talk of upsetting the world economy. World of war craft (although a dangerous game in its addictiveness)is very well done, and more than 7 million people play this game at a time and the number is growing. I spent 2 years playing the game, and at 15 dollars a month with game sales, and under the table services for player leveling that blizzard does they make a hefty profit.

This is just another strange crossroads we have come to about technology, first it was rock and roll. Now its about video games.

Promo trailer for Frank Miller's "300"

seeknowsage says...

I loved the game God of War, but I don't know if it would transfer to film all that well.

However, I think 300 looks pretty cool, but I'm a bit reserved about it. It's sort of like Gladiator in content, and alot like Sin City in style (what with Frank Miller's involvement and all . I've been hearing so much about this film for the past year that it is finally cool to see some of it in motion, but I just hope it works out well. Given the obvious R rating, I don't think the creators of the film will try to pull any punches, but we'll see. (=



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