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Who else here has done some animation? (Kids Talk Post)

spoco2 says...

>> ^youdiejoe:

You know it's come full circle when.... I was at Legoland with my son this weekend, and they now have a LEGO branded kids video camera for making stop animation, it has built in Macro function. I think the the retail was 70 bucks.
I would like to see some stuff shot with it.


On looking at reviews of it, the image quality is right up there with all cheap and nasty web cams... pity.

OH MY GOSH !!!

LHC gets Webcam! It is freakin awesome. (Science Talk Post)

gwiz665 (Member Profile)

Drax (Member Profile)

What do you get in Modern Warfare 2's Prestige Edition

westy says...

the night vision goggles will just use a OEM web cam with the IR filter taken off and then software to display it on a 1.4" lcd screen.

Most digital Cmos sensors can work as IR night vision cams.

Bruno 'Interviews' Ron Paul

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

I tend to agree that we are not the aribiters for these kinds of clips. Although the answer may seem obvious- I can imagine viral marketers using shaky web cam screen caps for guerilla astroturfing of a release. *return

More Miserable News From Peter Schiff

Bellydancer accident, and a funny one at that.

Solid Rocket Booster Cam - separation to splashdown /w mic

Haldaug says...

>> ^Payback:
Never before, in the history of security/web cam video, has something so awesome screamed so loud for an Enya overdub...


Happy not to provide it. The great thing about this video is that you can add your own soundtrack, but I think it works best without any music.

Solid Rocket Booster Cam - separation to splashdown /w mic

Tongue Tricks

Photo-Realistic Virtual World Rendered LIVE server-side

spoco2 says...

>> ^jmd:
Spoco, uhmm... does flash count as a plugin? Cause yea flash could do it. Although maybe you wouldnt need flash.. web cams have supported HTML controls for panning/tilting for many years now.. althought its not nearly as graceful as you would like.

I definitely count flash as a plugin if they're talking doing this on phones. Yes you can get flash for phones but it can't be assumed to be installed. Also, you can't say that it doesn't need a plugin if you need flash, that is a plugin, just one with huge penetration (tee hee).


Why is there point of view changes? uhmm..why not? MOST rendering engines of this calibure support such features, its actually practically done in hardware. Would you normaly in this type of application? No not really, but its pretty clear the controls were not "final" in anyway.. infact there was no interface which probably means hes using a bunch of developer functions to move around. This also gave him easy access to adjusting light sources.

But you're missing the point that there's NO consistency between the various bits of video, some have full on HDR, bloom, focus effects, high detail, the works... these are the pre rendered stuff that took artists a seriously long time to create and then a seriously long time to render. Then there are some still shots for no good reason other than to try to show some more detailed environments that a system like this could never hope to do.

Check out OTOYs website itself... it shows the sort of quality they currently claim to have with their tech, which is pretty nice unto itself, but NOTHING like the pre rendered portions of this vid.

To say that current online worlds already look somewhat like this ignores the point that all of those worlds are rendered by EACH person's computer... the rendering is handled 1 to 1, 1 pc to 1 user. The servers just need to keep track of where everyone is and what they're doing, and they need HUGE numbers of servers to handle just that.

Now, put on top of all of that the need for the servers to ALSO render scenes 'server side', and it really doesn't sound very plausible.

Now, I just tried to run the OTOY demo 'city' (which I'm guessing most of this Liveplace thing is taken from), and in Firefox the page did nothing, and in IE it tried to do an ActiveX install, and then failed (running vista here).

And on top of that, the info pdf states

OTOY 2.0 is currently in beta testing and is scheduled for deployment
in Q2 2006.


So... yeah... kinda a long way out of date there.

Right at the end of the pdf it states:
virtual runtime tools - enables OTOY content to stream onto thin
clients using either AJAX, Flash or Java - no binary plug-in required.


So, Flash and Java are plugins, and there's no way you're getting scenes anywhere near the first part of this video via AJAX...

However the mustard is cut, it's going to require horsepower on the user's machine.

In that same pdf:
cinematic rendering using 3D hardware on systems with Shader Model 2
cards (i.e. DX9 cards introduced in 2002 or later), including Intel
integrated graphics chipsets which account for nearly half of 3D
hardware enabled systems. (All screen shots in the gallery are direct
captures of the engine rendering in real time with no post processing, using shader model


ie. the machine itself needs the processing power, not the server.

Photo-Realistic Virtual World Rendered LIVE server-side

jmd says...

Spoco, uhmm... does flash count as a plugin? Cause yea flash could do it. Although maybe you wouldnt need flash.. web cams have supported HTML controls for panning/tilting for many years now.. althought its not nearly as graceful as you would like.

Why is there point of view changes? uhmm..why not? MOST rendering engines of this calibure support such features, its actually practically done in hardware. Would you normaly in this type of application? No not really, but its pretty clear the controls were not "final" in anyway.. infact there was no interface which probably means hes using a bunch of developer functions to move around. This also gave him easy access to adjusting light sources.

I'm not saying this is going to be a product, This vid could easily be a couple years old. It obviously has no user interface yet, and the avatrs themselves have little to no work on them. Clearly an early alpha stage if not still working concept.

However what I see in the video looks alot like what we see in todays large scale virtual worlds, complete with the rendering nuances we encounter still. Also the movie DOES show both still shots and motion shots, and the still shots DO look like they are far more detailed and those most likely ARE a high quality pass pre-rendered shot. However the fact that the still shots and motion video have such a stark change in quality should be further proof this is realtime rendered.

RhesusMonk (Member Profile)



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Beggar's Canyon