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Sesame Street: Parody Compilation | Movies, TV, & Songs

Toy Story 3 IRL Trailer 2

moonsammy says...

I mean... that takes a lot of dedication, and they've clearly done a really good job. That said, I don't get it. A scene or two as a student project, sure. Remaking the whole movie though seems like a really odd way to spend a massive chunk of your life.

The lack of new voice actors seems like it could be a legal problem too, but perhaps they've already cleared it with the big D.

Christopher Robin Official Teaser Trailer

Ashenkase (Member Profile)

THE DARK TOWER - Official Trailer

moonsammy says...

I don't know that Carlin's voice would be the right one, but doing so wouldn't necessarily be an issue for the character of Blaine. Seems reasonable to have a computer simulation of a particular voice rather than a voice actor specifically acting out each line. I'd argue however that if we're going to resurrect someone to voice Blaine, let's go with Alan Rickman. Just the right blend of civilized / polite and deadly serious / menacing.

Edit:
I've been a fan of the books from sometime between 3 and 4, and love most of the story. The last three books lost me some, as they felt quite different in tone. Even Wizard and Glass felt a bit of a miss, though it was a solid story in its own right. I frequently avoid watching trailers for films I know I'll see, so as to avoid spoilers and being mislead if the trailer happened to be poorly made. I plan to see this movie, and originally came here for the comments exclusively; having read them, I chose to watch it. I get the impression that the actors treat the characters well, and they feel like good interpretations. McConaughey's Walter is hard to read with what little we see here, but I've generally liked him in other things.

My biggest worry is that visuals all seem too clean, and the more sci-fi direction bothers me some. To me Mid-World always seemed like a character itself. An ancient thing, being stretched thin, fighting to hold itself together and losing. High tech doesn't feel right there, like the extreme entropy would have rendered it all non-operative. There was some tech here and there in the books, but most of it was broken or breaking down.

00Scud00 said:

Blaine is a pain. But if we resurrect George Carlin to voice act him that could be fun.
I'm cautiously optimistic about this, they've clearly taken liberties, but then most of what I have seen could still fit into the lore of the books.

Adobe Voco - awesome tech or awful pandora's box?

ChaosEngine says...

Speech generation is pretty old tech. Modulating it to someone's particular voice is reasonably clever, but I'd like to know how it deals with inflection, emphasis, etc?

Where I see this being useful is in video games. I can see an AI engine generating verbal responses to situations without needing a voice actor to record several million lines ("he's on/in/by/near the roof/car/doorway", etc)

KUBO AND THE TWO STRINGS - Official Trailer

poolcleaner says...

I enjoyed this movie so don't let this article I'm about to post deter you from watching -- but it's something that has to be mentioned:

http://shashalaperf.blogspot.com/2011/04/voice-tricky-topic-of-race-and-voice.html

I'm not passing a judgement on this flick because especially in voice acting, people don't need to match the race they're voicing. Case in point, Phil LaMarr is one of my favourite contemporary voice actors and he has voiced a range of different races, including the Japanese hero in Samurai Jack.

Food for thought.

The Simpsons - Trumptastic Voyage

fallout 4 trailer

dannym3141 says...

@947bis - that nearly brought a tear to my eye and explains EXACTLY why i was disappointed with Fallout 3. Or better to say, disappointed that it was given the label of Fallout instead of something like "Post Apocalyptic RPG".

FO3 had no subtlety. Sometimes you'd make decisions in Fallout 1&2 that you'd not even realised you'd made. Or chosen a dialogue option that you had no idea would affect how the game played out. There were multiple options to solve "quests" (there was no formal quest log) that would significantly alter the state of the rest of the game - what bases and equipment you had access to, and how you could ultimately finish the game. You could sneak into places, or disguise yourself and walk in, lie your way past NPCs, demolish your way in, then ultimately sabotage their base or fix it for them, ruin a gang's drug and slave trade, have sex with a crime boss's wife (or daughter if you preferred) and rob their safe before sneaking or shooting your way back out - and then the rival family would love you! It's as though the money they saved on not having voice actors for *every* NPC or graphical wizardry was spent on designing interesting, intertwined and thoughtful characters and situations, which were more fulfilling despite being a text only deal.

Fallout had so much character and charm and personality... It was genuinely funny and involved - in every area there would be many storylines that could affect each other directly and change the story, or change your reputation in the wasteland and affect your options elsewhere. FO3 feels cold and dead by comparison. In FO3, the decisions you make give the illusion of depth, when in actual fact only a small number of "decisions" affected the game at all, and even then, the consequences were not surprising or not impactful to the same degree.

God, i wish i could bottle the feeling of playing Fallout 1&2 back in the day.. i wish i could explain it to you young whippersnappers!

XCOM 2 trailer

ChaosEngine says...

I just wish they'd hired a few more voice actors. I loved that my squad was a group of international badasses*. I hated that they all spoke English with an American accent.

* I nearly cried when Douggie, my Scottish assault, died. In my mind, he was got into xcom after escaping the Glasgow gang scene. None of the team could understand him, but he was the first human to ever headbutt an alien. RIP Douggie, ya brave caledonian nutter. We killed that cyberdisk for you, man!

EMPIRE said:

More than the procedural level design, what I really wished for in the previous one was different textures/models, according to the part of the world the level took place. No matter where in the world the action was happening, it always looked like new york or something.

end of the line a tf2 short film

Clueless Gamer: Conan Reviews "Assassin's Creed: Unity"

Colbert interviews Anita Sarkeesian

Dumdeedum says...

Aside from the fact half the females you meet are huge-boobed strippers/hookers/gangster molls. Often in bondage gear for some reason. And that's not even getting into that whole nun trailer debacle.

I really enjoy the series, they're excellent puzzle games and I've played them all multiple times, but I would never claim they depict women in anything but a terrible light.

Dragon Age I'll skip because it didn't have characters of any gender, it just had bored voice actors reading thousands and thousands of lines of turgid dialogue.

RedSky said:

Hitman actively punishes you for killing civilians and gender really has little bearing on the game at all.

Are you incompetent? ..well, have I got a product for you!

30 years later, Season 2 of The Mysterious Cities of Gold

Kreegath says...

I also cried, because I loved that show as a little kid when it aired in my country, watching it together with my siblings as we had an amazing adventure along with the characters of the show every single episode. The reason I'm crying now, however, is because:

Unlike the original series, this sequel is produced entirely in France; as a co-joint venture between the French television channel TF1, the Belgian channel La Trois, the French animation company Blue Spirit and Jean Chalopin's company Movie-Plus Group.
The first of the new seasons sees the series move to China. The design of the characters are more or less the same, although some subtle changes have been made to their physical appearances. Jean Chalopin and Bernard Deyries act as creative consultants on the new series, with Chalopin concentrating particularly on the scripts (which are written by Hadrian Soulez-Lariviere from Chalopin's own draft for the sequel) and Deyries focusing particularly on the graphical aspects. New background music is composed by Noam Kaniel.

It's not the same animation, it's not the same writers, it's not the same setting, it's not the same voice actors and it's not the same memorable music. Nothing's the same. It's the same feeling as with the Star Wars prequels if you can believe it, only with less source material. Maybe our children will enjoy this show without having the nostalgic baggage of "The Mysterious Cities of Gold" series; but for me as a fan of what must be 25 years or more, this just looks unwatchable.
Not everything good is made better by making more of it, and especially after a 30 year period of the series being over and done with. I think that the window of opportunity has passed on making another season of this show by a couple of decades, I think the season they're making looks inferior both in content and quality and I think the people who made the series work so well aren't being emulated, making this creation something akin to a stranger wearing a face mask of the show, something which is copying the names but is completely set apart from "The Mysterious Cities of Gold", with no legs of its own to stand on but only a cheap imitation crutch.



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