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A Summary Of Steam's Stupidest Move Yet!

johncusick2 says...

i hate steam. avoid it when i can. its fulll of absolute rubbish and all valve care about is releasing as much on it as possible wether its dross or great. its mostly rubbish thats released on there. too many "indie" rushed money grabbing amateurish titles. valve are greedy and care not for the gamers nor quality!

A Summary Of Steam's Stupidest Move Yet!

newtboy says...

Actually, you seem to have said it's up to Valve and the game developer (also Valve often enough), not the mod developer. Did I misunderstand?

True, you didn't do a break down of the 75% (apparently actually 70%?)....but in the case of Valve games, Valve gets 75% (70%?) and the mod developer 25-30%.

The mod maker seems to not get the option of making their mod free...at least that's how I read your description and took the video.
It makes sense to me that the mod maker only gets 25-30%....they only worked with the tools that the game developer spent hundreds of thousands-millions to develop. I think if you count total man hours to create, they would be getting over paid quite a bit at 25%. It's like saying people who write fan fiction should get 75% of anything they can make, and the series creators and distributers should split what's left.

I think they should leave it up to the mod developers how much to charge, but I can support the split. If you make a good mod that 100000 people 'buy' for $10, you just made $250000 for what amounts to playable 'fan fiction' made at home on your free time.
Just how I see it.

NaMeCaF said:

I mentioned that pretty clearly in the description. And it wasnt originally going to include pay what you want until the backlash started.

I also never said Valve gets the full 75%. They get their cut and the publisher of the game gets the remainder. Dont you think if their real intention was for the mod maker to make a living off their work the split would be 70-30 in favor of the mod maker? They're clearly shortchanging the mod-maker giving them only 25% and taking the rest. Which is of course going to make the mod-maker push up their price so they see more money.

Implementing built-in donations option for all mods on the workshop of which 70%-80% goes to the mod maker and the rest to Valve and the game maker makes much more sense. It doesn't close off or segregate the modding community and is a more democratic way of making sure the good, quality mods get promoted and get more money than shit, money-grubbing mods.

Bethesda has as much blame here as Valve do. And besides, both see they were completely wrong on doing this...

https://np.reddit.com/r/pcmasterrace/comments/3434it/paid_mods_in_the_steam_workshop/

"We missed the mark pretty badly"

A Summary Of Steam's Stupidest Move Yet!

NaMeCaF says...

I mentioned that pretty clearly in the description. And it wasnt originally going to include pay what you want until the backlash started.

I also never said Valve gets the full 75%. They get their cut and the publisher of the game gets the remainder. Dont you think if their real intention was for the mod maker to make a living off their work the split would be 70-30 in favor of the mod maker? They're clearly shortchanging the mod-maker giving them only 25% and taking the rest. Which is of course going to make the mod-maker push up their price so they see more money.

Implementing built-in donations option for all mods on the workshop of which 70%-80% goes to the mod maker and the rest to Valve and the game maker makes much more sense. It doesn't close off or segregate the modding community and is a more democratic way of making sure the good, quality mods get promoted and get more money than shit, money-grubbing mods.

Bethesda has as much blame here as Valve do. And besides, both see they were completely wrong on doing this...

https://np.reddit.com/r/pcmasterrace/comments/3434it/paid_mods_in_the_steam_workshop/

"We missed the mark pretty badly"

ChaosEngine said:

First, it doesn't mention that paid mods are optional. It's up to the mod developer to decide whether they want fixed price, free or pay what you want.

Second, Valve doesn't get 75%, they get 30%. The remaining 70% is split at the discretion of the publisher (again, in this case, Bethesda, who decided on a 45/25 split). src

A Summary Of Steam's Stupidest Move Yet!

ChaosEngine says...

First, it doesn't mention that paid mods are optional. It's up to the mod developer to decide whether they want fixed price, free or pay what you want.

Second, Valve doesn't get 75%, they get 30%. The remaining 70% is split at the discretion of the publisher (again, in this case, Bethesda, who decided on a 45/25 split). src

First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.

The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.


It's great that mod developers do what they do. And for those that want to keep doing it for free, they can. But if it means some of them get rewarded for their hard work, that seems like a win to me.

NaMeCaF said:

No, you definitely sound like you're trolling. But to give you the benefit of the doubt...

All meme-based clips can be said to be "unoriginal" but I found it funny and truthful. What about it do you think is "wrong"?

A Summary Of Steam's Stupidest Move Yet!

ChaosEngine says...

So this is the new, less funny version of the Hitler videos?
Jesus, at least Hitler had a decent performance.

As for paid mods, if this means mod developers can get paid for their work, I'm all for it. Those that do it "for the love of it" can still do so, but hey, no need to mention that in the video.

As for the 25% figure, the maths are actually pretty simple. Valve takes a 30% cut of everything sold through Steam. This is standard industry practice as @ghark pointed out.

For the remaining 70%, it is up to the publisher of the game to set the split. In this case, Bethesda decided to split the remain 70% 45/25.

Anyway, they've already rolled back this feature so we can add "out of date" to unfunny, unoriginal and disingenuous on the list of this videos attributes.

A Summary Of Steam's Stupidest Move Yet!

ghark says...

75% to Valve sounds extremely greedy - I tried finding the share that phone app developers get (because it seems like a fairly equivalent thing), it seems to be 70% to the developer, 30% to the App store.

CRS-6 First Stage landing attempt

SFOGuy says...

So darn close. That little RCS on the left wide got so painfully close to keeping it upright. I head a rumor that that the valve stuck a bit---the 4rth time, with that straightened out, may be the charm.

Ambulance Brake Pedal

V for Varoufakis

Greece's Finance Minister Yanis Varoufakis on BBC's Newsnigh

World's Simplest Electric Train

draak13 says...

Very neat idea!

If you replaced the magnets with a non-magnetic material conductively glued onto the magnet, it would still work. From wikipedia on 'electromechanical solenoid',

Electromechanical solenoids consist of an electromagnetically inductive coil, wound around a movable steel or iron slug (termed the armature). The coil is shaped such that the armature can be moved in and out of the center, altering the coil's inductance and thereby becoming an electromagnet. The armature is used to provide a mechanical force to some mechanism (such as controlling a pneumatic valve). Although typically weak over anything but very short distances, solenoids may be controlled directly by a controller circuit, and thus have very quick reaction times.
The force applied to the armature is proportional to the change in inductance of the coil with respect to the change in position of the armature, and the current flowing through the coil (see Faraday's law of induction). The force applied to the armature will always move the armature in a direction that increases the coil's inductance.

Overwatch Gameplay Trailer

Jinx says...

I thought she was cute and her catchphrase was suitably naff.

Although they do lose mayor points for calling one of their characters "Reaper". I think that's what I called myself at Laser Quest when I was 11 yrs old. Also he looks bullshit (starting early on that whining about Bliz balance).

So yah, Valve are kings of characterisation. I still won't knock Bliz for trying to give their characters...some character. The multicultural lineup of caricatures was a well established trope long before TF2.

All that aside, your comment wasn't simply that it lacked TF2's style and humour, you also dismissed any differences in gameplay. I am commenting on a gameplay video. My rant was more directed at this assumption that the game is the same as TF2, sans perhaps decent writing. I thought this trailer demonstrated some nifty looking mechanics that TF2 certainly doesn't have which were apparently overlooked in favour of pointing out that both games had turrets. or that it was "TF2 without style or humour".

ChaosEngine said:

I have nothing against Blizzard doing a TF2 style game.

It might even be good.

My comment was simply that TF2 has humour and style, something that (at least from the initial impressions) Overwatch lacks.

It's not bad, but it just clearly wants to ape TF2 in terms of the different accents, etc and it falls flat. Primarily because Blizzard suck at writing. See the cinematic trailer and their desperate attempt for that cockney girl to be cute and have a catchphrase.

Overwatch Gameplay Trailer

Jinx says...

So apparently if you are an FPS that looks like it was made by Pixar then you're a TF2 clone.

I mean, the similarities are obvious. They both have guns, they both have (mostly) humanoid characters, there appears to be a control point...and, my god, was that a healing beam!?!?! "One of the characters even turns into a turrent" - Hey now, the heavy is certainly slow and fat but he's not _completely_ immobile.

I spotted something else. That Tracer girl is TOTALLY using Weaver's Time lapse. That's another shameless copypaste from another game that Valve created from a mod made by somebody else. What next, Portals? Silent crowbar wielding protagonists? Waiting almost a decade for the next installment of a hotly anticipated IP?...hold on, I think Blizzard invented that with Starcraft and Diablo. nvm.

Honestly, it's been over 7 years. I played TF2, I loved TF2. When somebody tells me "Hey, Blizzard are shoveling all their money and expertise into creating a new game based on that other game you loved" my reaction isn't "HOW DARE THEY INTRUDE UPON GABEN'S HOLY GROUND!". I am looking forward to playing Overwatch and continuing an age old tradition of whining about how Bliz can't balance games.

Overwatch Gameplay Trailer

mentality says...

2 out of the 12 characters can create turrets... And it's not like TF2 invented the turret... Plus, I don't see any giant melee units with shields in TF2, so at least that's something new for the genre.

Maybe give the game a chance before letting your Valve bias shit all over everything?

Payback said:

Half the characters can create turrets, and one of them IS a turret.

This isn't a TF2 competitor, it's a childish copy.

Last Week Tonight with John Oliver: Native Advertising

ChaosEngine says...

Excellent bit, and as always, he's got to the heart of the problem at the end.

No-one wants to pay for anything. If you tell people that you actually pay for tv shows like Game of Thrones, 50% will call you an idiot and the other 50% will actually express some kind of moral outrage (how dare you give that corporation money!)

The internet has essentially taught everyone that all digital content (movies, music, games, software, etc) should be free.

And a large part of the problem is that most content providers have failed to adapt to this. Instead of experimenting and looking for new ways to monetise their content, they have added increasingly archaic looking artificial barriers in a vain attempt to maintain their old business model. There are a few companies getting things partially right (Valve are mostly there, but could still use some work, and Apples consumers seem to consistently spend money in their app store), but most are failing miserably (especially movies and TV).



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