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Non-Euclidean Level Design in AA

BicycleRepairMan says...

but top developers seem to ignore trying to do anything with it. I personally love the concept.

Well there is Prey and portal 1 and soon 2, based entirely around this concept, plus, occasional stunts in Unreal, Quake 3 (teleporters in the demo IIRC, abandoned in favor of ugly-ass columns with wings to enhance performance).

The problem with designs based on this that they require a good explanation in the gameworld, and can seem confusing to the player, and while it seems to open up endless possibilities in gameplay, it gets old surprisingly quick in most cases, theres a definitive "woah, freaky" first impression,but it turns out to be hard to be really innovative with it. Prey really tried, but failed.

By far the best implementation IMO is in Portal, a free demo can be found here (requires Steam)

The Size of Your Gun Matters

TheFreak says...

>> ^Payback:
...although I'm troubled she's attracted to a man driving such a vagina of a car.


That's what I was thinking. He's driving a Miata.

So Freddie gets the last laugh when she figures out the guy teleported from 1986 is gay.

Starcraft 2 - Idiot Maphacks - Forgets SC2 Record Feature

Croccydile says...

I guess its gotten to the point they simply stopped caring because people will buy the game anyways. A friend of mine is SC2 gaga and cant get enough of the game as it is despite its problems. He plays it because its Starcraft, not because its good or he likes it.

Then again they dont really have much of an excuse despite the PC platform, they have all sorts of anti-hack checks in WoW now it makes no sense why they would not try to extend this to SC2. Doing this sort of thing in WoW now (teleporting around the world, if that even still works) will pretty much get you insta-banned.

Cat Parkour Compilation

Wrench.

Happy 154th birthday, Nikola Tesla!

Mosquito Shot Down By a Laser

Neill Blomkamp of District 9 Talks about (real) aliens

shatterdrose says...

>> ^alizarin:
He makes allot of assuming that using all possible resources is the basis of everything. Our population is going to top out - our technologically advanced cultures already have negative population growth when you subtract immigration. And maybe we'll choose not to create a megalomaniacal AI. What else are we going to need the energy from a Dyson sphere for?


>> ^alizarin:
He makes allot of assuming that using all possible resources is the basis of everything. Our population is going to top out - our technologically advanced cultures already have negative population growth when you subtract immigration. And maybe we'll choose not to create a megalomaniacal AI. What else are we going to need the energy from a Dyson sphere for?


There's really not a lot of assuming here. Our current society practically worships the complete use of a resource as wastefully as possible. The conversion from crude oil to refined is only around 90% efficient. And yes, you are correct, most industrialized nations see a negative population growth. However, we are about 5 billion people over populated for our planet so that's not really a bad thing.

What will we need energy for? Who knows. Then again, 200 years ago did people think we'd need energy for tv's, electric cars, laptop computers, mobile phones, etc? Who knows what's next! We could need energy for bio-mechanical suits or propulsion of space ships. Maybe the power we need to create stable wormholes is the equivalent of all the energy we produce on earth today. Hell, the replicators you see on Star Trek TNG would require tremendous amounts of power without a storeroom of atoms to build from. With enough energy, we can just build our own atoms. Teleportation would require tremendous amounts of energy if possible.

Basically, we don't know what we'll need energy for, all we know is we'll need more of it. All we can say is following current trends that in 100 or 200 or more years we'll need a LOT more power than we need today.

TF2 - A Dramatic Escape

RedSky says...

End of the round if you lose, you run around with your hands flailing around in the 3rd person unable to use your guns. Basically a quick mini game of hide and seek where the winning team hunts down the survivors from the round with all their hits being 100% critical hits. In this case the engineer class built a teleporter entrance and teleported out just in time to evade the critical rocket heading towards him. He already had the teleporter exit built elsewhere as you can see.

The Game of Life demo

dannym3141 says...

Oh i see, strange of them to express it so ambiguously. It looked like '30 or 28' to me.

However i still find it unscientific. I don't see any instance where information teleports itself more than 1 square. If information 'dies' and then further along the line new information is created which forms a similar pattern to earlier, is it really breaking the light barrier? For all we know in a system so simple, a goat dies in australia and a goat is born in england at the same instant so we say that a goat has broken the light barrier.

This calls into question their spaceships too. Because the ones that i was allowed to create in the web program spun (ie. the pattern after 1 step was inverted, then mirrored, then inverted again, then mirrored again, so the pattern had a 4 time unit cycle, during which time it wasn't the same shape). You can't claim that it's moving in a case like this.

If for one second i take it wholly out of context and look at a stargate, it's as though we put a chicken in a stargate and a chicken came out the other end. Until we can establish that it's the same chicken, for all we know if we put a cat in one end, a dog might come out the other. Does that help to illustrate my cynicism? If we put a certain pattern in and see the same pattern later, all we can say is that one pattern gives rise to the same pattern later on. It could be coincidence.

In fact, if i had the time, i could probably create a pattern which split off into bits. Then, if ANY pattern disappears and i see the pattern reappear elsewhere, i can claim that i have broken the light barrier. See what i mean?

Having said that, i still can't identify what you're talking about in the final section of video, so i'm still left guessing at what's taking place.

Edit:
After having looked at this - i suppose this also raises a philosophical question about reality as we see it - if i move a chess piece from one point to another, is it the same chess piece or a copy? If time in reality was cut down into strips like in the 'game', and if space was cut down into blocks as in the 'game', i could say that the chess piece is not the same chess piece. So now imagine that the time units and blocks were infinitesimally small, how do i know that the chess piece is the same after every fraction of space and time i move it through?

Of course the answer is "That's what their rules state." Because they define the 'universe' (of blocks), they give me the opportunity to question their theories. Our universe isn't defined in rules and so we must make our own, and some things we take for granted. In a defined universe of our creating such as this, we must deal in certainties, surely?

Body Double (1984) - The kiss scene

Philosophy (Blog Entry by laura)

Philosophy (Blog Entry by laura)

Don_Juan says...

On BBC News today (10/19/09) - http://news.bbc.co.uk/2/hi/uk_news/magazine/8310420.stm

The theory: Going from here to somewhere else without passing through anywhere in between.

The science fiction: Beam me up, Scotty.

In practice: Take two particles of light and entangle them - now you can teleport quantum information - such as what their spin is - from one to the other, instantaneously.

The layman's explanation: Photons, particles of light, have a property called "spin". This can be up, down, or a mixture of the two. Alice has a photon, and she wants Bob to have one with the same spin. She can't send him hers because the Post Office is on strike, and she can't measure her spin and phone him, because the measurement can change the spin.

Fortunately, the last time she met Bob she gave him one photon from an entangled pair, and kept the other. "Entangled" means that the two photons were prepared so that their states were related in a special way. Alice lets her photon interact with her other photon from the entangled pair. This instantly teleports information about the spin to Bob's half. However, he can't "read" that information until a message arrives by more conventional means. A quick call on Alice's mobile, telling him some measurements she has made, now puts his entangled photon into the desired state.

Quantum "teleportation" destroys the original state and can't be used to send messages faster than light. It doesn't actually teleport matter - just quantum information.

Coming to a store near you?: In 1998, the quantum optics group at Caltech used "squeezed light" to teleport the state of a photon in a laboratory. It's now been done with atoms, too. In 2004 Austrian physicists teleported the state of a photon across the Danube river. Within another century it will be an amoeba. But be warned: when you are teleported, your body will be ripped to shreds and rebuilt at the other end.

MikesHL13 gets his Ruby and goes mad with power! (Sift Talk Post)

Motorcycle vs. Deer



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