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newtboy (Member Profile)

Little Big - Hateful Love

Brake Cleaner Fluid Vs Monster Energy Drink

moonsammy says...

Mountain Dew would be the best choice of the three - it's the citric acid in Monster that is doing the job here, and neither Coke or Dr Pepper would have that (while Dew has orange as an ingredient). I would think something like 7-Up or Sprite would also be fine, though I'm not sure how much citrus those actually contain. Lemonade?

AeroMechanical said:

So, like, does Doctor Pepper or Coke work too? I don't care for Monster, but I can drink the rest of the Doctor Pepper. Mountain Dew if I have to.

Mordhaus (Member Profile)

Doom WASN'T 3D! - Digressing and Sidequesting

jimnms says...

Monsters in Doom didn't really fly. All characters extended from the floor to the ceiling even if they didn't look like it. If you tried walking under one of the "flying" monsters, you would run into an invisible wall. This was also noticeable in multiplayer. I remember playing deathmatch with a friend and when he went up an elevator to grab a power up, I ran and sat at the bottom of the elevator waiting to surprise him when he jumped down. He couldn't jump down, because my character was blocking him even though he couldn't see me down at the bottom of the elevator.

Doom's levels, as far as the computer was concerned, were still a flat sheet of paper, and the player and monsters were just little 2D sprites moving on top of the paper.

vil said:

Jinx: Wolfenstein 3D did not have a Z coordinate, in Doom one could set floor and ceiling height and specify how far down/up the walls should extend. Players and monsters would then correctly follow the floor level (or fly).

Doom WASN'T 3D! - Digressing and Sidequesting

vil says...

Oh come on. Fairly informative and correct for the most part except for the title and main argument. Still, it is about Doom and binary partitions, so thats all OK.

Anything on a flat monitor is "just faking" 3D.

Yes, Doom levels could still be designed in plan view, but the in-game display of the floors, walls and ceilings is a very rudimentary, but definitely 3D, experience. Displayed objects have an obvious X, Y and Z coordinate. The Z coordinate was not used for aim (people had not got used to using a mouse for aim at that point) but it was used for display and movement.

Also forgot to complain about flat sprite monsters.

No Doom was not "computed like any other 2D game", or rather it partly was, but then on top of that it was displayed in 3D, which was a big deal back then. Yes, fake 3D, on a monitor, but definitely 3D.

Quake ran in plain VGA so the argument about 3D accelerators falls rather flat :-)

RetroAhoy: Doom

ant says...

I wished Brutal Doom worked in Doomsday. I can't stand sprites. I played John Romero's E1M8 with it last week. It was SO fun!

artician said:

There's a saying about experiencing something a second time like it was your first, or whatnot. Can't think of it now. Doesn't matter.
If you haven't played "Brutal Doom", go do it. I can't express how amazing it was. It was like rediscovering doom all over again. I still remembered most of the stages and secrets and traps, but the Brutal mod just reinvigorates the entire thing. It has more satisfying "punch", and gore and action and just "aaaawwweeee shiiiiiit" than I could count. The best part is that it's just fluff. They didn't make custom levels or non-canon bullshit. It's just Doom and Doom 2, with just enough updates (mouselook) to be completely playable today, with an amazing attention to detail on new, and more, gore effects.
It. Is. Awesome. It's been years since I've laughed out loud because I was having so much fun with a game.

Brutal Doom v20 Official Trailer

Cow Cow Boogie

newtboy says...

Um...are you joking? Hope so.
Yes, huge difference, but from your initial reaction, I thought it was likely you would ignore that difference, only seeing red when slightly inconvenienced. I mean, it might be a sprite old lady in the cow suit (EDIT: thinking about it, that would make an awesome case for drinking milk), or a fanatic little girl (see SIA videos).
I would hope you would not force me to feel the need, however if I see someone punch an old lady, rest assured they're going to leave the scene with fewer teeth than she has in her mouth, no matter what that costs me, right or wrong.

mxxcon said:

i went to an anger management classes, but got kicked out for starting a fight.
There's a huge difference between an old women legitimately being in the shore shopping and an idiot in a blowup suit wasting space.
I highly doubt you'll knock all my teeth out..or even 1 tooth.

What are those floaty things in your eye? (TED-Ed lesson)

Future Crisis: A Brief History of Graphics, Part Five

siftbot says...

Pixel Pioneers: A Brief History of Graphics, Part One has been added as a related post - related requested by eric3579.

Sprite Supreme: A Brief History of Graphics, Part Two has been added as a related post - related requested by eric3579.

Polygon Realm: A Brief History of Graphics, Part Three has been added as a related post - related requested by eric3579.

Voodoo Bloom: A Brief History of Graphics, Part Four has been added as a related post - related requested by eric3579.

Voodoo Bloom: A Brief History of Graphics, Part Four

Polygon Realm: A Brief History of Graphics, Part Three

Polygon Realm: A Brief History of Graphics, Part Three

Pixel Pioneers: A Brief History of Graphics, Part One



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