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Sports Go Sports by Garfunkel and Oates

Payback says...

Garfunkel and Oates? What's next, a movie by George Spielberg and Stephen Lucas about a boy, Indiana Skywalker, who loses his adoptive parents but finds them on an ancient spaceship which crash landed in Bolivia, manned only by the ghost Force of Adolf Palpatine?

I sure hope so.

The Boggelz, DUDE

Procrastinatron says...

"The BOGGLES, maaaaaaan. They're so super BITCHIN', maaaaaaaaaaaan. I'm super hyped about these BOGGLES, maaaaaaaaaaaaaaaaaaaaaaaaaan. You gotta have a super BITCHIN' pair of BOGGLES on your head maaaaan when you're skating on SPACESHIP EARTH maaaaaaaaan 'cause they're totally super BADASS maaaaaaaaaaaan. Get fuckin' PUMPED about these BOGGLES, maaaaaaaaaaaaaaan."

Star Citizen Extended Trailer

Lowen says...

It's a space dogfighting game, so there is atmosphere in space, or at least it controls like it is. The human spaceships are supposed to look something like WW2 era fighter planes, since that's what this game is about, WW2 dogfighting in space.

You can even see what could be atmospheric maneuvering controls on one of the ships at the 4 minute mark. Wings or rudders or something wiggling about.

As for realism, there's much worse lapses here than just "omg spaceships with wings!". You could put wings on a spaceship for practical purposes, to make a spaceplane like the space shuttle. Or for decoration. But then you get things like the really fast military fighters have a top speed much lower than C, they can turn and kill their old inertia as if pushing against air, all the fighting is done at visual ranges under accelerations slow enough for a human to react to (and survive physically), lasers fire discrete, visible, tracer like lines rather than an invisible ray traveling at the speed of light... I'm sure there's more.

jmd said:

Looks bad. Really I thought it was a fan made EVE trailer. Also it kind of breaks a rule of good design, SPACE ships have no need for wings. Unless you have your engines mounted on them or they are carrying massive weapons, it just makes you a bigger target and there is no atmosphere in space.

Stephen Colbert schools James Franco on Tolkien knowledge

Sagemind says...

Are you kidding me?
Real life doesn't even have Elves, Dwarves, Wizards & Magical Beasties.
(or spaceships, or new worlds, aliens, or dragons and so on)
Real life history is about as dry as hay.

For me - I have little energy to spend in memorizing the ongoing mistakes of human history.

You're thinking, "But knowing our history lets us learn from our mistakes - It's so important"
Me: I will never have any influence, nor do I want to have, on the direction humanity will take. Some people make policy, laws, go to war, sign treaties, make deals etc. Those are the people that should benefit from human historical facts. I'm just a guy who doesn't want any part of it. So loosing myself in fiction works just fine for me - It's a lot more interesting to explore in one's mind the creative possibilities of something than to just regurgitate the facts that actually happened.

Yogi said:

It's fucking terrible. It's just obvious that you're reading a history of a place that never existed. Why not read some real history and at least know something useful?

Why the moon hoax would have been impossible

The ABC of Architects

oritteropo says...

Which single building would you choose for each of them? Zaha Hadid's Pierres Vives building looks like a futuristic scifi drawing, or an alien spaceship, and is pretty darned cool. In my list that could stay as on as the official H

oblio70 said:

Eduardo Souto de Moura's "E" and Zaha Hadids "Z" are a bit forced (first names).

Surely one could find proper representations of such letters, such as Peter Eisenman and Peter Zumthor (Prizker Prize recipient)...not to be a d*** about it.

WW2 experimental cargo plane: Fairchild XC-120 Packplane

Heston of the Apes

The Prometheus Science Training School

littledragon_79 says...

>> ^redyellowblue:

First stupid moment for me was Worm eye dude who said. "6 hours of day light left. phhhh, lets suit up and go out there. I wanna open my birthday presents" Dude, you just landed on an alien planet in a spaceship hotel. Maybe take your time? Survey the area thoroughly before going ALL THE WAY inside.


...just the tip?

Star Citizen launch trailer

shagen454 says...

Yeah, whatever happened to trying to emulate Ultima Online instead of WoW? Seriously! WAKE THE FUCK UP!

If someone came out with an updated game that allowed me to go into town kill some fuck for his ships deed and then take my new ship full of stolen weapons and sail it down the coast to fuel a war on some island it would make shit loads of money!

Or just make a house and sit in baking bread and making furniture....

>> ^luxury_pie:

>> ^ChaosEngine:
>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how

TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already
And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.

Star Citizen launch trailer

luxury_pie says...

>> ^ChaosEngine:

>> ^spoco2:
Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised! "
I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.
aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how


TF2 is exactly the game to bring up on this topic. As long as Mr. Roberts sticks to this "no pay-to-win" rule. It's going to be fine. Let me shut my eyes and believe already

And I've been waiting for a dynamic MMO where players design/ have an impact on the environment in which they play.

Star Citizen launch trailer

ChaosEngine says...

>> ^spoco2:

Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.


You know, I heard that and I thought "finally, my childhood dream of making a living designing cool spaceships could be realised!*"

I genuinely don't have a problem with that unless it becomes a "pay to win" scenario. In which case I'll stick to the single player campaign. Apparently, some people are making pretty good money designing stuff for TF2 and I think that's awesome.

* aside from the minor problems of my complete and utter lack of artistic ability, design skills and 3d modelling know-how

Star Citizen launch trailer

spoco2 says...

Almost super excited for this. Wing Commander (Whole damn series), Strike Commander, Privateer 1 and 2 were all HUGE games for me growing up.

This has that same FEEL in the cockpit, the look of your pilot's hands on the joystick, it all has the right 'feel' of a wing commander game.

So I was getting really excited.

Then I start hearing him talking about people getting paid by other players for their starship designs, and look at the pledge amounts and see they come with certain credits and start thinking 'Fucking hell, another fucking game that has in game purchases'.

Fuck off.

I truly despise this trend. I want to pay for a game and know that I've paid for an experience I can enjoy beginning to end without spending any more, not wonder if I'm missing out on some part because I don't want to spend more money to get some super spaceship.

So now I'm bummed about it

And @shagen454, I am equally confused!

Honest Trailers: Prometheus

kceaton1 says...

>> ^ChaosEngine:

God I hated that movie. It wasn't because it was bad (and it was fucking awful), but more because it could have been amazing. It had the chance to be awesome high concept sci-fi with decent action thrown in. Instead it resorted to the worst kind of b-movie schlock and a stoned first year arts students idea of profound philosophy.
And that's ignoring how much the movie hates science. Honestly when that retard took off his helmet and said "don't be a skeptic", I nearly walked out at that point.
"Don't be a skeptic"? Are you fuckin' kidding me? Yeah, let's just ignore one of the fundamental tenets of science!
bah....


You hit the nail on the head. They had so many of the right elements actually sitting there, ready to use... But, they really needed another writer or two. They needed one writer to make sure the story wasn't "all-over-the-place", to streamline it while leaving its intellectual side intact and at full throttle; in fact it should've been increased a bit in a few areas, which is my next writer. They needed to keep some of the more unrealistic elements in check as well, like the crashing spaceship...rolling...and her running, IN-LINE with it, such a stupid and corny seen; just CRASH the damned thing!

The second writer needed to shore up all the inconsistencies with the characters and their supposed "psychological persona" created for the movie. We all hate the fact that scientists are in a VERY foreign environment and yet he takes his helmet right off and shows everyone that his science degree was from a Bible University... This trend continues the entire movie, with of course in-line running girl, because that is where the camera is! And, so, so, so, many more to be enjoyed in drinking games to come. This writer would've made sure these idiocies were stopped dead in the script, secondly he would also interject about how certain characters would react to various scenes--in a REALISTIC fashion, not some cheesy SyFy Original movie of the week release...

The aliens themselves, who have seeded life, SENTIENT LIFE (planned out to the extent that the sentient beings would appear very far down their original "release" of DNA material into the environment--that is called ULTRA-INTELLIGENCE!) screw up minor details on their "WMD". This is another ridiculous notion, because if they can plant sentient life around the Galaxy then setting up a spaceship properly would be "kids play" to them... Another hole that needed a script fix or major change.

This movie just needed more development and perhaps less "ego" on-set and more realistic planning and even a real script with insight into the fields being used in the show: anthropology, biology, engineering, and all the other trades and skills used within--they needed to invite REAL scientists on set and to read the script, and to highlight things that were obviously things that wouldn't happen--even IN a "big business" scenario. The actors could've used real "shadows" of their job and a good idea how that scientist would do their job, with advanced technology and knowledge.

BTW, *quality

Harry Harrison (March 12th, 1925 - August 15th 2012) (Scifi Talk Post)



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