search results matching tag: motion capture

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (57)     Sift Talk (0)     Blogs (2)     Comments (51)   

Annie Pretends To Suck 2 Men

The Doctor inside Seven of Nine's Body

renatojj says...

>> ^Payback:
There's plenty of non-humanoid creatures in Star Trek. The Old Series right up to Quantum Leap Enterprise. It's human nature to care more about those with human features rather than ones that look like crystal spiders (Tholians) or a rock-eating quiche (Horta).
IDK, I have a hard time caring about a poor excuse for an alien race that could be called the Wierdnosians or Protudingeyebrowsians. There are probably natives in south american jungles that look more alien than that. It's a budget issue I guess, it's ok.

With today's fancy and cheap CGI and motion capture stuff, I expect any new Star trek series to have more aliens that look like quiche. The yum-yums!

Diablo III Black Soulstone Cinematic

Xaielao says...

>> ^A10anis:

CG is growing, seemingly, exponentially (her eyes were "real"). I wonder how long it will be before actors are reduced to voice over work?


The best way to break the uncanny valley so far is intricate motion capture (as was first seen in Avatar, and is getting exponentially more detailed with each year.. wait till we get our first view of Golum in The Hobbit!). So yea.. it has already begun. Just as CG let us make movies that were literally impossible 10 years ago. Once the Uncanny Valley is surpassed it will take us to places we cant even imagine yet.

You gotta love modern tech.

Some Thoughts on the Ape Movie (Blog Entry by dag)

dystopianfuturetoday says...

I dug Rise of the Planet of the Apes too. Part of the reason Ceasar seemed so human was that Andy 'Gollum' Serkis did the motion capture.

I do love me some dystopian apocalyptic fiction, and had no problem cheering on the apes, but I certainly don't have a societal death wish. Quite the contrary. I think these films are more of a warning of what may happen if we don't get our collective shit together as a planet. I think these films are an exaggeration of the problems of the present - greed, selfishness, conformity, commercialization, corporatism, the devaluation of humanity, disconnectedness, environmental destruction, weapons of mass destruction, cosmetic surgery, prescription drugs, a return to base human violence, loveless sexuality, prejudice, etc. The post apocalypse is a nice place to visit, but I wouldn't want to live there.

The Making of Tron Legacy

Reefie says...

>> ^spoco2:
>> ^Sylvester_Ink:
Young Flynn and CLU were surprisingly decent, I thought. Obviously CG actors will always have some flaws that betray them for what they are, but I think the only noticeable flaw for CLU was the mouth, especially when it was open.
It's called suspension of disbelief. If we could do it for the Wizard of Oz, or Star Wars, we can do it for CLU.

No, I couldn't, because every time he opened his mouth it screamed "I'M BAD MOTION CAPTURE!"
Look at Avatar
Look at Benjamin Button
Those had utterly SUPERB facial animation that let you forget you were watching CG faces. CLU and young Flynn did not, hence they were a major let down.


Readily admit that CLU's face was a bit off-putting, but overall I loved how the film was a true continuation of the original story instead of a typical Hollywood reimagining (bleh I hate that word). Long-term story arcs FTW

The Making of Tron Legacy

spoco2 says...

>> ^Sylvester_Ink:

Young Flynn and CLU were surprisingly decent, I thought. Obviously CG actors will always have some flaws that betray them for what they are, but I think the only noticeable flaw for CLU was the mouth, especially when it was open.
It's called suspension of disbelief. If we could do it for the Wizard of Oz, or Star Wars, we can do it for CLU.


No, I couldn't, because every time he opened his mouth it screamed "I'M BAD MOTION CAPTURE!"

Look at Avatar

Look at Benjamin Button

Those had utterly SUPERB facial animation that let you forget you were watching CG faces. CLU and young Flynn did not, hence they were a major let down.

Rockstar's L.A. Noire - Animation and Facial Tech Trailer

Rockstar's L.A. Noire - Animation and Facial Tech Trailer

entr0py says...

Apparently the facial motion capture technology is owned by a Sidney company called Depth Analysis. That's good, it means it might be licensed out to many developers and ported to other engines.

Also, it's a very minor thing but it's cool to see that Rockstar is letting one of their studios be called something other than Rockstar direction/city. The game looks promising, hopefully the gameplay will be as high quality as the acting.

Rockstar Games R&D Discuss L.A. Noire Tech

The importance of running technique

rychan says...

I stopped this after two minutes because it's just pseudoscience. I'm not saying you can't do a proper bio-mechanical analysis of running, but I'm saying this video has no clue what it's doing.

First issue: They're trying to measure real world distances in image space without proper camera calibration.

Second issue: Someone bouncing up and down by four inches does NOT equal miles of vertical climbing. Bouncing, in fact, requires NO energy other than what is lost to friction. There's a question of just how efficiently the human skeletal system can rebound, but this video isn't getting in to that. They simply assume that an up and down motion is using a lot of energy. Physics 1 would teach you how wrong this is.

They give a number later that one runner is doing 2.5 times as much work as another. Clearly B.S. Ok I'm done trying to do these guys work for them. Put the runners on a treadmill with a motion capture system and oxygen meters if you want to do this properly.

Timelapse of a game programmer

westy says...

>> ^dannym3141:

I think i was trying to do a sendup of an armchair critic attacking something she/he didn't really understand properly. I don't REALLY care about how you spell (why should i when you don't?). I think it's a good analogy for this guy's game. You put in as much effort as you're willing to in the time you've got. You sacrifice your spelling in order to get a point across in a short amount of time - just as this guy has to sacrifice certain gameplay elements to complete his vision in 48 hours. It's as much to do with sacrifice/time management as it is to do with "how the game plays".
You know that even a game as cosmetically simple as Braid doesn't get whipped up in 2 days by one person. It boggles my mind to think how he managed to do what he did in such a short spell of time. I dare say the game could have been improved with some 3d elements, correct lighting and shading, JRPG style zero-g hair waving and other such modern miracles, but it'd take a team of 100 people half a year to do something on that scale.
20 of that team would be an art department, another 20 motion capture, another 20 probably texture/modelling designers, and the remaining 40 would be programmers to bring it all together. And they'd all be working more or less at the same time - think of the man hours! If anyone even has the skill set to DO a final fantasy game on their own, it'd probably take them a decade or two.
I would love to see some better games done from the ground up in 24 hour periods. However that wouldn't make what this guy made any less of an achievement. I think people are taking issue with just that - it's not whether you think the game is worth playing in the modern game market, it's whether you think it was an impressive feat or not!
That's about the skinny for you, hope i've cleared it up.
thanks for that , but my piont is 100% valid and you obvously understood what i wrote so evan though the spelling was shit and the punctuatoin bad it still performed its function.
I can do manny things in 48 hours , if im going to publish it on the internet im going to take the good and the bad criticisum.

Is the rule that is has to take 48 hours of work before you allow bad criticism to go unnoticed, or was that just an accident? Feel free to criticise my comprehension of your comments without consequence - it nearly took me 48 hours.


I am a games developer , i know how long and how much time it takes to make games. when saying the art and charactor movment is bad that is within the context of spending 48 hours on a game.

having a nice art asthetic + solid charactor movment are not things that necaccerly would be impacted by a 48 hour development time.

you can work with the time frame you have and do art around that , for example if this guy had gone for realy realy LOfi graphics i think it would have been less work and looked far better.

as for player movment in flash there are plenty of scripts and methadoligies for knocking out Mario typ charactor movment within 30min.

allso i was very clear thst "the mechanic of shooting the tiny dudes is good though" and thats realy the core aspect of the game , my piont was that its a shame that the art and basic charactor movment were a total detrement to something that could have been alllot better with minimal effort and some slight changes.

Timelapse of a game programmer

dannym3141 says...

I think i was trying to do a sendup of an armchair critic attacking something she/he didn't really understand properly. I don't REALLY care about how you spell (why should i when you don't?). I think it's a good analogy for this guy's game. You put in as much effort as you're willing to in the time you've got. You sacrifice your spelling in order to get a point across in a short amount of time - just as this guy has to sacrifice certain gameplay elements to complete his vision in 48 hours. It's as much to do with sacrifice/time management as it is to do with "how the game plays".

You know that even a game as cosmetically simple as Braid doesn't get whipped up in 2 days by one person. It boggles my mind to think how he managed to do what he did in such a short spell of time. I dare say the game could have been improved with some 3d elements, correct lighting and shading, JRPG style zero-g hair waving and other such modern miracles, but it'd take a team of 100 people half a year to do something on that scale.

20 of that team would be an art department, another 20 motion capture, another 20 probably texture/modelling designers, and the remaining 40 would be programmers to bring it all together. And they'd all be working more or less at the same time - think of the man hours! If anyone even has the skill set to DO a final fantasy game on their own, it'd probably take them a decade or two.

I would love to see some better games done from the ground up in 24 hour periods. However that wouldn't make what this guy made any less of an achievement. I think people are taking issue with just that - it's not whether you think the game is worth playing in the modern game market, it's whether you think it was an impressive feat or not!

That's about the skinny for you, hope i've cleared it up.

thanks for that , but my piont is 100% valid and you obvously understood what i wrote so evan though the spelling was shit and the punctuatoin bad it still performed its function.

I can do manny things in 48 hours , if im going to publish it on the internet im going to take the good and the bad criticisum.


Is the rule that is has to take 48 hours of work before you allow bad criticism to go unnoticed, or was that just an accident? Feel free to criticise my comprehension of your comments without consequence - it nearly took me 48 hours.

Japanese Hentai video game "Real Kanojo" benchmark and demo

mxxcon says...

A new game titled Real Kanojo (Real Girlfriend) is a dating simulator.

The game has the ability to use face tracking technology via a webcam. So when you make motions like nodding "she" can respond to you. It also supports 3D glasses – stereoscopic, red and blue 3D glasses to give the illusion of depth and realism. Which is great because just like my last girlfriend, the 3D glasses are bound to give me a headache after a while. IT'S SO REAL!

Real Girlfriend aims to be the most technologically advanced virtual girlfriend game to date. A title every developer should be striving for. All of the scenes are motion captured, it's compatible with Windows 7, supports wide screen monitors (in case your into big girls, I guess), and multi-core CPUs.

The creators of the game have sadly decided to release the game exclusively in Japan.

Homepage for this game is http://www.illusion.jp/index2.html
Download link for this benchmark is http://download.illusion.jp/download/dlexe/real_01_trial.exe
Another video of this game http://www.viddler.com/explore/shogungamer/videos/460/0.522

dag (Member Profile)

PETA Alert! Lara Croft kicks vicious tigers IN THE FACE

Duckman33 says...

Most likely because Angelina Jolie is no longer the person (model or voice) behind the Tomb Raider character.

Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.

Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon