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The Most Popular Programming Languages - 1965/2020

Ashenkase says...

In order:

- BASIC
- DBASE IV
- DBASE V
- C
- COBOL
- RPG
- RPG II
- C++
- KICKS COBOL
- Visual Basic
- First Job - Home grown language + db (yeesh what a mess)
- Delphi
- Java
- PHP
- HTML
- CSS
- Javascript (Vanilla, jQuery, Backbone, Vue.js, Angular, React)

The Adpocalypse: What it Means

MilkmanDan says...

There are a lot of parallels between advertising and copyright. Buy wholeheartedly in to either, and you end up sort of failing to accept the reality of their flaws.

Advertisers think they have a big problem whenever someone circumvents their ads. They panicked when VCRs came around and allowed people to record shows and fast-forward through ads. They panicked when DVRs came out and let people digitally skip through ads. And they are panicking now, with more and more people getting fed up and putting ad-blocking software on their computers or devices.

Copyright holders think they have a big problem when someone tries to circumvent their system, too. They worried about libraries giving people free access to books; but at least a physical book is pretty much limited to one person at a time. They freaked out about cassette tapes being easily copied with a dual cassette deck. They freaked out about people sharing MP3 music over the internet. They freaked out when DVDs came out with CSS protection which was circumvented almost immediately. They continue to freak out by pushing for ever more and more drastic DRM schemes, that are generally circumvented quite rapidly.

The general theme in both advertising and copyright is escalation; a sort of arms race. The problem is that that solution doesn't actually improve things for anyone, in either case. Ads get more and more offensive and annoying, more and more people block/skip them. Copyright gets more and more locked-down, more and more people circumvent it. In both cases, as the "legitimate" side squeezes harder, it ends up making the user experience better for those who circumvent it "illegitimately". See, for example, this good old comic from The Oatmeal:
http://theoatmeal.com/comics/game_of_thrones

The web with adblock software is a massively better experience than the web without it. A pirated 1080p movie or TV show lets you skip the previews/commercials that are often unskippable on a DVD. And on and on.

This arms race doesn't have a good future. Creators and distributors must start wracking their brains to come up with whole new ideas, or at least variants of the old ones, that break that cycle and ensure that "illegitimate" users/viewers don't have a better experience than legitimate ones. I'm sure not holding my breath though.

Sharing on Social Media (Sift Talk Post)

lucky760 says...

Thanks for pointing this out. CSS actually was already being gzipped, but a config discrepancy caused some JS not to be, but it is now.

mxxcon said:

I'd also like to point out that guys are not gzip'ing CSS and JS resources.

Sharing on Social Media (Sift Talk Post)

mxxcon says...

Fecesbook has open graph testing tool where you can see exactly what they see https://developers.facebook.com/tools/debug
I don't use fecesbook, so this is simply speculation on my part.
Perhaps this is an issue with og:image and og:image:secure_url open graph tags?
Since VideoSift is now SSL, maybe it makes sense to remove og:image:secure_url tag and only use og:image with https:// url? If people go to the site using http://, they can still access https:// links.
I checked https://videosift.com/video/elia-the-worlds-most-frustrating-work-of-art using http://iframely.com and http://opengraphcheck.com/ and both show correct thumbnails.

I'd also like to point out that guys are not gzip'ing CSS and JS resources.

US Navy SEALs Combat Swim

chicchorea says...

Wikipedia
"The combat side stroke is a relaxing and very efficient swim stroke that is an updated version of the traditional sidestroke. The CSS is a mix of sidestroke, freestyle and breaststroke. The combat side stroke allows the swimmer to swim more efficiently and reduce the body's profile in the water in order to be less likely to be seen during combat operations if surface swimming is required. The concept of CSS has been that it can be used with or without wearing swim fins (flippers), the only difference being that when wearing swim fins the swimmer's legs will always be kicking in the regular flutter kick motion without the scissor kick. This stroke is one of the strokes that can be used for prospective SEAL candidates in the SEAL physical screening test (PST), which includes a 500-yard swim in 12 minutes 30 seconds to determine if the candidate is suitable to go to the Basic Underwater Demolitions/SEAL school.

Basics

The combat side stroke utilizes the three main fundamentals of swimming:

Balance: There are two things that affect your balance in the water - the head and lungs. Most people when swimming, especially when using breaststroke, will swim with their head up[citation needed] which forces their hips to sink down which is like they are swimming uphill and is a sign of being less comfortable. However, if the body is flat/horizontal or more parallel to the water-line it is far more effective and will allow the swimmer to feel more comfortable in the water.
Length: The taller the person is, the faster the speed through the water. As a result, it is important that the swimmer is fully stretched horizontally in the water, as this will reduce the body's drag through the water and allow a higher speed.
Rotation: In most sports, such as baseball, when the batter swings the baseball bat they will rotate the hips to increase the power of the swing. The same principle is applied to swimming. If the swimmer engages the hips and uses the body's core muscles it will increase power."

You rather nailed it.

SFOGuy said:

Clueless question; this style of swimming because it's really energy efficient? Because it makes less wake and is stealthier? Because it's harder to hit someone swimming like this in the water with gunfire?

Sorry, I'm not sure why they settled on this stroke...He says faster and more efficient---but---any engineers/biomechanics/hydrodynamics folks who tell tell me why?

Titanfall Gameplay video @ 1440p

RedSky says...

Pretty much my thoughts.

My guess is, the proprietary dedicated server they have is what's limiting the player count. That or the consoles themselves. I can't imagine ex-Infinity Ward developers would have included AI bots by design. They would have had to increase Titan cooldown to compensate with more players but that would have been an improvement in itself, as after the first few minutes, if you're any good you spend most of your time in one and the game plays like Mechwarrior. Not that that's bad, but it should be a novelty, not the norm for what is still an FPS.

Very disappointed by forced match-making as well. Now that both EA and Activision are doing it, I would hate it to become the standard even on PC. Odds are I will be playing CSS/TF2 for another 10 years it seems. Although even Valve is nudging us towards it now in TF2.

That and the huge inter-game downtime. Again, if TF2 can let you change loadouts mid-game and allow you to vote on the next map while you're in the previous one, I don't see why a game released nearly 7 years later struggles with this.

entr0py said:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

15 Inaccuracies Found in Common Science Ilustrations

Are Imperial Measurements Outdated?

Sagemind says...

It's not a conscious choice to use those methods, they just are what they are.
And I don't measure density, honestly, I have no reason to.

And I am a graphic designer, and when I'm designing for the web, pixel is the Only way to go, as all dimensions in the CSS and HTML are indicated in pixels.

- A web graphic is always 72 dpi, unless for some strange reason its
needed at higher clarity, then I use 96 dpi.
- Images for ads in news print are usually good at 200 dpi.
- Graphics used for full colour print use 300 dpi
I instinctively know the size on the image as it adjusts between the different dpi settings. it's part of the job from doing it for so many years (lol - plus, Photoshop tells you as you reduce the dpi what size it is )

But like I said, if I'm designing for print, then I use Points and Picas - not pixels.

ChaosEngine said:

That seems unnecessarily confusing.

How do you describe density? Pounds per litre?

And pixels are a terrible way to measure "computer". That's why so many 3rd party Windows applications screw up when you change the DPI (which obviously should be DPCM )

When I was growing up in Ireland all the roadsign distances were in KM and the speed limits in MPH. Confused the hell out of tourists

The Worst Time To Get Naked

Odd Glitch (Wtf Talk Post)

antonye says...

Looks like there's a couple of listeners attached to the mouseover in the CSS styles used for those items, in chartbeat.js

I haven't looked too hard but it on first glance it looks like it's trying to replicate the onkeydown behaviour to scroll the page but is scrolling the image instead.

What do you like about Sift Five? (Happy Talk Post)

probie says...

Excellent post, bareboards2!

I like the cleaner look. I don't know the first thing about writing HTML, CSS or website design, but I imagine it's just like writing. You come up with an initial idea, then revise it and re-write it, polish it, test it. Ad nauseam. And then being able to fit that around the idea of VS, and the existing features it's already established. That can't be easy.

I also like the fact that Dag and Lucky incorporate ideas from the community into their design decisions, although that's been going on since the beginning and not just with 5. Very Democratic of them. I really can't think of another website on the 'Net that does this.

VideoSift 5.0 Launch! (Sift Talk Post)

KnivesOut says...

Don't know if anyone cares, but here's my CSS (using stylish to apply it in Chrome) to override the bits I don't care for:
body {
font:1.4em/1.6em Verdana, Arial, sans-serif;
font-weight:500;
}
strong { color:#000 !important; }
div.content { background-color:#FFF !important; }
.home-page {background:#FFF;}
#sidebar{background:#FFF;}

VideoSift 5.0 Launch! (Sift Talk Post)

seltar says...

After listening to @eric3579 "bitch and moan" all day, I have a proposal for another fix:
Making the responsive part of the site optional.

Some users like having the same layout on desktop and mobile, because they're old farts, and prefer zooming over scrolling.

I looked through the css to make eric a tiny script he could run to disable it, but I can't disable the mediaqueries, because they are bundled in the different css files.

So here is another quick option
http://toolboxdigital.com/2011/06/making-responsive-web-design-optional/

Or moving all the mediaqueries into a separate file, and not loading that on demand;
i.e. http://videosift.com/?mediaqueries=0

VideoSift 5.0 Launch! (Sift Talk Post)

I do love you all but... (Fail Talk Post)

Deano says...

>> ^dag:

Shows up fine for me too. Hmmm, maybe a CSS/browser issue?


I also note that @UsesProzac appears white on white for me. But it's fine on her profile page. I tested that on chrome and Opera. I wonder if some of this is the HDMI connection that's going through a switchbox. But then I'm sure this was a problem before I upgraded my VGA monitor in the summer...



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