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Call of Duty Modern Warfare 3 Redemption video

Behind the Scenes of "The Dark Crystal"

Duke Nukem Forever Quicklook (yes it does suck that much)

grahamslam says...

As far as Diakatana goes, that is why I think it was a good game, because I remember it and I remember enjoying a lot of parts. I played through at least twice, the second time using just the daikatana (for the most part) because if you remember, the more you used it the more powerful it became. It was fun smashing through hordes of enemies with a powerful sword. The other weapons were good and varied. You could also level up your attributes as you went along. The mythical greece and midieval norway levels were beautiful imo. It was like 4 smaller games rolled into one. Once the patch was out, your teammates didn't get in the way and sometimes helped out. The voice acting was more stereotypical versus actually racist and I think they were trying to inject some humor into it. There were a lot of secret areas to be found. I could go on, but thats enough about diakatana.

I found some positive reviews about Duke Nukem Forever so it's not all bad reviews: (these seem more like my experiences)

http://www.gamefront.com/duke-nukem-forever-review/
http://gamers-underground.com/content/978-review-duke-nukem-forever.html
http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/

And I think I was grumpy because I had a reaction to a wasp sting on my wrist which swelled up my hand and wrist bad enough I had to go to the hospital that day. I also couldn't play any more Duke


>> ^ponceleon:

You know, I can tell you that the fundamental thing that comes to mind about Daikatana was that it was entirely forgettable. I've been an avid gamer since BEFORE the Commodore 64, I've played the greats and I think back to games which were contemporaries of Daikatana, say Deus Ex and I can tell you every last detail about that game. Now, if you ask me about Planescape: Torment, another game that predates Daikatana, I can go on and on about why that game was amazing. Despite having played through all of Daikatana, all I have in my mind is the vague impression of a horribly put together game, poor (and arguably racist) voice acting, terribly outdated graphics for when it was released, drab design, unimaginative writing and a lot of broken promises.
What I mean by that last part was that there was a LOT that was promised in the development of the game that never happened. What was it? I can't remember worth a damn and that's the point. It was a minor blip that didn't live up to 1/10th of what John Romero promised and it certainly didn't make me his bitch.
I get what you are trying to say about Duke though. Hell, I even agree that it is something we NEED to play. But after watching videos and reviews, I really don't think it is a fluke that it is coming in at 40/50% reviews (at best). Like I said in another post, that moment where they compare Duke to that annoying uncle you thought was hilarious when you were 8, but now just see as sad and really unimaginative.
Again, I'll stand by Gearbox as well. We all wanted to see this mess and they did the work to bring it to us.
As for feeling like Mr. Grumpypants, no worries, I think DNF has made us ALL Mr. Grumpypants this week.

Duke Nukem Forever Quicklook (yes it does suck that much)

ponceleon says...

You know, I can tell you that the fundamental thing that comes to mind about Daikatana was that it was entirely forgettable. I've been an avid gamer since BEFORE the Commodore 64, I've played the greats and I think back to games which were contemporaries of Daikatana, say Deus Ex and I can tell you every last detail about that game. Now, if you ask me about Planescape: Torment, another game that predates Daikatana, I can go on and on about why that game was amazing. Despite having played through all of Daikatana, all I have in my mind is the vague impression of a horribly put together game, poor (and arguably racist) voice acting, terribly outdated graphics for when it was released, drab design, unimaginative writing and a lot of broken promises.

What I mean by that last part was that there was a LOT that was promised in the development of the game that never happened. What was it? I can't remember worth a damn and that's the point. It was a minor blip that didn't live up to 1/10th of what John Romero promised and it certainly didn't make me his bitch.

I get what you are trying to say about Duke though. Hell, I even agree that it is something we NEED to play. But after watching videos and reviews, I really don't think it is a fluke that it is coming in at 40/50% reviews (at best). Like I said in another post, that moment where they compare Duke to that annoying uncle you thought was hilarious when you were 8, but now just see as sad and really unimaginative.

Again, I'll stand by Gearbox as well. We all wanted to see this mess and they did the work to bring it to us.

As for feeling like Mr. Grumpypants, no worries, I think DNF has made us ALL Mr. Grumpypants this week.

>> ^grahamslam:

>> ^ponceleon:
Sorry Graham, but you had me until you defended Daikatana... Daikatana was horrible horrible horrible. In every way possible. Patch or no patch it was an embarrassment.
I will play DNF on my PC, but I'm going to wait till the price comes down (which I would give 3-5 weeks). No way am I paying $50 for this, history or no...

Explain to me why Daikatana was horrible in your opinion?
Price for a game is a matter of economics, not a matter of how good the game is or is not which is why I hate when people rate it according to price. Sure price can be an indicator of value, but if duke was priced at 10 bucks, would it all of a sudden be a 10 out of 10 game? No, but you would be happier you got to play the game for less money. If you had millions in the bank, you would probably care less if you paid $50 or $20 for the game, you just want to know how damn good the game is.
I understand your intention was just to simply say the game doesn't interest you at full price. The rant was just directed at the idiots who score games low because they didn't like it being released at full price. I think I need some sleep, I'm being mr grumpy pants.

First Amiga Intro Ever (A500) - MEGABYTE INC 1986

deathcow says...

They were indeed the days. I dont know what could rekindle that type of computing excitement : ) I went from Commodore 64 to Atari ST to PC (dos 3.3 days). Didnt get hands on Amiga time until about 1991 or so when I played Armageddon endlessly.

Croccydile (Member Profile)

mrsid (Member Profile)

oritteropo says...

One of us should suggest it to the owner, Mr. Croccydile. I just wanted it sifted because it's my favourite, not because it's mine. (edit: done)

There's some great stuff in your PQ btw
In reply to this comment by mrsid:
In reply to this comment by oritteropo:
If your username is from the c64's sound chip, you might like this one (my favourite demo and on 9 votes...):
http://videosift.com/video/Commodore-64-Demo-Deus-Ex-Machina


Yeah, I know it of course...
May I suggest this embed? It has much better quality:

http://www.youtube.com/watch?v=pD234-SY_xg

oritteropo (Member Profile)

mrsid (Member Profile)

westy (Member Profile)

oritteropo says...

Yeah, I'm not really surprised it wasn't to your taste, it's quite similar to another one you didn't like (but, at least took the time to comment on, and thank you )

I have posted one or two things which, although I'm not sure you will like, I'm not sure you would hate.

This one is a C64 demo (predecessor of the Amiga):
http://videosift.com/video/BOOZE-DESIGN-2008-EDGE-OF-DISGRACE-C64 (although actually I liked this other one more, posted by Croccydile - http://videosift.com/video/Commodore-64-Demo-Deus-Ex-Machina )

Finally, this one at least sounds different, since it has Reggae style steel drum - http://videosift.com/video/Mattafix-Angel
In reply to this comment by westy:
coming to a generic indi film near you.

What Really Scared Baby Emerson

Nykwil (Member Profile)

oritteropo says...

Hi Nykwil, There are a couple of other demos on the sift... this one by LarsaruS is from an unexpanded vic-20, which really blew my mind when I saw it first!

http://videosift.com/video/Robotic-Liberation-by-PWP-VIC-20

I posted another c64 one, http://videosift.com/video/BOOZE-DESIGN-2008-EDGE-OF-DISGRACE-C64

It does seem that every year they manage to get a little bit more out of them!

I know it's a bit late to reply to your comment a year and a half on, but better late than never? Anyway I hope you like them

Cheers,
Oritteropo.

In reply to this comment by Nykwil:
Nice find Croccydile, upvote for doing cool things with an awesome old machine.

If Futurama Was a NES Game

Commodore 64 Crack Intro Collection

LarsaruS says...

>> ^deathcow:

I ditched the C64 about 1985 and went to the Atari ST, then ditched that in 1988 for IBM PC AT 8mhz (overclocked to TEN!) It's weird to see C64 stuff with 1989 dates!


Just FYI: The C64 is still alive. A brand new game is about to launch. It has been in development for the past 20 years. It is supposed to be one of the biggest and best C-RPGs ever.
http://www.newcomer.hu/
and
http://www.rockpapershotgun.com/2010/11/15/the-ultimate-rpg-for-commodore-64/
So there will be a AAA C64 title launched in 2011

Robotic Liberation by PWP (VIC-20)

oritteropo says...

This is my favourite pwp demo, it stands alone as a strange, entertaining, arty film without needing any knowledge of the VIC-20 or the demo scene, and the other pwp demos I've seen seem a bit like more of the same.

It seems to me that after 20 years of study and experimentation the demo scene manages to get a VIC-20 to act like the Commodore-64 that followed it, and the '64 to act quite a bit like the Amiga the followed it.



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