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Ryan Reynolds does the bottle cap challenge

Mordhaus (Member Profile)

Should We Abolish Billionaires?

The 7 Biggest Failures of Trumponomics

newtboy says...

Yes, you have. You probably thought you were being complimentary or empathetic. Edit: At least that was my assumption, and why I didn't complain.

A: Severe population control....preferably 30+ years ago. Today, it requires a massive cull and birth control. Maximum human population capped at 1 billion, preferably less.

Clearly you don't hear me....you hear what you want to hear, like this phantom SOS. You just have Sting constantly playing in the background and are insistent it's me putting that message in a bottle, no matter how often I tell you it's not.
Remember, the Nostromo assumed they heard an SOS too....didn't work out well that time. ;-)

BSR said:

LOL, come on now, I've never called you names before. Sticks and stones.

So what is your answer to the problem?

I suspect you see the the problem but are at a loss for the answer. Seems you grow frustrated and angry because no one hears you.

I hear you. Your heart sent out an SOS. I'm on your side. I need your pen.

Young bloke killing it on a pretty rough looking drum kit

Republicans - RED WAVE

Verizon's throttles firefighters data during wildfire

Jinx says...

I prefer the version where they phone 911, ask for firefighters, and are told that although they have an unlimited fire protection plan they will need to pay to upgrade if they want the hoses and engine, otherwise they'll have to make do with a man and a bucket.

As I understand it, there was some misunderstanding about what "unlimited" means (hint: it means limited...), and that Verizon should not cap emergency services regardless.

newtboy said:

*doublepromote
Fuck you Verizon.
This commercial is a huge fuck you to the firefighters they claim to serve and the citizens those firefighters do serve,, but firefighters have instead been totally ripped off and put in danger by Verizon. I hope their buildings catch fire and no one comes because the fire house only has Verizon so never gets the call....they deserve it.

The 99% Is a Myth—Here's How It Really Breaks Down

bobknight33 says...

And the solution is?

Only let the passing of a small amount at ones death?
Or to say cap inheritance it a 1 Million / child and dissolve the rest of the estate?




At 70K I think this is middle middle class. I don't think the 10%ers are keeping me poor. I think the lessening of the value of the dollar is.

Casually Explained: Evolution V - Millennials vs Baby Boomer

TheFreak says...

This is about the newbs and the pros. Basically, the ones who have enough leisure time and lack of responsibility to sit around and bitch about the game.

The Gen Xers are just gamers. We know that arguing over the game mechanics isn't going to sway the devs.

Play the game, collect your phat loots, don't rush to the level cap, and take some time once in a while to appreciate the open world game design.

Of course the game is unbalanced. But nevermind the campers, griefers and OP players who exploited the glitches, find the side missions you enjoy and equip a sunscreen potion...you'll be glad later that you did.

skinnydaddy1 said:

No Gen Xers? Or are we just considered a lost cause?

Fallout 76 – Official Teaser Trailer

Payback says...

Never thought I would ever be uninterested in a Fallout title.

"Online survival RPG" my ass. Cheaters, griefers and bottle cap miners...

Silo Roof Detonation

Facing the final boss after doing every single side-quest

MilkmanDan says...

I got interested in that question based on the Elder Scrolls series. Morrowind had a basically static world, Oblivion was basically entirely scaled to the player, and Skyrim is scaled to the player but within a min/max range.

To me, Morrowind was great because it could put appropriately powerful rewards in difficult (or just plain obscure) areas. Oblivion in particular was bad at making leveling feel like a treadmill because every time you leveled up as the player, pretty much every enemy would be that much more powerful also. Skyrim was better about that since an area would generally set its difficulty scale based on the first time you visited it, so you could leave and come back later if it was too tough, but it still felt a little off.

Another associated problem is how loot gets influenced by those leveled lists. In Skyrim, loot in containers and in the inventory of leveled enemies generally scales, but loot sitting out in the open in the game world generally doesn't. Which is really annoying, because all generic loot pretty much everywhere ends up being crappy low-level iron. God forbid there's some steel, elven, or dwarven gear in places where it would totally make sense to be (say, dwarven gear in dwarven ruins) that you might venture into before that gear becomes "level appropriate".


In a related issue, one beef that I have with general RPG mechanics is how they all feel the need to make you drastically more powerful at level 5 compared to level 1, and again at level 10 compared to level 5, and so on. By the time you're near the level cap, you're probably 100-1000 times as powerful as you were at level 1, which gives a good sense of accomplishment but just doesn't seem realistic, and leads to this problem with fixed difficulty or level scaling. Western RPGs (boiling back to pen and paper DnD rules) certainly aren't great about this, but JRPGs are completely ridiculous about it, which is pretty much why Final Fantasy 3(6) was the last one that I enjoyed. In my adulthood, I just can't handle them -- even going back and trying to play FF3 that I *loved* way back when.

I'd like to see more games where you get more skills, polish, and versatility as you progress, but overall you aren't more than 3-5 times as powerful at max level as you were at the beginning. Mount and Blade is one of the few games I can think of that comes close to that.

ChaosEngine said:

<knowingly geeky response to comedy bit>
It's actually a really interesting game design question.

There are basically two approaches here: enemies are either fixed level or scale with the player.

{snip}

How IBM quietly pushed out 20,000 older workers

Ashenkase says...

There is a reason I wear jeans, t-shirts and ball caps to work everyday. Ageism in IT is very real and I want to sneak under the radar for as long as I can.

Quick D: Dancing Phantoms

kir_mokum says...

here's the short version: it's a cloth sim.

i like this guy, but he's gotten way out of his depth in his recent videos on VFX. that "major lazer" / method NY demo concept couldn't have been stolen and the work certainly was not (it can't be). the part that is the art is the simming (FX), the lighting, the rigging, the animation, the mo-cap, and the compositing. it may be conceptually simple, but you're not going to download blender and pump something like that out with a year or 2 of experience.

Jeopardy! First Tiebreaker Ever After 37 seasons

MilkmanDan says...

I think I can remember seeing a few ties, but mostly back in the pre-Ken Jennings era when it was capped at 5 wins as you say.

I've been in Thailand for over a decade, pretty hard to get my Jeopardy fix here. YouTube has full episodes sometimes, but I haven't found a torrent source for reliable dailies. So, I haven't watched very much in the past 10+ years.

Fairbs said:

The only tie I remember was a guy that could have won had he bet more. He chose to get the tie because it was his last day on the show. I think at that time, you could only win 5 times and then you were retired. The person he tied with came back the next day.



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