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Kitty don't play that

Smoking vs Vaping

Engels says...

If you are a Seattle resident, and I know some of you are, I recommend visiting Future Vapor in Capitol Hill. The owners are all about reaching that 0% nicotine level, and will hook you up with what equipment you need for the budget you can afford. I can't praise these guys highly enough.

If you are not in the area, you can get a decent starter kit and a popular e-juice from mtbakervapor. They are a reliable and relatively inexpensive ecommerce outlet.

That said, if you don't smoke period, don't start vaping. Don't be a tool. Life is hard enough as it is without giving yourself one more fiddly-assed thing to worry about.

ant (Member Profile)

Lilithia (Member Profile)

zaust (Member Profile)

poolcleaner says...

I'm fairly certain he is using both at once, which is not a difficult feat. You're already doing that and much more while playing games. I don't see how inputing language and numbers via a 2 analog input system is "insane". From someone who has tested input peripherals, it's just different, like so many systems already out there. You should watch me with a rubik's cube. Peripheral testers use cubes (among other analog devices) to warm up.

It's actually really cool to see this concept in the mainstream, though I'd imagine you may need to practice common positioning. For example, t, h, followed by a vowel will be a pattern that becomes muscle memory, just as w, e, and then r, etc. They're simple algorithms that you don't even realize you're following, but simple take practice.

You know what else is insane? Playing a drum kit using all 4 limbs independently. That's insane! Speed Metal is insane! Me playing Dance Dance Revolution on Challenge is INSANE! Alllllllll of these simple things which are "insane". LOL!!!

zaust said:

Love the concept - don'tt believe the simplicity. The bit where he types is just insane - like he is using both analog inputs at once to aim separately.

Plus maybe it's the lighting but the "thumbnail" hands look so photo shopped it's unreal (or should I say source).

Payback (Member Profile)

Tina Fey's Takes Off Her Dress - David Letterman

Tiny House Build For Homeless Woman

EMPIRE says...

I know it's not the best solution for homelessness, but damn it... this type of thing should be done a lot. The guy spent 500 dollars and the rest was donated. I doubt it cost 1000 in total. Imagine if it was sold as a kit ready to assemble. Even if it had a small solar panel and battery inside, and a closet to store stuff, it could be done pretty cheaply, and all cities have empty lots where these could be placed. With just a few dozens of thousands of dollars, you could give lots of people a shelter, and a constant in their life. And if city halls actually made the plot of land where they were built, nice and tidy, with green areas and public lighting, it could even be a nice looking spot.

A Summary Of Steam's Stupidest Move Yet!

newtboy says...

Yes, but who's the developer...developer of what? The game, or the mod? If that means the mod developer has the option, that's better.
I read it as 25-30% to Valve/Steam...the remaining 70-75% to be split between the game creator, and the mod creator, on a split to be determined by the game creator, usually giving the mod developer what amounts to 25-30% of the total. That seemed fair to me, since that means the work product is worth 75% of selling price, and the original creator did way more than 2/3 of that work...meaning the mod developer gets a great deal at 25%.
Auto repair is not analogous. Making a replica/kit car is closer, and I believe they do pay royalties...certainly replica car makers do. If the mod makers were fixing the game, that would be different, but they are not. Shelby and Ford had contracts where they shared profits, as do many other professional car modders.
It is a problem if someone takes a game, mods it, then sells the mod as if they created the entire thing...they did not. They used someone's work product to create something else. Without the original program, they would have nothing.
These companies are under no compulsion to allow mods, and if they believe charging for the privilege is a good business model, they have every right to try. I think it's a toss up. People expect them for free at this point, but developers have a right to demand payment for their product...and any new product based on their product.
Really, I have no idea what I'm talking about? I've played many a mod, and 'playable fan fiction' is an apt description to my eyes. (see Blood Dragon) It's taking a known series and skewing it in some way. What you end up with is BASED on the original, is created using the original as a 'template' (and in the case of games using the program itself), is using/riding the popularity of the original to be seen at all, and would not exist without the original. To me that's pretty damn close.
I think it's actually more analogous to plagiarism, which is actionable...or may be condoned and/or licensed....but it's up to the creator of the original to decide that.

NaMeCaF said:

What's the first paragraph of the description say?

"...making Workshop mods now have the *option* for the developer to lock them behind a paywall..."

I understood it to be 25% goes to the mod maker and the remaining 75% goes to valve and bethesda (splitting to 30% to valve and 70% to bethesda). But maybe its 30% to valve then 70% to mod maker and bethesda (splitting it into 25% to mod maker and 75% to bethesda)? Either way its stupid.

Do you think auto repair and service centers should pay the car companies a percentage of their profits when they paint your car or make modifications to it?

The fact is modding has been grand for the last 30+ years without anyone doing it for the money. Some have gone on to make full games based on their mods and sold them, and there's no problem with that, because the mod still remains free.

Game companies like Bethesda release mod tools because it is good business for them. It extends the life of their games, grows their community and brings in more people who buy their games FOR the mods. Just go and have a look on the Nexus to see how many mods there are for the Elder Scrolls and Fallout games.

Both Valve and Bethesda are now just in PR mode and trying to put out the fires. Do you think their sole intent was purely for the money to go to the mod makers like they say? Then why is the split so heavily in their favor and the mod makers are getting a pissy 25%. Its contradictory.

And if you think it's "playable fan-fiction" then you obviously have no idea what you're talking about

Next step in virtual reality

Pumped up Cello

poolcleaner says...

If you're ever in LA, check out Jon Brion at the Largo. He's a film composer (Punch Drunk Love, I Heart Huckabees), record producer, who also happens to be a multi-instrumentalist that puts on a live layered loop show, doing everything from a traditional drum kit, to bass, all styles of guitar, and piano. I've watched him go from Mozart to honky tonk piano and then up into industrial noise, on into a Detroit rock medley, using only the music he recorded on stage. First time I saw the show in this little low lit club facing a small stage, I had the biggest hard on. I went to jerk off in the bathroom and Fiona Apple walked out. Sorry if I'm being a bit raw here, but it was THAT good.

ChaosEngine said:

I'm always impressed when someone can build layers with loops live like that.

Madonna Gets It In The Neck

newtboy (Member Profile)

Synchronized Neighborhood Christmas Lights

jmd says...

#1 Its not fake.
#2 this is probably one of the first couple of full runs, no one but the home owners even know about it.
#3 It is not actually that difficult. The kits to synchronize these lights have been out for a decade now. In a case like this I would;

a) Get permission to handle everyones lights for the year.
b) Using the same kit, I wouldn't get too fancy, gutter icicles, trees, garage outlines, not much more for each house.
c) only need to make one routine, this routine can then be loaded into all houses with only the need to tweak the strands of lights used in each group.
e) syncing would be no problem with an internet aware kit that synchs its internal clock online.

The place turns into kind of a strobe mess because there are not many types of light groups to alternate between, but that can wait for next year. Great effort.

What Does Sound Look Like?-Schlieren Optics



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