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Unreal Engine's Human CGI is So Real it's Unreal

Khufu says...

what you saw was a mesh with a skin shader rendering in real-time so that's how fast it renders. didn't look terribly hi-res, the real advancement here is the quality of the skin shader(for realtime) and the fidelity of the facial rig, having proper face target shapes all blending together to get complex movements with skin compression/stretching/wrinkling at this level have historically been out of reach for anything but pre-rendered cgi.

They can probably drop libraries of mocap data on this with face markers that match those manipulation points you see in the video, and animators can use them to animate, or clean up/change the motion capture data.

and the skin textures/pore detail/face model are not a technological achievement as much as the work of a skilled artist, and the deformations are the result of someone who really knows their anatomy.

since there is no animation in this video, no performance, it's hard to judge how realistic it feels. the real trick is always seeing it animated.

ChaosEngine said:

Sorry, not quite there yet. There is no way anyone would actually look at that and think "oh, it's a video of a human".

The uncanny valley is one of those instances where the closer you get to perfection, the more obvious the flaws are.

But in terms of a video game character, this is very, very good.

I would love to know a few more details about it:
- how expensive is the rendering? We're just seeing a face on its own. If we drop it into an actual scene, will it still run?

- how well does it animate/lip sync?

Unreal Engine's Human CGI is So Real it's Unreal

SeesThruYou says...

In motion, there's subtle clues that tell you it's not quite human, BUT, if you were to manipulate it into an expression and take a screenshot... I don't think I'd be able to tell it wasn't real. It's the muscle range, the way the wrinkles appear, the way the blood coloration changes in response to the tightness of the skin, the pores, the subsurface scattering, the facial hairs, etc... incredibly convincing on a whole new level, even extremely close up, which is where the illusion normally breaks down. Very very impressive.

A sneak peek of the future of Fake News: Lip Synching

A sneak peek of the future of Fake News: Lip Synching

You're! Not! Helping! | Full Frontal with Samantha Bee

Mass Effect: nArdomeda Funny Clips

HugeJerk says...

I've been playing this... the gameplay is alright, the worlds are great looking, but everything else is lazy and feels like a first pass.

Aside from the horrible head models and lack of character and facial animation, most conversations have an abrupt start... you may have just activated a door, but you are likely to suddenly snap inside and be in a conversation. Dialog feels disjointed, likely from moving lines around instead of in the order of how they were recorded.

There's a few places where the wrong models were used, blown up shuttle is supposed to be the alien one (according to dialog and the scanner description), but it's the alliance one.

I get the impression that the world team cared about their job and had the right people in place, but the designers, writers, and animators either were lacking talent, didn't care, or woefully mismanaged.

A beginner’s guide to hijabs.

Do Blind People Know About Body Language, Eye Contact, etc.?

If Christopher Walken had done the voice for Darth Vader

poolcleaner says...

He drifts in and out of vocal character and his facial expressions need serious work, but damn funny jokes! I thoroughly enjoyed Walken Vader breaking the fourth wall on the Han/Greedo controversy. If he analyzed each syllable and practiced some more, I bet he could be a master of the Walken side of the Force.

deathcow (Member Profile)

Real-time Expression Transfer for Facial Reenactment

Real Time Facial Re-Enactment

Real Time Facial Re-Enactment

F/A-18 Super Hornets Launch 103 Perdix Drone Swarm

AeroMechanical says...

Jesus, well that sound they make at the end is terrifying. Probably be great for "riot control."

Step two is presumably to get a hand-grenade's worth of explosives on each one and then be able to remotely assign them individual targets. Maybe just use facial recognition.

I surrender.

Snore Shaming Your Dog



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